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Comments for Bubble Tanks Tower Defense 2

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FFavatar

Jan. 12, 2013

Under rating threshold (show) Area burst tower with range, speed, and damage towers around it can finish most levels. To get hard badge easily do all the only dodge unit levels and all the easy difficulty levels.

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(84)

AldenRogers

Dec. 16, 2012

Under rating threshold (show) You still have bugs in your game that allow splitter spawn to act like a ghost, and moves over all towers... also a new bug that just lost the game for me where the info box tooltip describing a future wave became stuck on screen, and I was unable to select the towers below it to remove/place new ones! because of that bug, this last half hour was a waste!

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(11)

ChaoticBrain

Dec. 15, 2012

Under rating threshold (show) The tower description for the Splash Tower lets me know that it doesn't work on ghosts. Now why doesn't it tell me that for the Beam and Poison towers?

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(11)

RedeemedWahrior

Dec. 18, 2012

Under rating threshold (show) i feel like this is the one TD where u're supposed to summon every wave right off the bat, use the massive bubble bonus from early summons to full upgrade burst towers, then sit back and win.

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(7)

matsuromi

Dec. 16, 2012

Under rating threshold (show) When there are a ton of enemies on the screen, the game lags so badly when you try to place a tower (since it's recalculating pathfinding for everyone), that the enemies jump forward and in most cases you can't even place the tower in that spot anymore since the enemies lagged into that square.

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(7)

plaz4

Dec. 15, 2012

Under rating threshold (show) dodge weakness=area burst/beam cannon

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(7)

justsomeguy11

Dec. 16, 2012

Under rating threshold (show) for most of the modes you just have to start the level and click though every level upgrading am area tower. also poor scale for survival. using this method I built 4 mega mega towers and the lvl never ends.

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(7)

lulu72188

Dec. 30, 2012

Under rating threshold (show) If there is one thing I really dislike seeing on Kongregate, it's games that are posted and then abandoned. This game has a lot of great features; however it has a few bugs and oversights listed in the comments that shouldn't be too hard to fix. The developer has had several weeks to respond to this feedback, and hasn't even popped his/her head in to say that the problems have been noted and are being worked on. Why would I want to continue playing a game when the EXP system is so broken? And it's not like we're asking you to rewrite the game, just add a few simple fixes to the UI.

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(26)

DarkBlade313

Jan. 01, 2013

Under rating threshold (show) Beam tower badly needs a buff. Even with 2 damage boosts and a range boost, it can barely kill a wave 1 creep on survival.

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(10)

Tykor

Dec. 15, 2012

Under rating threshold (show) I was at level 6000 on survival but i didn't get the achievement for survival wave 250? i had it running for over 12 hours o.o

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(7)

yensama

Dec. 24, 2012

Under rating threshold (show) I just unlocked "Merging Towers Cost Reduced", but the cost doesnt get reduced. My usual used towers merged cost about 1k, after unlock it still costs 1k.

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(10)

ShnickD

Dec. 19, 2012

Under rating threshold (show) @xSouLx Yeah... Because this is a type of tower defense. Notice how similar games that are similar to each other are normally similar? It tends to happen.

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(10)

michoui06

Dec. 18, 2012

Under rating threshold (show) the area burst tower is way too powerful ! you just have to put 2range boosts, 1power boost, and 1 speed boost next to only one area burst and you're done with almost any map ! It sure is expensive, all you've to do is to send all waves together and put those tower to the end of the map so you've time and way enough money to upgrade.

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(10)

Mike690

Dec. 17, 2012

Under rating threshold (show) I can not stress enough how much beating insane should clear all of the lower levels (Easy-Hard)....

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(10)

Skidborg

Dec. 16, 2012

Under rating threshold (show) Survival mode balance is completely broken. Your first mega and/or Mega-mega tower with appropriate damage boosters completely wipes out everything in the first +1000 levels while generating more gold than can be spent. Beyond that point, tower targeting periodically bugs out and enemies just waltz through the maze without taking any damage.

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(10)

Tranquilize

Dec. 15, 2012

Under rating threshold (show) at closed path, here's what works on most levels, even boss only: put down area burst only, pull EVERYTHING, quickly upgrade area burst to level 4, sit back and high five yourself.

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(10)

KrilleD

Jan. 13, 2013

Under rating threshold (show) Far too easy game, just build area burst and spam all levels at the same time, cuz as you spawn a new level earlier u get cash, so therefore u can have full evolved area burst tower with range, dmg and rate booster fully upgraded before you've even encountered the first enemy. So hardbadge isn't hard at all nor time consuming as you send all the waves at the same time and therefore 1 level is like 1 really long wave. Easy as pie I tell you.

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(38)

micosaudad

Dec. 18, 2012

Under rating threshold (show) well-made, but I'm getting increasingly irritated with the achievement model of game play.

