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For those who are having trouble at the boss when he throws blades and the such at you, stand directly on the jetpack platform. it looks like everything is going to hit you but none of it will.
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Controls were responsive enough for me to get the Hard badge with an NES controller and Joy2Key. The only really annoying parts were levels 34 and 39, but maybe that's just me sucking at guiding mines.
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Really enjoyed this game, but have to agree with those who said the controls could be much better. It's a tough game & so it needs controls equal to the task. 3/5.
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if you are going to make a platformer at least make the controls GOOD. its just frustrating and annoying to play. 1/5.
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Not bad, some of the a+ times are too high, i halved some of them for example. My main issue is as the game progresses the number of possible paths the player could take reduces to 1. I mean this in a sense that each jump must be exact and pretty much exact timed. This makes the a+ time redundant, I would suggest taking a leaf out of meatboy and add items to be picked up in the course of the level that make it a challenge to an experienced player at this genre. (And be even more evil that you STILL need to beat the a+ time for it to count).
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Obviously inspired by super meat boy and N, and is a great precision platformer the likes of which we don't see very often anymore, but like everyone said, wall jumping is sticky.
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It's really annoying that it's really difficult to roll after a jump. Much simpler if you did a better roll mechanic.
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if you're going to release a game where wall grabbing is a core element then make sure it works 100% of the time and not when it pleases.
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Gave me a nervous breakdown... but you know I actually caught myself just sitting, listening to the music and
hoping for a Tron based flash game and such a score. Excellent stuff.
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Very Satisfying, nice difficulty. Wall jumping and rolling aren't as smooth as I'd have liked, and I've had framerate issues (o.0). One of the best platformer games I've played, hoping to see more.
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This game is fantastic. Very smooth, very fun, not too frustrating, and fluid interfacing. I didn't have any trouble with movement (other than my keyboard not being great) and no death felt unfair. A couple things that might be cool to see are total death (perhaps including by what you were killed) and restart counters, and total time (I know it shows it per chapter). It was a little easy (only took me ~50 minutes to get the hard badge) but that's not necessarily a bad thing. It's a little short, more levels would be fun. I'll still want to come back to improve my times. Great work!
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You know once I figured out the deeper meaning behind the plotline (that it historically symbolizes the Norman invasion of Northumbria in the 1060's) I was really motivated to get all the gold medals. Great plot and meaning behind it. (trollface.jpg)
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It reminds me a bit of parkour, especially since you have to move quickly and with all the movements put together it seems smooth.
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Death meets Super Meat Boy. You know it isn't going to end well. In a good way. (As in you screaming this: AGHHHHHH!!!!)