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So far, the best mega tower combo for me is Splash, Area Burst, Machine Gun, and Fire Rate. It gives you a machine gun splash burst tower with decent range, and nice damage.
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Fun game but there seems to be a bug when I complete a level it doesn't finish and allow me to go back to level select.
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The only thing I'm missing in this game is mega-mega-mega tower, made from four mega-mega-towers. But that's not really important, because these 4 towers annihilate hundreths of waves sent early at the entrance.
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If u r stuck on a level here's a trick:-
1. Make a long path for the bubbles with basic towers.
2. Start upgrading them except one in the middle.
3. When a strong boss or bubble(s) appears, just let him almost reach the end (not quite the end or he will go through, nearby the tower u have not upgraded).
4. When the bubble(s) passes ur non-upgraded tower ( not very far), just sell the tower.
You will get 10 bubbles and if the enemy bubbles are nearby ur sold tower and a bit faraway from the exit, the enemy will turn around to try going through the sold tower. That's a fool of 'em. Go pwn 'em all.
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This game needs a better targeting system. I lost several times just due to my mega towers firing on the guys in back while several super weak enemies get through uncontested in the front. Please Fix This!
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got all the way to the end of 'the wave'...no lives lost and after the defeting the final spawning boss it just sat there...didn't return to the menu like normal when you kill last enemy...and when i go to check my meno - it's telling me that i didn't complete it....seriously pissed...no i have to waste another hour doing it again !!!!!
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Wow! Just had a really annoying glitch where one of the little splitters, long after it had split, just went through two walls of towers, as if it was a ghost, to get to the exit while I was juggling. It isn't even like my towers were diagonal or off center, it was a solid wall, and it just went through it. Since I was over halfway done with the level, without any lives lost, it made it even more annoying.
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Sigh... a single map away from the Impossible badge... Spread Out... freaking horrible targeting mechanics have killed my a good 20 times now.
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Machine Gun Tower to his Damage Booster: "Say, why are we killing these things anyway?"
DB: "Dunno. Don't care."
MG: "And why do they go over there?"
DB: "Dunno. Don't care."
A random bubble comes up.
MG: "Halt! I'll spare your life if you tell me why you're going over there."
RB: "Only the best party EVER! Everyone's going to be there! You should come too."
MG: "I would, but I'm kind of stuck to the floor..."
RB: "Oh, that stinks. See you later."
MG watches as the bubble continues on, only to be blown up.
MG: "Poor things. I don't think they even realize they won't ever get to the party."
DB: "How many times do I have to tell you??? I don't care about some stupid bubble. Now let me take my nap. And make sure to kill them all."
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Please fix the Splitter issue which can easily wreck a perfect run - They take a second or so to register as dead and pop if you're using fast towers.
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I the Fixed game mode i got a mega tower with 3120 damage, 1050 range, and 1 reload!!!
To build use 2 splash, 1 machinegun, and one sniper, speedbuff the machinegun to 1 reload, and range buff it once, then damage buff the splashs till out of cash
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God...for the eightieth time - the splitters breaking through loose mazes is not a freaking glitch or bug or error, nor is it unfair. It's a tactical movement you have to take into consideration in order to be successful.
You don't consider flying enemies to be "bugs" or "glitches" do you? They avoid your maze entirely and totally crush you if you don't have the proper towers.
Same goes for splitters. Get over it.
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The game would be better if half of it was based on skill rather than juggling. No, juggling does not take skill; it is an exploit of game mechanics that the game developer for some reason endorses.
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I see alot of people complaining about the ghost bug, well don't forget about the splitter glitch that pushes little bubbles through the cracks of your towers right at the end of a long stage.
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What do our turrets shoot?? It is bubbles isn't it!! But our money is bubbles so we're shooting our money at the enemies to kill them!?! O_o
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I've finished a level, no lives lost, and I'm sitting there because the game doesn't recognize the level's over. Poor.
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Juggling is repeatedly buying and selling towers to make the enemies keep going back and forth. It's really not liked by a lot of people and it's seemingly the only way to do well on certain levels in this game.
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so nice to see all my progress was lost again. Yet another impossible badge that requires WAY more time than it should.
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"Juggling" may be a neat concept but it is a royal pain and I hate it. So much for completing this game since it appears to be required.
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Lol just surround a sniper tower with fire rate upgrades, then you will have a one hitter with 1 reload and max range :)
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mega tower: splash, sniper, sniper, rate increaser.
Rate if you think this is best 728dmg, 525 range, reload 1
please give me more better combos
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@LordBucket Yes indeed, juggling is a huge part of this game. And just that part is what makes it unique. Other TD's require you to build, and then wait while the monsters walk through your maze and you just need a good tower setup. In bubble tanks tower defense, you need to have skill to complete the harder levels.
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Ultimate mega tower: Sniper, Splash tower, damage increase tower and fire rate increase tower. Put more than one next to eachother for maximum effect. fast, powerful rounds with splash damage at long range.
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Here's a tip:
1. Normal Tower lv4 (Sniper tower)
2. Combine with Fire rate and Damage Bonus
3. Get a sufficiently proper maze
4. ???
5. Profit