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(5)

jproxmysox

Dec. 16, 2012

Under rating threshold (show) bugs when you create a mega tower with sniper and fire rate combo ( which i bloody recommend stuck next to a stun and range booster ULTIMATE COMBO!) It doesn't do any damage! :(

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(5)

zplatter

Jan. 14, 2013

Under rating threshold (show) All you need to do is build one area damage that takes ground units and one that takes ghosts and build 1 fire rate and range upgrade tower next to these so they make a neat square, after that, spam the send wave button and upgrade as fast as you can. Now just sit back and watch everything die!

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(5)

guitarhero19

Jan. 22, 2013

Under rating threshold (show) This game only gets a 1, until the problems are fixed. It's just ridiculous to put a game on here with problems, but not attempt to fix them when players are alerting you about them.

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(5)

jeffrey2489

Jan. 16, 2013

Under rating threshold (show) game keeps freezing on me after i beat a level

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(5)

Chronicler_

Jan. 15, 2013

Under rating threshold (show) Its good to know that I can beat "insane" difficulty by placing a few towers, clicking send wave as fast as possible, and then fully upgrading a area burst tower as fast as possible with range, speed, and damage tower supports

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(5)

ph51sg

Jan. 19, 2013

Under rating threshold (show) The most frustrating thing about this game is that the auto-targeting doesn't work properly. You set it to kill nearest the goal and it just ignores you!

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(5)

Darvious

Dec. 17, 2012

Under rating threshold (show) I'm sick of all of these games begging me to get on Facebook!

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(35)

FrOzEnSoLiD

Feb. 25, 2013

Under rating threshold (show) why is there no hotkey to send wave early?

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(6)

CrowbarOfJustice

Jan. 14, 2013

Under rating threshold (show) if your going to add in behaviour changes to towers than at least do it right. it infuriates me that i cannot get my poison towers to constantly change targets no matter what i do to their behaviour they will focus on one creep until its dead. This sucks.

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(5)

skill34

Jan. 18, 2013

Under rating threshold (show) The settings should have the ability to shut off those +x symbols that appear whenever I kill something and the "Miss" symbols whenever I miss a dodger. That's the source of almost all of the lag.

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(5)

Krlos

Jan. 15, 2013

Under rating threshold (show) Many bugs, it got stopped after ending first 50 waves of lvl 1 normal. Also in middle game, the disable creeps got stunned by aoe dmg towers and my bubbles and scores started to increase rapidly, them when my score was enogh high and i'd infinite bubbles, i clicked in a tower and it got debugged and i could finish the lvl with tons of mega towers.

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(5)

TonyPlaya

Sep. 05, 2013

Under rating threshold (show) Is it just me or is this game hard to navigate?? I mean how do I see achievements? I have to wait until end of round? I agree with Gedge, too much selection, need to just have stages like all the other defense tower games, it's a pain to have to reset what you want over and over.

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(9)

Terarded

Feb. 04, 2013

Under rating threshold (show) very much needs a fast button

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(9)

Nigthmar

Jan. 17, 2013

Under rating threshold (show) Over the hill map in all bosses mode has ghosts but the anti ghost towers are unavailable in the level. Please fix this, it's almost impossible to beat it

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(9)

UpperKEES

Jan. 13, 2013

Under rating threshold (show) 10. Using the 'Next Map' feature won't give you an achievement for the next map(s) played. Going back to the menu and manually selecting you map/difficulty does. Too bad, because that's many more clicks. 11. Merging tower costs (for MTs and MMTs) do not get reduced after buying the upgrade (at least the old costs are being displayed). 12. The damage/fire rate/range boosters were already available in the game, so unlocking them was a waste of 30 XP. 13. When both 'reduced ghost towers costs' and 'reduced sell back penalty' have been applied, you get back more bubbles than you paid for a ghost tower! This way you can generate a lot more bubbles to start a map with. GAME BALANCING FLAWS: These are not bugs, but design issues that are probably worse than any of the bugs mentioned above. A. Since 2.0 you get rewarded in bubbles when calling waves early, but the reward is much too high (see B).

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(9)

UpperKEES

Jan. 13, 2013

Under rating threshold (show) B. The overpowered area burst towers (that even get more range with an upgrade?!!) in combination with the bubble reward makes ever map an easy game, even on insane mode. You just call all waves, quickly build 2 burst towers (one for land and one for air) with a few boosters and you can sit back without doing anything. I have not allowed myself to call any wave early to keep the game interesting, but this also means I can't compete for a highscore. I would reduce the AoE of the burst towers and reduce the bubble reward (by a lot!) to make the game as nice as 1.0 and 1.5 were. I can recommend anyone to play version 1.5, which includes all 1.0 maps as well. C. While the waves of enemies seemed to be balanced from map to map in version 1.5 (just like in DTD), in 2.0 they seem to be the same for many maps. This could use some fine tuning, because now it's becomes a very repetitive exercise. You want to make your players think a about every move they make!

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(9)

Draconis_Maximus

Dec. 17, 2012

Under rating threshold (show) Tower Defense rule #1: Speed up Button. Should also complete all lower versions when you do Insane Mode perfect. Needs UI improvements.

