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So... which is the ship which has immunity to the green bolts? Also, either Auto-Fire or Auto-Turn (or at least Turn-The-Way-The-Ship-Is-Moving) would be greatly helpful, to cut down on the number of things you are trying to get your fingers to do at once...
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May be just me, but the fact that gears and enemy missiles are very similar in color has me dodging the currency! Simplistic yet fun and addicting, nonetheless.
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Nice. I really like the idea this game, but I wish it had more action. But I agree with AceWoodlink, flamethrowers in space are pretty cool.
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*starts playing* This isn't so bad... unless they have cloaking ships. *Gets to mission 6* F***ING CLOAKING SHIPS MUST DIE!!!
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No autofire kills it all (besides my forefinger). It also really needs a larger field of vision (also for homing missiles to actually be of any help). I don't believe those two (autofire, bigger screen) are outstanding extra features, they are common sense and should be a given. 3/5
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AceWoodlink ! All sorts of burnable fuels in space; Hydrogen, Helium, Oxygen, Methane Gas works too. You can always steal some starstuff, dark energy or dark matter. Fight on !! _ ;)
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After 4 Levels, I really can't find any real interest in continuing. Levels are just too monotone, can't be bothered to try to get the medium badge.
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This game kept all the irritating parts of bubble tanks 2 and removed all the good parts like the different upgrades and the simple and clean outlook. The story was ok but didnt help much with the gameplay, and the characters were random with no backstory or a theme, and also there were too much repeating dialogues during a battle. The different ships were interesting but if you've play bubble tanks 2, this amount of variation is nothing. All this made the game seemed repetitive and boring in the long run.
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A shooter where you DON'T take damage from running into enemies??? A+++. Finally one that begins to take 3-dimensional space warfare into account. Instant 5.
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If you have difficulty beating the last level, you have to destroy the big green ships first so they dont activate the shield
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Bah, dragged myself through the entire boring game just to find myself unable to beat the last wave of the last mission which seems insanely hard. Gave up after half a dozen tries, never gonna touch this game again ~.~
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not bad but gets kind of annoying later on with all the enemies swarming you all the time, that and the ships them self seem sort of lacking in many aspects
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Shock and awe would have really benefitted from enemies slowly taking damage until death when they are pushed outside the play area. The smaller ships don't seem to have much problem navigating back in but the capital ships have a very difficult time.
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Unfortunately, there's quite a bit of slowdown later in the game, and enemies LOVE to swarm you. When you've got two or three supercarriers on the screen at once, this becomes a major problem, even with the final ship. Upgradeable weapons would make this a MUCH more enjoyable experience.
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tip for the red ones that timing-explode after their life reaches 0: make them stop shooting,i mean,i managed to destroy an enemy ship,i'm sure their weapons got damaged too RIGHT?
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It would be pretty sweet if when you flew by a landmine and it started to fly at you, it was able to crash into the invinsidrones and get them off your ass in a sweet explosion of awesomeness
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The first little red ships keep not dying until a while after their hp is at zero. Still firing their missiles and flying about.
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There was a problem.When you equip "Shock and Awe" ship the lightning ball pushed too far especially capital ship till out of bound,which means they move so slow.....
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This applies to more than just this game, but in games like this, you never want to NOT be shooting, so having to hold down the button is just unneeded strain on your finger.
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Great game, hope to see a sequel someday. 5/5, But one little nitpick, though? Maybe the scrap I'm supposed to collect, and the missiles it would be in my best interest to avoid, could be a bit more different in color.