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I really enjoy the smoothness and level design, but it's tricky because I keep getting LAG! I know it's not your fault.
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Anyone else getting the bug where the level doesn't finish and doesn't play the finish animation when you reach the end of the level? The time stops, but I'm stuck in the level and have to press esc to go back to the level select.
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for people complaining about wall jumping it was dificult for me too, but if you have a wall at your right, you must be pressing right, while pressing right, hit space, then let go of right to press left (if you want to go left). My point is: you must be pressing the direction of the wall while pressing space for the wall jump. i enjoyed the entire game except maybe last 2 or 3 lvls i had to repeat to many times, but a good dificulty balance overall imo. Great game, 5/5
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This was an awesome game, I liked its style. Parkour jumping, smooth movements, non-slippery feet and to top it all of, rage-less gaming. 5/5 anytime. ^_^
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This game's actually pretty lenient about it's A+ times.. Half the time I'd die 30 times on a level trying to shave off half a second, only to find out when I finally did it right and passed the level, I was 3-4 seconds into the A+ ranking already.
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Barely even starting this game, I already see an important feature that should have been added to aid in getting the A+ medals.. Auto-pausing the game when starting a mission, that unpauses the second you move.. Having to immediately switch my hand over to the arrow keys after starting a mission costs a bit of precious time.
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Mario, that's an issue of a bad keyboard. Alex, the controls aren't that bad, they just take time to get used to. Skater, we get that you don't like the game, but that wasn't necessary. And yes, the game is pretty fun, minus the lag, with a classic Super Meat Boy type of play style.
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Rolling is faster than running. If you roll then immediately jump, you gain some extra momentum.
You don't have to cling to the wall to walljump, you just have to be "touching" the wall, then press space. Saves lots of time.
Also, when you have to run then turn the other way to jump, rolling cancels the skid in your previous run direction. Top that with the roll jump that will save a few seconds of time if used repeatedly
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i think controls are a bit broken , it ofthen happens i cant jump or use the jetpack because i'm holding the other one , i cant tell you how many times i died because of it. then i just gave up on trying to make it work
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Dayum, your designed levels know no limits. I love the different "flows" that each level has to accumulate the A+ time. One thing it could use is a way to slide down the wall faster when one wants to go further down a wall, kind of like the game They Bleed Pixels
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Really good game. Only problem is that when you go for best time the wall jumps get really tricky. Also if the jumps dont work its because your timing or button order is not correct.
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Found a weird glitch in how the game decides best times. If your previous time has only one "decimal" in it (ex.: 6:5), then a shorter time with the same whole seconds but two "decimal" places (ex.: 6:45) won't register as better.
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Could you please add some kind of online save? Im plays from two computers and I am a bit uncomfortable to carry the hash between them.
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After swearing my head off at that red probe on level 36. I can honestly say this. "Done." I enjoy parkour and running games a lot, so I can truthfully say this is one of the best ones you can find on Kong alone. Now excuse me while I go punch myself several times in the face due to the amount of stress built up by yelling at that probe.