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Would give 5/5 if the upgrade system was more modular. E.g. you pick the guns, turrets and gadgets that you add to your ship. But I understand that would require re-engineering the game to keep the difficulty factor there. Good work. 4/5
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although it is a small interactive game... their are huge lag issues.
Impossible to finish the game as it grinds to a halt... 1 frame per 2-3 seconds
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It would be more fun if there was a way to speed up the game. It tends to be a little slow paced, especially at lower levels, but even on the harder ones. Overall, it's fun and addictive. : D
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I had no problems with the difficulty, the game was a bit laggy which made the gameplay feel a bit tedious by the time you got about half way through. The big kicker though, is that you don't even get an ending since the last level is an infinite level? Maybe it would have been predictable but your MacGuffin could have turned out to be something like a soda bottle or a teddy bear, but no, you get nothing. So the game loses stars. 2/5
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it's kinda funny that people talk like they are trying to be nice and encouraging to a first-time developer when leaving advice for HeroInteractive games. these guys have a pretty good idea of what makes a game addictive but seem to know almost nothing about how to code one...though it is kinda hard to tell intentional disfunction from incompetence so the only reason I'm sure they don't know what they are doing is the rampant memory leaks.
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The Threesome level for me is bugged, the last capital ship took zero damage even after continuous fire for several minutes. Was using the Demo Man by the way...
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Too bad their nifty source of infinite ammunition isn't possible to scrap for metal. Oh well, at least there's a ton of incompetent and wasteful alien ships with a death wish
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The Demo Man would be a ton more fun to use if it's weapons were swapped around, so the rockets are the primary and the mines secondary.
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the lag seems to get the better of me on this game however from what i have managed to play, it seems ever so similar to the bubble tanks game. Its fun but slightly floored in design as there are so many possible ways to enhance this game to reach its full potential. 3/5 instead of 4/5 due to personal lag issues
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I love how people mark down comments that are accurate, but that critique the game, as though voting the suggestions down makes it untrue.
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NASA spends billions on getting rockets to the moon when we can pay 30,000 pieces of scrap metal and get an OP alien crushing spacecraft. NASA needs to up their game
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Alien: "Bah! That pathetic piece of junk can't hold up to our vessels." Me: But I've just killed over a hundred of your vessels...
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nice game. if you want to auto fire, just follow this instructions:
- start shutting (left mouse button)
- press right click (flash-player menu)
- chose about
- close new window
You got auto fire untill you press again left click.