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I liked it, only real issues are in the wall jumps constantly not sticking. Plus the fact that the fastest I could do each level didn't seem possible and was even blocked at times with the natural pace of the level, like you were forcing a slower pacing, which drove me insane. Thanks for making this though :)
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It's details what makes the game frustrating. The controls are far from perfect
– sticking to wall is slow, you cant roll right from a jump. Plus you are encouraging us to speedrun the levels, but why does the timer not wait for the first move? That causes useless restarting.
However, otherwise it's a good game. Music is perfect.
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Fun until the game started lagging in the warehouse. Can't time jumps/slides when it does that. And it looks like I'm not the only one experiencing it... Other than that, decent platformer.
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Where can I get/buy the musics? Tried finding the guy credited for them but that was not very conclusive.
Great game besides. But that music isn't there for nothing either.^^
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Input lag is abit too much. and some hitboxes feel off. good game though that reminds me of the fun times I had playing SMB
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after many hours of speedrun
check my score:13068
me: that was good, maybe i should stop
check leaderboard: 10680
me: HOW???
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There must be an alternative control scheme because when jump left and try to press up for the jetpack at the same time it will not activate the jp. It's a keyboard problem with some keys pressed together, not from the game
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The lag in this game is too immense for me to even try to play this game.
I even looks at the console and is saw up to 300 errors.
please fix this
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What kind of madman allows me to kill monsters by jumping on them, a box-shaped boss slightly too tall to jump on, a jetpack and then expects me to not land upon said boss?
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This game wuld be nice, but the control is a big pile of sh#t. many times it just do not sense the spacebar or it has an annoying delay. This makes almost unplayable the game.
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Good game. Reminds me on the legendary game "N". The controls could be smoother. Also I would like to play with WASD.
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Wall jump mechanics are rather frustrating after playing super meatboy - you have to start sliding, it's not enough to just be against the wall and press the direction. Other than that, a fun game.
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This is one of the easier hard badges I've seen, but that's not to say this game is easy: in fact, this is a pretty fun platformer - everything feels slick, you'll get most of the golds in 2 hours if you just restart levels over and over again. Interestingly enough, each level feels different because the developer keeps throwing in newer and newer gimmicks - there's never the exploration of a "hard" endurance level because most levels have different gimmicks. The controls can be a little off sometimes, but I'm a fan overall! 5/5
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I really enjoy the smoothness and level design, but it's tricky because I keep getting LAG! I know it's not your fault.
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Anyone else getting the bug where the level doesn't finish and doesn't play the finish animation when you reach the end of the level? The time stops, but I'm stuck in the level and have to press esc to go back to the level select.
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for people complaining about wall jumping it was dificult for me too, but if you have a wall at your right, you must be pressing right, while pressing right, hit space, then let go of right to press left (if you want to go left). My point is: you must be pressing the direction of the wall while pressing space for the wall jump. i enjoyed the entire game except maybe last 2 or 3 lvls i had to repeat to many times, but a good dificulty balance overall imo. Great game, 5/5
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This was an awesome game, I liked its style. Parkour jumping, smooth movements, non-slippery feet and to top it all of, rage-less gaming. 5/5 anytime. ^_^
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This game's actually pretty lenient about it's A+ times.. Half the time I'd die 30 times on a level trying to shave off half a second, only to find out when I finally did it right and passed the level, I was 3-4 seconds into the A+ ranking already.
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Barely even starting this game, I already see an important feature that should have been added to aid in getting the A+ medals.. Auto-pausing the game when starting a mission, that unpauses the second you move.. Having to immediately switch my hand over to the arrow keys after starting a mission costs a bit of precious time.
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Mario, that's an issue of a bad keyboard. Alex, the controls aren't that bad, they just take time to get used to. Skater, we get that you don't like the game, but that wasn't necessary. And yes, the game is pretty fun, minus the lag, with a classic Super Meat Boy type of play style.