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This may be the best flash game I've ever played. Thank you for the brilliant design, and I hope to see another(and another... and another...) soon! :)
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It also bears consideration that if you're an oldschool rpg fan, the greatest reward of grinding hard to max level is to reach the point where you clearly over power any and all foes save for the FEW who pose a fair, but conquerable challenge. It sucks to put mad time into developing your favorite characters only to run into the Soul Harvester/Deutheun/Harvested Soul/Your own teammate frail soul infernal flame combo. It's beatable... sure. But at the cost multiple quick retreat, resurrection till you get lucky. Anyway, please address this issue. This game is far too good to let something like this hold it back.
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Here's an idea: When exploring the dungeons, do not count the stairs to the next level as part of the exploration % count. I had no idea about it, but once it hits 99% explored, i kept looking for an undiscovered room, not knowing that the stairs down counted towards that counter. Would be cool if it didn't count and we got the fully explored notification no matter where we are in the dungeon.
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I'm slightly concerned with the fact that there isn't anyone specific I'm selling my items to. Do I just throw the items in the air and gold rains down upon my men? That would be fantastic!
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I'm a little puzzled by the hit chances. I've counted it out, and I'm missing half my hits, even when I'm in the 80-90 percent hit range.
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The only thing you shouldn't have gotten rid of from the last one was the bosses that dropped legendary items, always gave me a thrill to get them.
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"Sell bag contents" is in the emporium. Switch from "buy" to "sell" (tabs in right corner) and the "sell bag contents" button is in the bag's title bar, near the right side.
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Dislike how the enemies always have the exact same level as you, rather than going up as you go deeper into the dungeon. This makes replaying campaigns to train completely moot. What I DO really like is the customized avatar thing where you can import stuff yourself, that's a nice touch and something I'll definitely make use of.
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I can't believe the amount of money I've spent on upgrades of the Emporium while it keeps on proposing crappy items...
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Great game, excellently made. The only suggestion I have is that on the item loot screen, change the 'discard' option to a 'sell remaining,' because the items not useful to a player would most likely just get looted and then sold anyways.
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General: Okay here's the plan, there are ten of you but we will only send four to face hundreds of enemies down in the dungeons at a time!
Cleric: But why?? we could just all go at once and do it easily!
General: NO! and remeber to wait for the enemies to get stronger and match your level before you fight them!
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I love the way it saves straight away, like my web browser closed for no reason, but it told me it had saved it up to the fight i had currently started sweet :P
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@PonyFlare You can have female character. When you choose the character for campaign, there's a gear icon near their legs where you can customize them, including their gender. =)
I'm uploading a new version now. I still don't know why some people get trapped in the loop, but at least this new version will let you get out of it (and finish the campaign).
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@ TheLastRainicorn,
You can change your characters to female or customize their appearance. Go to the character window and click the gears that say 'customize character' when you mouse over them.
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I just conducted an experiment wherein I used two Identical socketed dirks of tier level 6 (tier 6 being the highest my rogue can wear at level 14), both with the same damage of 48 and 6 dexterity. I then used a spark of legend on one of the dirks. The dirk that is now legendary (on my level 14 rogue) has 53 damage, but only 5 dexterity. The damage increase is weak IMO, but my main reason for typing this is; What happened to the dexterity stat? I had seen just moments before doing this that 5 dexterity comes from a tier 5. Does a legendary item not stay at maximum tier level for the character wearing that item? It would appear that it does not. This makes me question whether making items legendary is really worth it, or if I should just keep their tiers maxed with forges.
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Conjuror: I have created a War Golem!!! It is super strong and can take loads of damage for us.
Warrior: Awesome! Does it have any weaknesses?
Conjuror: Well, it can't walk from one room to the next...
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The Warrior works great together with another Warrior. The Captain can Kick back enemies in front of the Champion for the Champion to Charge into.
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Hmm, both of these boots are similar...Same armor rating, same buffs...WAIT! This one's more expensive. You get those. No party of mine is going to dig through dungeons in peasant wear!