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The criticism people are making on this game is very valid points, but they are all points that were made years ago and issues that were fixed in sequels. Keep in mind people you are playing a game that is about 5 years old now.
Back then I loved this game and now I can't believe how frustrating it is... Damn this badge of the day, I beat this game before I was playing games on Kong...
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This is fun and all but I have yet to find the boss and this game really isn't so entertaining once I am fully upgraded and just wading around. Maybe make it a touch easier to find the boss.
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Just tried to get the badge but nothing.. 40 min wasted.. I got max upgraded tank, then got few hits, got downgraded and after that i was basicly fcked.. I had a lot of bugs too.. Example when i went to bubble where was the biggest bubble monster and then left it instantly, it spawned monster bubbles that followed me anywhere and i couldnt kill them..
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The stages need to be bigger. There's absolutely no room to maneuver, I just keep sliding from bubble to bubble while trying to dodge enemy fire.
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I agree with all, I cant believe ass games with terrible controls like this get badges, where as much better games never get badges, makes no sense, I will skip this badge of the day as well
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Kongregate has had some shameful Badge of the Day nominations, that is for sure. This is one of those such headaches. Screw the GameStop PowerUp Rewards Points. SCREW THEM. I wonder how many users have left Kongregate because of this.
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Can't play at work in my free time. It's weird being a smasher of the click in the middle of a calm office. Need an auto-fire.
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So when I kill a guy I get like 5 bubbles, but when I get shot even once by a tiny bullet I lose more than 10? Maybe someone should explain the concept of a fun game to the developer... 1/5
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This game let me able to use the max speed on my auto clicker, of which I have never used before... and my god it was AWSOME
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How to beat Bubble Tanks in three easy steps.
#1 Set aside one full day.
#2 Spend fifteen minutes becoming nearly invulnerable.
#3 Spend twenty-three hours and forty-five minutes searching eight thousand bubbles for the boss.
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every time i play this my tank goes irresponsive and just moves in one direction and wont stop. this really ticks me off. -5/5
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I had a small ship that shot a spread of 3 fast bullets, then it upgraded into a big ship that shot a regular bullet and one giant slow bullet... Hooray?
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Dunno, looks overrated to me. Having to continuosly press the mouse button is pretty annoying. It's also really repetitive. If you become too big you can't shoot smaller thanks and if you get too near to the border while you are trying to dodge bullets you get sucked to another bubblefield losing al bubbles you haven't collected yet. Over all i think i'll have to decide between 2/5 or 3/5, but that's my opinion in any case...
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This game isn't the best, First of all, no auto fire, and, as soon as I'm starting to do good, BOOM i'm getting destroyed, and gotta start ALL over, and also, I'm at the beginning, shooting tiny little bubbles, they have 3 bubbles, when I shoot them, I only get 1 bubble. I'm getting a 1 for 3!!!
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-3 points for no auto-fire and making me CLICKLICKLICKLICK like an idiot. Not only is it painful and irritating, I accidentally clicked on the banner when moving the mouse away from the screen causing all my progress to be erased. It's amazing how a lack of such a simple feature can totally ruin an otherwise good game. 2/5
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This game needs some things. Like some kind of upgrade progress & shield strength indicators. Also a mini-map would be nice, one which shows bubbles visited & cleared. Does it need auto-fire? Not really, but maybe something to help decrease lag on lower-end computers when you spam bullets.
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This game? Oh my friend let me tell you about this game. It's absolutely terrible in comparison to what we have now. No auto fire, cheap enemies, and frustrating as hell. You're swarmed the moment you start getting the better shot types, and you are more often than not knocked right out of your bubble and lose all the progress you made. Continue this ad nauseum until you're a single pellet shooter who can be one shot going up against mid tier shooters!
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I can't believe that the programmers actually beta-tested this game. Or maybe they thought that everyone had an auto-firing mouse device? I give up! the hand hurts.
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The game keeps sending me off into a random direction because it thinks I'm still holding a certain movement button and keeps flying me off the battlefield or into bullets.
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it would be better if the tank's w was towards the mouse and not north, i accidentally left my bubble a few times because of that
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would like killing enemies to give you attack upgrades instead of just more lives. If you had a map showing everywhere you'd already been, added a storyline and some upgrades, maybe a shop, would be amazing. 3/5
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One note about the badge that is crucial. This badge will only be awarded if you defeat the very first "bubble monster" you encounter. If you are defeated or leave the bubble, then you cannot earn the badge no matter how many other bubble monsters you defeat or how long you play. And the game goes on forever. So if you don't beat that first one, restart the game!
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The game is great but a little short. Still i love the thing that you can't die, and that doesn't have a spikes to chrash the bubbles.
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@jc7493 I had the same problem until i added kongregate into the trusted sites. to do so, go to tools, internet options, security, trusted sites, and add kongregate.com
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Wow, I'm glad I didn't play THIS bubble tanks game before the other ones. I actually favorited the other bubble tanks games, but this piece of crap abomination gets a 1 star. I got the medium badge, which should be a hard badge for the ridiculousness of the small fighters swamping your bigger built one as comments below also mention, JUST before the small enemies pelted me down to the lower models making me mean nothing. There are way too many areas with too many quick enemies that have too much life for such a small thing and almost every tank I defeat gives less than half the amount of bubbles they should give for the trouble they are to kill. Also, you move too fast; it's not the most controllable. THANK GOD the other bubble tanks games have been cured of this games many illnesses and I really love them for the great games that they are. But I can't really be mad at the dev, this seems like their first game of this kind, of which they learned very well how to improve future games.
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Ah, another track-pad impossible game. Well, not impossible but you know what I mean my mouseless brothers out there.
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I am giving up on this daily badge, this is probably one of the few games I grew to hate the more I played it...
twice now ive gotten to what I think is the "boss" and i lose all my bubbles.
Building up bubbles is such a challenge that its better to just start over with a new map if you get demolished.
Im not wasting anymore of my time, and I suggest anyone that cant get the badge on the first go not bother either
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Overall the game is playable for a small bit of time before getting boring and repetitive. Fighting bubbles that shoot back is unrewarding due to the fact that they will quickly knock your tank down a fair amount, forcing you to hop to dozens of bubbles to attempt to try to find more noncombat bubbles to kill to get back to where you were. The lack of a map of any sort that shows which bubbles actually have things to kill pads out the play time and makes things unnaturally difficult.
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A map would be useful. This and I didn't even see the boss because of the narrow field of view; somewhere in the middle of the game I just noticed the badge update.
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So, when did "safe bubble" become me bouncing back and forth between bubbles filled with baddies? When I literally die before I can fire, over and over again, then the game stops being fun. 1/5