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(6)

Bolemeus

Dec. 16, 2012

Under rating threshold (show) I dont have the worst computer I play on, but releasing a couple of waves at once to juggle them pretty much makes the game unplayable for me...

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(5)

Liecenstep

Jan. 12, 2013

Under rating threshold (show) I've only played long enough to get the easy badge, but honestly I don't want to continue with this game already. So far it's been incredibly repetitive and grindy. Each level takes a good twenty minutes to complete, and for what variation? All I do is build stripes to make the longest possible route, then throw maxed out stun towers on the end of rows and surround them with high damage towers, then rinse and repeat. So far, I've not seen anything that did well against this tactic. Maybe it changes up later into the game, but when it's already taken me well over an hour to get through the first five levels, I don't want to throw multitudinous hours into the rest in the hopes it may become more varied at some point, when after the first eighth of the game I'm seeing no variation. Maybe once I run short on badges to get I'll come back and take a look at this again, but as things are? No thanks.

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(32)

brendoom

Dec. 13, 2012

Under rating threshold (show) A speed up button would be really nice, especially for longer levels. All in all a brilliant addition to a great game. I hope others feel the same way as I do about this wonderful game :)

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(6)

darzog01

Jan. 04, 2013

Under rating threshold (show) On the Over The Hill map, ghosts, heavy ghosts and cursed creeps are disabled, except on the All Boss mode. But even though there are ghost-types, the anti-ghost towers are still disabled. None of the other maps work that way.

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(5)

lortrulez93

Apr. 12, 2013

Under rating threshold (show) Survival Fail. 4 Mega-Mega towers cause way to much lag on splitter waves :P

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(6)

ghen5

Sep. 06, 2013

Under rating threshold (show) If you're going for the hard badge, unlock the "all splitters" and "all ghosts". These are super easy modes to get more levels completed. For splitters, just have 4 AOE towers. For ghosts, have 3 Ghost Burst and however many plain ghost towers you feel like. You can send 20 waves at a time with these two modes.

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(8)

Quant

Jan. 20, 2013

Under rating threshold (show) If you are having serious troubles, try using area burst towers and range/fire rate/damage boosters. The are tremendously powerful. You can make them quick enough to send all splitter/dodge waves in one go and kill everything.

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(8)

sykesm14

Jan. 13, 2013

Under rating threshold (show) For anyone curious about how difficult the really high level waves are going to be, here's the info for the wave with the highest health that I've seen (and if you get past here you have incredible patience): Wave 10,190. Slow Boss. Wave Size: 409. Unit Health: 1,643,155,074.

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(8)

mrnerdz

Jan. 13, 2013

Under rating threshold (show) Other issues. It's pretty easy to stunlock enemies , often outside of the range of all your properly damaging towers, splitters sometimes just wander through solid walls, no "send all" function, despite it often being the best way to complete the game, Still nothing telling you how effective slow/weaken towers are, no "achieve easier difficulty/achievements". Also, the game lacks some of the "fun" levels the previous ones had. There's just too much missing.

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(8)

A0M1N

Dec. 15, 2012

Under rating threshold (show) In case you're trying to create mega towers for cheap, the cheapest total cost for a fully upgraded tower is the stun charge 3. 295 bubbles total, not including the ten for the original tower. The sniper tower is 365 total not including the original ten. So, if you're building a mega tower away from the main battle and want it to be fighting, four snipers equal 1500 total bubbles, one sniper and three stun charge 3 equals 1280 total bubbles and just four stun charge three equals a very low price of 1220 total bubbles. Keep alive!

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(20)

Vantropix

Jun. 07, 2016

Under rating threshold (show) tip: dont post time after time on the game. make a thread or look for a thread, or just simply use google. it will help you with these questions.

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(6)

AnotherDuck

Jan. 12, 2013

Under rating threshold (show) This game embodies everything I dislike about tower defence games. Too many waves, no hotkey for sending the next wave, a speed and upgrade system you need to learn completely before even beginning to play, and overall just dull.

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(19)

Dude9

May. 10, 2013

Under rating threshold (show) @dazzlygem Herointeractive is allowed o sell/upload their games to as many websites as they want don't rate down because of more than 1 copy sold you idiotic monkey-face chimp-boy! God! Why do they end you to school?!

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(5)

SlfTh3Chl3f

Dec. 28, 2012

Under rating threshold (show) How to beat this game: Get early wave bonus update,build just a little maze to slow off enemies a bit, spam all waves, build area burst,normal anti-ghost ,range boost,attack rate boost in a 2x2 grid.This can beat almost everything.

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(5)

Nalissa

Jan. 08, 2016

Under rating threshold (show) how almost every special level works: Step 1 - get the upgrade to get bubbles from calling waves early Step 2 - build an area burst and a range boost next to each other and upgrade them Step 3 - call in all waves Step 4 - upgrade the towers and build a damage boost Step 5 - win

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(7)

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