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it's kinda funny that people talk like they are trying to be nice and encouraging to a first-time developer when leaving advice for HeroInteractive games. these guys have a pretty good idea of what makes a game addictive but seem to know almost nothing about how to code one...though it is kinda hard to tell intentional disfunction from incompetence so the only reason I'm sure they don't know what they are doing is the rampant memory leaks.
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The Threesome level for me is bugged, the last capital ship took zero damage even after continuous fire for several minutes. Was using the Demo Man by the way...
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Too bad their nifty source of infinite ammunition isn't possible to scrap for metal. Oh well, at least there's a ton of incompetent and wasteful alien ships with a death wish
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The Demo Man would be a ton more fun to use if it's weapons were swapped around, so the rockets are the primary and the mines secondary.
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the lag seems to get the better of me on this game however from what i have managed to play, it seems ever so similar to the bubble tanks game. Its fun but slightly floored in design as there are so many possible ways to enhance this game to reach its full potential. 3/5 instead of 4/5 due to personal lag issues
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I love how people mark down comments that are accurate, but that critique the game, as though voting the suggestions down makes it untrue.
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NASA spends billions on getting rockets to the moon when we can pay 30,000 pieces of scrap metal and get an OP alien crushing spacecraft. NASA needs to up their game
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Alien: "Bah! That pathetic piece of junk can't hold up to our vessels." Me: But I've just killed over a hundred of your vessels...
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nice game. if you want to auto fire, just follow this instructions:
- start shutting (left mouse button)
- press right click (flash-player menu)
- chose about
- close new window
You got auto fire untill you press again left click.
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It is a fun little game, or would be if I could use secondary weapons. An auto-fire as someone else mentioned would also go a long way to helping. Let me know if you update the game.
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The controls are pretty Clunky. ASDW went out of style with the Commodore 64. The requirement that I also use Q to target with secondary weapons renders secondary weapons unusable. If not for the BOTD I'd have quit this game on level 3 and never come back. It's got a lot of potential, but it needs some work to be playable.
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Between lag, bright idea to let bullet hell enemies lead their shots, too small display area and entire faction with last stand-like ability, this game is barely playable and thoroughly UN-enjoyable.
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Auto-fire needed plus i must be missing most of the action with missiles coming out of thin air. Tried it and will not play ever again.
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"The Chosen have claimed the artifact." "But it's on a human ship!" "We have claimed that too." I think my mom is half Chosen or something because that's her brand of "logic".
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I actually only found 1 glitch. If you use the ship with knockback lazer balls, you can glitch the huge ships out of the arena
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Strange that even though your engines are on, you don't press WASD. I would also like to see auto aiming turrets, animations for turning, max, turning speed, and bigger arenas.
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The last wave of the mission "The Big Guns" can be a bit tricky.. The best way to go about it is, with the last ship, just shoving yourself in the center of the super boss ship and holding spacebar as you fire, dealing as much damage as possible to kill it quickly. This also helps you because the large electric ball does nearly no damage to you if it hits you instantly. If you get two or more of them that spawn inside of each other, just hope you can tank enough damage before one of them blows up, since just a single one gives you enough scrap to fully heal you. Because of how the last ship's missiles work, you deal more damage the longer you are locked on to a single target, so camping inside of them also helps with your missile lock system.
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Simple design, basic gameplay, and the difficulty is just right. The drawn characters have a very newgrounds-ey feel to them, and the dialogue was just in the acceptable range of entertaining. The perfect kind of game to pass the time with or relax on a badge-earning spree.
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Amazing. This game is very good. The control scheme is similar to that of Bubble Tanks, so it is rather easy to play.