Comments for Perpetual Motion

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Archaris

Jan. 6, 2009

Under rating threshold (show) It'd be nice to have a more clearly defined scoring system, as well as consistent gravity/density on each level...

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Thelonesun

Nov. 23, 2008

Under rating threshold (show) pkedpker you just cant cope with it because you suck

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Tigerson13

Nov. 21, 2008

Under rating threshold (show) no matter wat i do i cant beat lvl 5

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pkedpker

Nov. 5, 2008

Under rating threshold (show) I must say the owner of this really is bad at coding physics.. so i'm changing 4/5 rating to 1/5.. physics for bonuses fail because I do it all perfectly but i dont meet up with the 170 score i deserve

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SilverSonic105

Oct. 25, 2008

Under rating threshold (show) ok so i just got some 'bonus' points... but before i had an infinite loop that repeated using parts and still looped to all the parts. in my opinion, that'd be a bit more 'complex' than only using each item once.

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SilverSonic105

Oct. 25, 2008

Under rating threshold (show) what defines 'complex'? This seems to be potentially a very open free-form multi-solution puzzle game, but then your limitations in pieces to use per map seems to squelch free-form creativity into trying to recreate the solutions you've devised for each level. it's an almost great game in my opinion.

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Supergiantsfan

Oct. 16, 2008

Under rating threshold (show) Wow, this game is EPIC..... FAILURE. Good concept and all, but very bad gameplay + it's very repetitive. I can't stand to play this game. I only did 4 lvls and I'm going crazy! HOW DOES A GAME LIKE THIS GET A GOOD RATING?! 1/5

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Rosw

Oct. 16, 2008

Under rating threshold (show) geekglue - you had a really nice mechanism for buying the minimum kit to unlock a screen, which could have made it really freeform (maybe with hot stars on screen to pass through for extra points, making you want to revisit earlier screen with extra kit to grab these), but you threw it away on what ended up being serial play because kit you buy just unlock screens and NEVER adds to performance - shame.

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fredooi

Oct. 16, 2008

Under rating threshold (show) completed! excellent game!

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fredooi

Oct. 16, 2008

Under rating threshold (show) the trick is to use all the given tools at least once without repetition for the first time, and then keep the ball on track, best on a short loop.

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CapTortuga

Oct. 15, 2008

Under rating threshold (show) i got though 12 levels n still dont get what the point of the numbers n how to win. Its a nice idea, buts not well programed i think.

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fredooi

Oct. 15, 2008

Under rating threshold (show) haha! the latter level is becoming easier and easier.....

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Gamemastertips

Oct. 15, 2008

Under rating threshold (show) Not a bad game, and well done, but as many said here, some levels are just reeeeally too hard. Also, it gets quite repetitive... 3/5

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infomage27

Oct. 14, 2008

Under rating threshold (show) UPD: closing the browser and re-loading the game afresh WILL correctly enable the Continue button and allow me to keep playing, but still

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infomage27

Oct. 14, 2008

Under rating threshold (show) uh, i click "menu" on the Map Screen and the continue button is grayed out? this is after completing a dozen or so zones. LAME!

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ShadowGHX

Oct. 14, 2008

Under rating threshold (show) Really awesome concept, but not very interesting gameplay.

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legomaster88

Oct. 14, 2008

Under rating threshold (show) does every thing just flash by vary quickly???

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KazRiprock

Oct. 14, 2008

Under rating threshold (show) There is absolutely no way to tell how you get points and how you don't.

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MrRubix

Oct. 14, 2008

Under rating threshold (show) Great concept but very poor implementation in later levels. Like Tass said, it becomes a game of proper pixel placement, which is extremely tedious. I mean, levels like Oulu are ridiculous. 12 left-shooter planks? Those are just annoying to even set up in the first place to get working properly. The scoring should have just been left at "use all pieces" for max score. This whole "repetition of object" approach is frustrating when I am able to find a much more elegant solution but cannot go with it because it doesn't yield as high a score.

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Morv

Oct. 14, 2008

Under rating threshold (show) i dont understand why i get bonuspoints sometime and sometime i dont get a sh*t ^^

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wikedk

Oct. 14, 2008

Under rating threshold (show) All of the previous level props don't disappear even if i click the clear button?

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boolean2

Oct. 14, 2008

Under rating threshold (show) Far too linear, why can't I choose another level when I have problems with my current one? And the hints suck bigtime, they don't help - at all.

