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I figured out why this game is boring. It's because the "resource" - the power overload - is completely uncontrolled by the player. It doesn't matter how well you play, or how early you clear a wave - you receive your huge power surge 'magically'. This leads the player to be somewhat detached over the course of a level. Score only matters when you have strong motivations attached to it - high score boards, rewards for different point levels, etc.
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Hi everyone, apologies for the technical difficulties with this game, which was selected for tomorrow's badge of the day. In response to a number of complaints about loading issues, tomorrow's badge of the day has been changed to the easy badge in Burrito Bison. Apologies again for the problems and for the late notice, but the replacement badge is especially quick and easy in light of this.
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"Sir! Our highly explosive units keep getting set ablaze and then distroed, distroing only our units around them but not the enemy buildings! Should we send more so they measure up exactly with the next armored column so we lose more tanks?"
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Pretty good. Would be even better if you could shoot down the missiles though. Considering you're an orbital battlestation, I don't think that's implausible.
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I'm usually pretty patient, and can finish most poor or bland games in order to get badges, but for some reason I just couldn't play this passed level four. 5 Star finishes on the first try, limiting what I can or can't upgrade on a whim, bland enemy types (though the Mothership idea was interesting, they never land anyway).
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does this game make anyone else want to kill the person who puts and aims silo missiles at there own battle station. And how the heck do the common foot soldiers even know how to launch a missile!
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Goes up to the end of the Bubblebox animation and vanishes.
It'd be awesome if a Badge of the Day game actually worked.
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Decent game, but I don't like how your energy doesn't carry over all levels. If you go back to a previously completed level, you can't work for fully upgrading multiple weapons.
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There should be twice as many levels that are half as long. Level 4 must have taken 20-25 minutes just to get through. After that I don't feel like bothering to finish the rest just because of the sheer length of a single level.
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I love that the mission coordinates have absolutely nothing to do with their location on the map :D Great fun, I really wish you could grind old levels though. A tactic that I've found to work well (and wish I'd adopted earlier on) is to mainly upgrade your first cannon, massive damage and full armor penetration make it a beast. Then weapon 6, the one that locks on, is a good one to upgrade, wipes out either the large HP enemies or the motherships that fly in with ease, and you don't really have to worry about the recharge rate with them because they take a while to kill. Then use the rest kind of wherever they fit in usefully.
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Enemy officer: Captain! We found an Imperial planet that has been wiped of life. What should we do?
Enemy captain: SEND IN TANKS!!!
Enemy officer: But sir, we have airships... Shouldn't we use those?
Enemy captain:Nonsense! Just place them in the middle of the field a few miles away from the missile silos. We've got extra fuel anyways.
Enemy officer: ..... yessir...
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For the Frostbitten Armor mission, the AI says "I spotting landing in the desert, the the base with complex intersections of approach roads."....
Really, this game is just BEGGING us to make fun of it....
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It doesn't make you unlock particular guns, it locks the other guns for a wave or so after you get the new weapon. When that wave is over, you can redistribute you points
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Well, a vote of one star due to a non-loading game I suppose. One would think Kong would verify a game is working before making it a badge of the day.
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... something's wrong with this game. A lot of people can't get past the black screen, including me. I really wanted the Badge of the Day. :(
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Car one: Hey dude, why cant we just cut through the grass? Car two: I don't know, the road is much safer. (Tank blows up on the road) Car two: Anyways lets continue.