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like those who have said it before me this is a truly amazing game its one of the best puzzle-ish games i have ever played and i hate these types of games i think you may have converted me to this type of game
anyways except for two endings i had found most of the endings 5/5 game needs bages
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Truly a beautiful game. I love it for its sheer perplexing nature. I also loved how, when you couldn't solve a puzzle, there were others you could try while it turned over in the back of your mind (I hate sequential puzzles). 5/5.
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Classic GregoryWeir game: basic gameplay, undeveloped and confusign graphics and story little to no significance, but put in a way that will feel oh so deep and smart. Got 3/9 andings but am not interested enough to try and get more.
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@tragicsnowfall, they may be trapped in their own reality, but at least they make attempts to understand things, and learn. the seecha just built mindlessly and never questioned a thing...
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Slightly confused as to how I managed to get all the endings, while I'm still missing one item. It's the...er...Lorem Tablet 5. I've scoured the map over and over, simply cannot find it.
Intentional or am I dumb?
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After, yes, cheating a bit to find out oh hey this is how some of the stuff works, I got the eighth ending last, because I had never found the initial pillar and thus, never found ALL the hidden pillars. The special thing you unlock after getting all the endings is ASTOUNDING. Great job, Gregory, we love your work, and hope you continue to put out more. Also, awesome on being engaged and junk.
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Beautiful, Wonderful game. couldn't expect any less of Gregory Wier, really. I'm curious as to where the last artifact-based portal is; I've found the Oarbor one, the light-based puzzle, the seecha bead tally and the lorem temple, but I can not find the last artifact location. does anyone know where it is?
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I loved this game 4/5. I thought there should be a hint about the time factor for number 2 (even timing it didn't work; I wound up just leaving it run while I went to do something else before the portal led to the second rather than the first ending). I think there could have been a little more help on the diagram; after having to find all the pieces, I still couldn't figure it out without the walkthrough. Otherwise, I thought it a terrific game!
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Just finished the game (only needed help with the light posts and the second ending). Also read the notes, and the mention of Yume Nikki gave me a warm, fuzzy feeling until I remembered the ending. I shouldn't have spoiled it on TVtropes...
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I found the 5th Dragon bone which a lot of people seem to be having a problem with by just going straight east from where you start. And btw, the design is used with the movable lights.
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Really cool game... but I can't find all the items... needs some sort of way to point you in the right direction. 4/5
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If I was thrown into a mini universe I would have at least made a map as I went. Also al the walking was rather tedious other than that it was a fun game
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honestly, this is my opinion, it is not fun in any way shape or form. This is my honest opinion and i respect your professional effort and time but i had zero fun here. And thats the point of a game.
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I really liked the art and game-play the story was ok but I don't see a mechanical society not understanding physics and logic, and my biggest note: I really wanted more of a bang-o ending. It hooks you from the beginning really nicely, the plot thickens really well - then it just kind of peters out. Over-all: very nice, which makes the few missteps exponentially more frustrating.
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The game was pretty interesting, and definitely a new sort of experience for me. However, reading the notes was actually more fun than the game itself, I think, unless at that point I was just in a happier state from finishing the game.
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I like looking around and having to find stuff. I don't like moving so slow when I know where I want to go. It would be nice if I moved faster, or at least some sort of "run" option that lets you move very fast but doesn't show any goodies.
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Fascinating place this Looming. I don´t know whether or not it has any meaning or reason, but perhaps that is not important. All sorts if thing can be conjured up from the things left on the waste. Maybe Looming wants me to contemplate the journey I just had, but for now I think I´ll just like the game and be done with this pretentious blabbering.
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I must say Gregory, another smashing success. I love every single one of your games. They have entertained me for countless hours. You have a great taste in game creation and I would love to see every one of your games that you make. 5/5
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don't hate on this game because of its difficulty or slow pace. or even confusing map. there is a method to the madness and a little patience and sometimes a lot of wandering everything falls into place
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Alright, I give up with just one bone left to find (#5). I'd love it if the little critters that scurry away when you touch them ran towards the nearest item you haven't picked up yet, or a random item you haven't got yet or at least SOMETHING to stop you simply searching every pixel for a tiny flashing one.
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pbock, there are 2 "star light portals" one if you follow the directions from the artifacts, one if you follow the directions from the corner posts.
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had the same problem kill....and i am still missing 3 portals ( i dont know wich..its the second and 2 last points in the start menu where it tracks ur progress)
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Chromolot...i discovered the 4 corner signposts AFTER getting the star light portal...the schema in the game i found helped me do that XD
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Interesting game, loved how the game forced you to search throughout the entire map for clues on where the portals were, only problem I had was with the dots... It made my eyes flurry and it seemed like they turned into small shiny lines for a bit...
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I think the way the lights point is individual. Mine was different from Destriarch. First: You have to be sure the four corner signposts are activated. Each time I logged out, the corner signposts were out. Second: You have to turn the lights according to what the posts say. If you can't remember, write them down.
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I really enjoyed this, but I felt like some graphical change after the enlightenment would have just made it that much more surreal, like adding small amounts of another colour to the mix, or something. The notes and exploration aspects were well-polished and the prayers on the Path Rings were particularly inspired. Awesome game.
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Great game, but I was stuck unable to get the sixth ending because I couldn't find the fifth bone ANYWHERE. I literally combed the entire map several times and it wasn't anywhere. That was a bit of a disappointment.
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Interesting game, if you give it a chance. It can be a little slow and lacking in the beginning, (as it was meant to be,) but as you uncover more pieces of the story, it becomes more and more captivating.
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Hidden signs/Stone cylinders: 1 just NW of start spot along W side of path. Next 4: each corner of map where fences meet. 5-from SE map corner look NW for lone needle with sign. 6-NW to dome with sign. 7-W to 4 needles, then S from E-most needle (hidden sign). 8-W, go past start path til u see 2nd N/S path (hidden sign just S of it). 9-go N along path, past N end to sign between 2 metal plates. 10-NE to tall cross then due E to hidden sign. 11-N to sign at end of path. 12-NW to triangle gate with sign. 13-WSW to 2 gears,stand between them & go N to another sign. 14-Go NW to sign in center of 4 balls, then SE back to previous sign. 15-E, past N/S path to hidden sign when N/S path is on left edge. 16-near NE corner find sign between 2 needles. Now u have all signs: go due south about 2 screens to hidden sign. 1/2 way between E/W path and the 2 needles, and only visible if u found the other signs.