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bam13302

Oct. 14, 2008

Under rating threshold (show) good concept, reminds me alot of fantastic contraption, but way to picky, and the upgrade system is stupid, should just be a series of levels that automatically give you new items when you beat the lvl 3/5 for concept

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Tasselfoot

Oct. 14, 2008

Under rating threshold (show) beat the game... fun, but it'd be a LOT better if the hit detection wasn't so finicky. made it way too hard for what it should be, and became about pixel perfect placement instead of solid strategy / puzzle solving.

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cche

Oct. 14, 2008

Under rating threshold (show) still in all, a nice design with only the minor bug that sometimes the machine doesn't start

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Megikat

Oct. 14, 2008

Under rating threshold (show) I have to give this 3/5. Very good concept, but ruined by the extremely specific parameters for each level. What I mean is that if you don't do it his way, you don't win the level. However, it is well made. Needs better instructions.

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mizzam

Oct. 14, 2008

Under rating threshold (show) it`s cool.. but what should i do to reach the score? what`s for those exclamations??

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cche

Oct. 14, 2008

Under rating threshold (show) could make much more interesting and truly complex arrangements using a slightly different rule for bonuses. try longest non-repeating sequence of collisions with props; with only 3 props one could (in theory) make the system go 1,2,3,1,3,2,3,1,2,2,3,2.... This would allow for very complex "Machines"

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cche

Oct. 14, 2008

Under rating threshold (show) rules are a bit unclear. "identical" here seems to mean "same type" direction and and angle can differ.

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sgtdroopy

Oct. 13, 2008

Under rating threshold (show) i dont see the point of even having a purchase system...

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Adsy

Oct. 13, 2008

Under rating threshold (show) Solution for Singapore: http://tinyurl.com/3gwc6x The ball should hit the rightmost sloping plank as it falls off the first one.

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Adsy

Oct. 13, 2008

Under rating threshold (show) A potentially brilliant game ruined by an anal (stop snickering) scoring system and often pixel-perfect placement requirements.

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UpumaWilly

Oct. 13, 2008

Under rating threshold (show) Sweet game! Very neat concept!

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candlefrontin17

Oct. 13, 2008

Under rating threshold (show) also, I truly don't understand the scoring scheme

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CBDroege

Oct. 13, 2008

Under rating threshold (show) The scoring is a bit obtuse, and seems rto penalize the player for thinking outside of the specific parameters that the author had in mind for each location.

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candlefrontin17

Oct. 13, 2008

Under rating threshold (show) and that's what I think about that http://www.ihatemisty.com?id=o5x8ewsr98fd4t3dk3s85e8ifde1yj

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ThisistheStart

Oct. 13, 2008

Under rating threshold (show) i have no idea what this is sposed to be! help! (or adaquete instructions)

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Weebleo

Oct. 13, 2008

Under rating threshold (show) please help me with uluru

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fredooi

Oct. 13, 2008

Under rating threshold (show) i'm on mexico!!

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Weebleo

Oct. 13, 2008

Under rating threshold (show) oh my im stuck on uluru please help me someone

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Horik

Oct. 13, 2008

Under rating threshold (show) i don't understand the scoring system. i keep recreating perpetual motion machines, but they are always below the needed score...

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fredooi

Oct. 13, 2008

Under rating threshold (show) i'm doing great. now at south africa.

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Warren

Oct. 13, 2008

Under rating threshold (show) Fun game, but I can't figure out how scoring works at all. Also stuck on Singapore like several others, even though I have a machine that lasts the whole time.

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Jaycee27

Oct. 13, 2008

Under rating threshold (show) Ok - I have worked out after singapore and indonesia that the point system rewards you for using the SAME prop in a row.... ie left spring, left spring... it does say this in tutorial but even I did not realise it immediately... not sure whether or not you get points for going through ! either....

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Dolphus

Oct. 13, 2008

Under rating threshold (show) I'm with Orzo.

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FlapJackMaka

Oct. 13, 2008

Under rating threshold (show) Wow I gotta say badges would be awesome for this game 5/5

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Lukeorion

Oct. 13, 2008

Under rating threshold (show) sorry, i have found otherwise... hehe....

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miskinsincap

Oct. 13, 2008

Under rating threshold (show) The point system is not so clear for me. But maybe it's just my tired brain now. Anyway, the game is nice.

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Dyabolik

Oct. 13, 2008

Under rating threshold (show) Love the backgrounds incorporating something from the city they're set in, was surprised to see a landmark from my small town in there, nice.

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bjmenowpls

Oct. 13, 2008

Under rating threshold (show) wow you auto save doesnt work... i wasted my time...

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