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I spent the entire first two missions trying to escape the endless "spinning razors" flying at me. Turns out those are coins.
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Terrible game. Nothing innovative here, just another fly-around-space-ship game. It even doesn't have an autofire option. And you must hold the mouse button and space bar at the same time while constantly moving with WASD. No upgradeable ships, just a few premade ships, most of which are total crap. When you progress to about 70% of the game, you must replay a lot of missions multiple times to earn enough money for the final ship, the only one with which you can progress further. 2/5, only because 1/5 is reserved for total crap games. The 2nd star is mostly for the graphics and music (they are not good, just OK).
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I have to buy a whole new ship to make an upgrade? Would be much better if I had one ship and upgrade different componenets
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Played the first four levels without any problems. Winning strategy is just moving around the edge, shooting vaguely towards the middle, where all the enemies clump together.
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I am far outnumbered. They have way better weaponry than I do. All those little bitty ships are like being pecked to death by ducks. I barely scraped by the first two missions and don't want to play anymore.
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Even late in the game, the Bullet Storm is still useful. I always put something heavy on my space bar to hold it down so the starburst fires as soon as the meter is charged.
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ah, the simple answer is: use the Shock and Awe. Strongest ship in the game. Makes the Crusher look like a silly toy, and the game gets very boring using the Shock and Awe. It's sad how the permanent shields make all the other ships you could use so much weaker
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how do you beat shielded enemies? stuck on the last mission, last wave, after taking down one of the capital ships the other two have their shields on and will not switch them off
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Would give 5/5 if the upgrade system was more modular. E.g. you pick the guns, turrets and gadgets that you add to your ship. But I understand that would require re-engineering the game to keep the difficulty factor there. Good work. 4/5
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although it is a small interactive game... their are huge lag issues.
Impossible to finish the game as it grinds to a halt... 1 frame per 2-3 seconds
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It would be more fun if there was a way to speed up the game. It tends to be a little slow paced, especially at lower levels, but even on the harder ones. Overall, it's fun and addictive. : D
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I had no problems with the difficulty, the game was a bit laggy which made the gameplay feel a bit tedious by the time you got about half way through. The big kicker though, is that you don't even get an ending since the last level is an infinite level? Maybe it would have been predictable but your MacGuffin could have turned out to be something like a soda bottle or a teddy bear, but no, you get nothing. So the game loses stars. 2/5
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it's kinda funny that people talk like they are trying to be nice and encouraging to a first-time developer when leaving advice for HeroInteractive games. these guys have a pretty good idea of what makes a game addictive but seem to know almost nothing about how to code one...though it is kinda hard to tell intentional disfunction from incompetence so the only reason I'm sure they don't know what they are doing is the rampant memory leaks.
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The Threesome level for me is bugged, the last capital ship took zero damage even after continuous fire for several minutes. Was using the Demo Man by the way...
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Too bad their nifty source of infinite ammunition isn't possible to scrap for metal. Oh well, at least there's a ton of incompetent and wasteful alien ships with a death wish
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The Demo Man would be a ton more fun to use if it's weapons were swapped around, so the rockets are the primary and the mines secondary.