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The concept was fresh and novel when Little Wheel came out, but even then people knew this kind of game was not really a game: There are no decisions for the player to make, all you can do is click in the next clickzone. It's about as interactive as a book (do I turn the page, or not?). Little Wheel got away with it because it was new, and fresh, and atmospheric. This piece isn't.
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There really should be a new category for games like these: short story driven.Be they platformers , adventure type or whatever. If for no other reason so i should know instantly games that would be extremely enjoyable :)
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... wtf? Disturbing on so many levels. read the comments all you want, finding the key in a dogs anus will always take you by surprise.
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@furrymessiah: Do you realise that you completely missed the point? Having to complete puzzles in a specific, arbitrary order does not add anything to the game, it simply drags out the game and lessens the impact of the cute, fun puzzles. I'm not complaining about difficulty at all.
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whats with the influx of short and easy point and clicks? this one, anbot, and sleep walker came out in the same two weeks. they're all fun though.
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All of these types of games belong in a garbage can. There is no skill involved in their creation or in playing them. Please remove them from this site.
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Amazingly cute game - a lot of thought went into this, it seems. Nice ambient dreamy music... Overalla great, if short, experience!
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Once there was a boy on the moon. Then one day, he found a fishing pole. Feeling peckish, he decided to try out his fishing pole. He later recieved a contract from Dreamworks Studio.