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Guide for the Hard Badge: This is for the [] map. Build a rocket on the bottom left part of the map. Focus on getting the damage to max, but upgrade the rate while you're doing so. I like to keep it at a 2:1 ratio. Upgrade damage twice, upgrade rate once. After rate and damage are at the max, build a tazer next to the rocket and upgrade the damage to the max. Build another rocket, and a cannon next to the first rocket turret. Upgrade their damage and rate to max. When you can afford to, build the cheaper damage modifier and make sure the other turrets fit inside. On the bottom right side of the map build two cannons, a tazer, and a rocket turret. Upgrade the damage to max on all of them. Build the more expensive damage modifier. Your turrets will fire more rockets than needed, and they'll easily take out any enemies.
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It was a decent game. If it weren't for the fact that it was created in 2007 I'd say it's one of the worst tower defense games I've played. The tutorial was much more complicated than it needed to be and the way everything is displayed makes gameplay messy. 3/5
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For hard badge on extreme mode. Select map: bag pipe. Build a rocket and max all upgrades. Then build a tight triangle of cannonx2 and taser, so that the rocket is positioned on the long side of the triangle, ie equal distance away from two of the towers. Upgrade the damage of the cannonx2 and the taser. On the other sides of the triangle, build rockets and upgrade to max. What this does is... creates three Napalm Nukes using the same cannonx2 and taser for each Napalm Nuke. It should look like this.
r /c\ r
/c t\
r
Once that is set up, start building tazers in the center bottom of the bag pipe. Max all upgrades as you go. This will slow down creeps so that the Napalm Nuke does damage to the maximum number of creeps.
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@ZealotSpirit the taser have a great rate of fire when upgraded, faster than the cannon. The main utility of it is that by upgrading it to the max it will slow down the creeps allowing to explosive combos to be more effective.
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What is the point of the taser tower? Terrible range, bad damage, and bad rate of fire, yet it costs over twice as much as everything else. Does it do something I don't know about?
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Finally got 2000+ kills on medium but the Achievment is frozen on 1800/2000 cuz my browser began to lag at wave ~180-200 ;(
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Fun game, I love the combo system. Only major complaint is the sound effects. A row of cannons starts to sound like a drum solo on trash cans.
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I got to wave 217 then the frame rate droped below 1FPS, about 7 seconds later I lost. about 60 of the landmines didn't explode XD it was a pretty disappointing way to be defeated
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When you get to about wave 100, just build tons of laser rocket combos and let the laser rockets do the work. Once you get the Big Damage Upgrade, just keep building those around your towers. Here's a screenshot... http://imageshack.com/a/img13/2024/0cjw.png
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Your "PC Load Letter" Badge should be Impossible... I have combos all over the place yet i havent got a single combo kill apparently.... Im on 295 waves
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I had an easy highscore of 30 billion packing Lyne with a rocket + laser chain, and today it's gone... Any idea why it was removed? Thought maybe I cheated or something?
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its not fair, i mean ... cmon... a small cannon costs 15-50 and then the unlocked ones, like 10000 ... 20000 ... 30000 ... 100000 wtf ...
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why am i fighting giant beetles, jet planes, giant eyeballs, the piranha plant from mario, a star, a purple octopus/squid, the spaceship from star wars, and a murderous fax machine?
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ah phoey. wave 150 things started lagging too badly and i couldn't finish the second lazer chain- my strat is to start with a fast-built but sloppy lazer chain to get some lazer-rockets in the air, and then replace it with a better lazer chain. too laggy on kong. :(.