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"Warp Game" is really misleading, there are several games where this sort of level wrapping around itself is standard. The levels were alright, most were really contrived and were just a matter of not hitting your head on the ceiling or spikes.
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For all those stuck on lvl 23 the number 10 suggests to go through the warp 10 times to open the door, so just loop the warp 10 times and your set :)
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I love it for the most part, because I like nice simple platformers, but it falls apart at 28. From that point on, there are way too many low clearance jumps that have to be timed perfectly to clear the spike mobs or kill the regular ones. Too many that have to be cleared in exactly the right spot to break a wall. The only problem I had with the game before them was the use of the z key. The crystal ball things or w/e to activate doors could just as easily be triggered with a collision. 5/5 until 28 and 29 took all the fun out of the game for me. Dropped to 4/5.
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for changing the collision so you can touch spikes while running as long as you don't jump on them, from 3 to a 5 start game. Thanks for paying attention to the complaints and being willing to change your game for us.
I know a single voter changing isn't much, but you have my thanks for making a good game great.
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This game is about as similar to portal as contra is to metal gear. That is to say, not much at all. I do think that this is a somewhat entertaining platformer, but it's far too easy to hold your attention for long.
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As much as this has potential, it really doesn't fulfill it. I accredit this to three things - 1: levels are not based on cognitive reasoning so much as timing. 2: most of the levels are extremely straightforward, and the challenging ones are not challenging because I don't know how to do it, but because I don't have some small timing thing right. 3: The sound effects are annoying as hell. I had to mute sound because of how annoying the warp noise was.
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What is wrong with people hating this game? Just because your not good at it doesn't mean it sucks. Best platformer ever!
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Next time you make a game, decide on what game you want to make from the beginning. This game's name is Warp. The first mechanic to be introduced is warping. It very much implies that this game is going to explore this (quite old) mechanic fully, just like many other great platformers take one mechanic and explore that (Like VVVVVV and flipping or Braid and time manipulation). Instead, this game sadly veers of the path and starts introducing silly power-ups, simple enemy battle and the likes. If you are going to introduce enemies, make it so that to defeat them, you have to use the warping technique. If you are going to make power-ups, make them relevant to the warping, not some strange ring that has absolutely no relation to warping. This idea could have made such a good game :(
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Level 28 = too frustraiting. Lower tunnel should be higher - evade the ghost with spikes when having superjump buff is almost impossible. And you need to do it 2 times. Really, reaaally sick.
What's more - some of spikes is nearly invincible. Maybe change their colour to gray? What's more, whe they are killing me, when I'm just touching their side?
Overall great game, I would give it 4,5/5 but It'll be onlly 4, as here're only full stars. With some changes, it'll deserve 5/5 :)
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Great game, but the level editor is quite uncomfortable on the bottom of the screen - can't work on the lowest row, I keep clicking on the icons. Isn't it possible to move that "toolbar" a bit lower? Or maybe a hide toolbar key?
Otherwise thumbs up :)
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This artistic game was surreal but fu to try to figure out the puzzles. controls are good and instructions are clear.
... ^..^ ...
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this is a very fun and entertaning game that i liked alot, but how do you beet level 23? all i see is the number ten.
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the O buff basically means if you jump on an enemy near a patchy wall or floor,it destroys it,and I found the game actually quite easy
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The game was too easy. For the most part, the puzzles are very linear and tell you what to do through the mechanics and buffs available, much like Liquid Measure. I died a lot, mainly though not being able to see the spikes or the ceiling stopped my jump just a tad short, but only had to restart once because I messed up. It's a good concept, but the levels were repetitive and simple.
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For everyone having trouble accidentally adding items in the editor and being unable to delete them, if you press Space it will hide the toolbox and let you edit at your leisure. If you want to bring the toolbox back, just press Space again.
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Level 30 isn't actually as hard as 28 and 29. You should have an explanation as to how the powerups work, because I had to redo 28 so many times because I didn't know how the O powerup worked.
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got to lvl 29 on one go, but repeating a level 10 times over just because you couldnt time your yellow-ring explosion is quite annoying.