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minefields are quite overpowered in numbers. xD 4 minefield creaters and a damage booster. only thing you have to do is activate them and you just have to wait. for the last lvl, throw in a heavy turret for the shield baloons, done.
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for the big shield ships i would say the leech cannon helps there it take 3 shots and then you can fall back to your main gun
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very nice game. great concept, simple mechanics, variety of turrets n enemies, the only problem for me is difficulty. it's not that difficult is it? even after the final boss comes out we can defeat it within seconds without losing any health on any turrets so a survival mode with indefinitely increasing difficulty would be nice. 4/5
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nice games there is another game called First wave beta or something like that where you could enter in the turret like in first person mode
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one MG with boosted damage amplifier and three support drones (the blue drones) and you're golden for the seabattle. it's actually nice knowing you have some helping hands in combating these damned Demo warships.
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It's funny that people think that the minigun is inaccurate when it's simply that the projectiles are at normal speed but invisible.
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What sucks about the second level is this; I love using the Auto ships and Avenger. After the first level, I upgrade all my ships and then continue. Then I can't control the Avenger, and the Auto ships troll around until they blow up. Try doing what I did and report the error if it happened to you as well.
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Would be a four rating but I had to go to another site to play the whole game. Therefore, it got a one rating. Also, needs a repair all method.
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My favorite strategy is the cheapest cannon, which gets crazy powerful when you upgrade it, a decoy canon if necessary, and as many of those power upgrading buildings as I can afford on the last level. I can generally 200-300 damage with one shot by the end. It's pretty awesome to see some huge ship come at you, and go down in one shot.
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Great game but lot of turrets are useless or have an inappropriate gameplay, and it's really frustrating !!
- disc launcher : make it automatic or his gameplay is just too anoying to play with (nice idea of weapon anyway)
- minigun : unacurate cause it's impossible to see the bullets far away (it ' d be better with the same animation as other machine guns)
- all canon (flame, acid, leech, ...) doesn't worth the time to take the shot
- orbital mines : the range is too short, useless at the moment. With an option to upgrade range this turret would be great and greatly the number possible strategies
- avenger : useless
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the manual controlled air ship starts to glitch when it goes into a second level. i cant select it or anything. not even using the hot keys work.
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OK, so the whole point of the decoy is that enemies attack it more, right?
So explain to me why the turret RIGHT BEHIND IT GETS BLOWN UP TIME AFTER TIME WHILE THE DECOY REMAINS AT HALF-HEALTH.
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I fired a sky minefield just as the level ended, and when I went to the campaign selection screen there was a balloon mine just floating up the screen like nothing was out of the ordinary.
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lololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo!
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I listened to Apocalyptica - Deathzone while the intro played, totally by accident... You guys, it's what thy should have had o-o Seriously, you need to try it!
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Ok, the hold to charge then release to fire and one cannon firing while 3 are stationary were what killed the first game. I was hoping they would fix that in this one. NOPE! EPIC fail. Would love to see this game redone with common sense added to the programming formula. Well, I'm off to play something fun.