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I want this game to be so fun!!!! The next version should have difficulty levels (the current setting could be the nightmare one), and maybe a way other than the shrines to heal after a battle (maybe everyone heals 30-50% of health/power after every battle is completed). But it looks really cool with only a few improvements needed.
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If an enemy is at low health, have everyone pass and use the opportunity to heal up and stuff.
It seems odd to prolong combat in order to keep the party healed.
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It would help instead of having 1 recharge on every chamber if everyone would auto-heal after a battle, would make it much easier.
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Great game, very addictive and I like the class skills.
My only gripe mirrors others in that the challenge level can get off very difficult rather quickly. Death penalties get very harsh if you have to try fighting a boss mob more then once. Adjustable difficulties would be greatly appreciated. . . still with only one flaw that I can think of I still consider this one of my favorites. 4/5
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great game but wtf! the game has just started and the first enemy you have to face is the champion in the first room. needs some random work
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Ok wtf way to hard people with 50 health against people with 100, they always stun me then i cant attack and lose , nothing i can do about it. 1/5
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Great idea, I initially rated it 5 stars, but after realizing the only way to heal between battles is with potions (even though I have a healer who can heal during battle) made me drop it to 3.
At least give a save option so I don't keep trying to kill something until I happen to lose all my good items.
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HORRIBLE! Way too hard! It's not hard in a challenging way, like Halo on legendary. Its hard in a frustratingly annoying way.
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The idea of leveling only after descending a dungeon level is ridiculous and the paltry bonuses of equipment just isn't enough to make up for that. I can only give this 3 stars.
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I got to dungeon lvl4, but now I'm facing 6 unbeatable monsters. With my full equip i only killed 3 of them, I don't see how could I do it now that I have even less armour. It's a bit too hard now, it really makes you want to quit.
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Warriors definitely need something to increase their quickness. Also, sometimes, the AI "suddenly gets smart" and the whole opposing side attacks one specific player, usually killing him off. Then they go back to their normal random attacks.
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Draco: I disgaree on siphon. A lot of the critter's main abilities seem to take up most, if not all their mana. Granted, the break-even is 3 opponents, but it does a great job of reducing the specials you get hit with. Also, if you drain out the back row of critters, they often have to pass since their ranged attacks cost mana. The downside is you're not actually doing damage... so I was using two mages, one to siphon and the other to fireball or freeze.
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Split due to character limit.
Creatures on the second level were almost unkillable at my level. I could defeat parties of 4 only barely and parties of 5 murdered me outright (I killed a troll and severely wounded an elite goblin, but never got to touch the shaman, the artificer, or the archer).
Mages also need massive massive massive more power regen than they have. As it is, he gets off one attack ever two to three turns and there are no ranged weapons he can weild.
Life Drain needs to be upped just a bit. By DL (dungeon level) 3 I had a 7% drain item. I am doing ~60 damage, that's 4 HP back. I had health regen items of +5 on DL 2!
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Warriors need more items that boost their quickness without sever drops in AC if they're ever going to benifit from Overwhelm (unless you have a rogue with Cripple, but that makes 100 pp for tripple damage from two characters).
Hide/Invisible are pointless, you spend a turn not-hitting so that enemies attack someone else. There's no other benifit. Double-damage next round (haha! Surprise!) would make up for it.
Power Siphon "breaks even" at three enemies. This seems...less than useful.
HP/PP regen should have some effect outside of combat. There's no reason not to, even if it's limited to only when you get more exploration (meaning walking back and forth does nothing).
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There should be some natural health regeneration just like there is natural power regeneration when starting out. Also, it'd be nice if quickness improved over time, even if its just minimally.
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Fantastic. 5/5, nothing to complain about. Pretty damn tough but still heaps of fun, wasted half a day on it sadly enough
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Yeah, I basically milked out battles to heal since I started running out of the minor potions semi-quickly. I went through most of level 3 without finding an item worth upgrading to (which made that level annoying). Also, the AI sometimes goes berserk and decides to send all their ranged attacks against the same rear player. There ends up not being enough time to heal him back up. Also, I hate throwing away items like crazy. Does the party score actually mean anything anyways?
There should be at least some way to buy some potions.
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nice idea but im not into this kind i chose mardek rpg chapter 2 over this but its a good play with simple rules and battling styles i'd say this is more of a relaxing game then a stressing one 3/5
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You guys have been heard, there'll be an update to the game later today addressing various balance issues.
Congrats to those who've finished the main 'quest' already!