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So in the first one, the "Grinning Colossus" was the final boss. So in this game, I get to the Colossus and I buy ALL the upgrades and I finally beat him, and I'm like, "Yesssssssssssss!!!" And then I read the next levels description, "That was the easiest of FOUR bosses." FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...
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Alright. This, like the predecessor, is a lovely game. Again, very much like the previous game, it suffers from one major flaw, namely money. Way too much money way too soon. You can get all the relevant upgrades very early in the game and then render the in game economy useless. Here is a suggestions : Instead of rewarding the player with money for completing challenges, why not reward him with increases in abilities, like better damage, longer death ray duration etc?
Other than that, very nice and playable.
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5/5 But it gets boring after having everything max.Can you add more upgrades after beating 2nd boss? Would make it better
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After I max out all upgrades halfway through the game, I lose all drive to keep progressing through the levels (never repeated a level one). Please make a lot more upgrades so there is a point to killing and collecting money.
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There should be an option to change how your death moves with your mouse, I can NEVER get used to a game with this mechanic in movement. Still a very fun game, 5/5!
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I don't know if the developer planned this or it is a bug, but if you use skeleton helmet on the "don't get hit by an enemy" challanges, you actually get a bonus 500 hp still so you can survive a few hits...it makes the challange much much more easier. So I don't know if it's actually an easter built in the game, or a bug that needs to be reported. Cheers.
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These sorts of games are always going to be pretty good fun, but my word, these mouse controls are like something out of a nightmare.
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I like how monsters stop leaving gold once you've purchased all the upgrades. I really hate it when you have nothing else to buy but your brain keeps making you try to catch all the coins. xD
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Fantastic game, great sequel aswell, just one thing. You can obtain coins soo fast in this game especially with the gentleman hat, you max out all upgrades near the second boss. If there was a super-mega-unfair weapon thats worth like 2,000,000 coins, then we would have something to continue to play for after we have maxed out everything. 4/5 :)
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Desperately needs full screen with how easy it is to accidentally fly off and insta die for it. Also there's a weird bug where you can't lock death's gun in for about the first 4 seconds of the match and that's really annoying when trying to prepare for the first wave (especially in the challenge where you can't take any hits)
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The game does not retain my progress. I have exceeded the first boss and finished the island after him, but he is recovering has zero and does not validate me the tyrant challenge? How can I get my reward?
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Could you please add a way to adjust the volume of the music and sound effects individually. I think it would be a great addition to be able to change those things according to personal preference. Other than that, fantastic game 6/5 stars, I hope you come out with a sequel.
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For the impossible badge:
1. always stay in one corner (because mobs will not spawn from all directions this way).
2. if you are low on health, wait for the big blues or big reds and dont kill them. just circle around them and wait until your health is full (you will kill the small blues coming out the of the big, while circling). if you dont kill them, no new mobs will spawn.
3. use shockwave for the small mobs (the best use is to go in the center of the screen). deathray for big blues, and shields for big reds and blues. (also for huge numbers of mobs on one place)
4. if there are much shooter monsters out there, use bullet time to escape the bullets without much damage.
5. strg plus + for a larger screen. click strg and + beside the gamescreen.
imo the imp badge is more a hard badge. if you follow these advices, you will not need more than 10 tries. good luck :)
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PRO TIP: For easily money, complete level 6 challenge and keep completing it. You get 60k for each try (with gentlemen 120k)
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Maybe give us the option to reduce quality and explosions and other things like that. Especially the explosions when you kill an enemy because it took me forever to complete the challenge for level 7 because of enemies that spawn under the explosion would hit me :(
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programmer/designer, you really need to find a way to prevent the annoying situation where your skull is near the border of the playfield and your cursor is outside of the game window so you lose control over the skull and possibly die
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Achievements on this are screwed, got the weekly challenge and easy about 10 mins after refreshing it a third time beat the fish waiting on that badge now
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This was really fun at the start, but a few levels in the aiming system became so irritating that I stopped playing. I felt like all I was doing was laying down an exhaust contrail and hoping enemies blundered into it randomly.
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booo, was 1 challenge away from hard badge and had to go to work. Came back today and all saved data was gone. GREAT game though. Really enjoyed it. Keep up the spot on work GameReclaim.
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Damn trollface collision method really helped with impossible achievement- proof that with troll physics you really can do the impossible.
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Please add more passive upgrades, it's had to keep track on 4 active skills and it would add to the length of the game (i upgraded everything before even getting close to the last boss).
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need more upgrades like weapon upgrades such as damage,and attack speed.character upgrades like reduce damage,magnet range,increasing money.
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wow these controls are so bad this game is unplayable. while it may seem like a cool idea to have the movement and aim controls mapped to the mouse in practice it just means i have to run around the map to actually hit my target.
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The hard badge isn't worth it. I'm losing challenge 5 just because enemies spawn on or right next to me and I run into them before I see them.
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I still wish i could use the WASD to move, and mouse to aim... its more so a game about running away the whole time and shooting the people following you.
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it's good that this game is not like "I got all upgrades and I'm invulnerable and no challange at all" it requires skill too not just the upgrades
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Apart from challenge 8, which was stupidly hard, this game was actually pretty decent, if a bit too easy. Would love a longer, more upgrade oriented follow up.