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I couldn’t resist to give the game a very tragic ending: After being the only boxman left… sitting alone in his house… he decided he couldn’t live like this… went out of the house… and jumped off the ledge…
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you know it doesnt even get hard until level 13...if i was a developer (and i am in the making) i would be ashamed of myself if the levels were this easy until the last level...i have spent 5 minutes on the previous levels and an hour and a half on one. SHAME ON YOU GREGANIMS this is not how we play on kongregate....why cant you be more like lightbringer (learn to fly developer)...it seems like you WANT to screw us out of a badge...i dont mind playing games where i have to consistently try just a little bit more every level...but this is ridiculous... i had a good time with this game until then and i have always loved your games...but come on man...
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would be helpful to know the tricks:
1) A running boxman bounces off a standing boxman
2) A collision between two running boxmen will destroy one.
3) A running boxman will jump over a ducking boxman
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this game has SOOOOOOOOOO many glitches, like the character running one direction when youre not even pressing the keys, ive played the game elsewhere, its fun, but this is just annoying as crap.
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Who knew only 13 levels could lead to a very hard badge? 10-13 are tricky as heck. I didn't like how he constantly slipped off ledges, despite me only tapping the WASD keys slightly. However, the cloning mechanic is really effective for puzzles. 4/5
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Nice concept and good puzzles, but the precision required for the upper levels makes it NOT FUN. If I know exactly what I need to do to solve the puzzle and simply can't get the jump EXACTLY right after 20 tries, that's bad game design, not poor gameplaying.
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Game design is great and cute, would have been much nicer to have more placement puzzles rather than timing puzzles though.
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i hate internet so much. it ruins great flash games by their sticky keys. automatic lagging a bit wich makes you fall of leaps. otherwise...4/5
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in the last level, you can save 3 boxmen and clear it easier. first, use 2 boxmen to open the gate. place one boxman on the lower right button. go to upstair and then do these continuosly. move right and send a boxman. it will reach the box. move the upper right lever to left. go left, wait 0.3 sec, do the right jump and make a boxman(it will move the upper right lever to right), wait 0.3 sec, move the upper left lever to left. hope it helps. (sorry for poor grammar. I'm not American.)
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On level 4 if you jump from the highest platform and land on the bottom platform there is a glitch that instantly kills you. + so the owner can see this.
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In my opinion it wasn't a very hard puzzle game (compared to others on this site at least), but the game mechanics and need of precision made it tedious in some levels. In spite of that I liked the art and concept, parts of the music melody seems taken from somewhere (maybe a reference that I don't recall) but it fits anyway. I'm gonna round it up to a 4/5 - but if there will be a sequel, the mechanics has to be fixed.
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The last level doesn't require much luck or unnecessary precision - first, you should send both boxmen in the same jump, so they'll turn the switches at the same time. On the top platforms you should find out that both of them have different lenghts, and place standing boxmen at the same distance (nine vertical lines of length). Last, you should send two boxmen running between them in sync (like mirror figures). Then just wait for the right moment and voila! (done at the fifth try ^^ )
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well this sucks, I can't disable the gcswf32.dll because the Google options removed the ability to disable it. otherwise this looks like a good game, I wish I could play it.