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Sodier: Commander, the enemy are approaching in airships! We have 6 turrets ready to fire on them!
Commander: Only fire from one of them and tell everyone else to cover their ears and yell "lalalalalalalalala" while they get shot at!
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the manual controlled air ship starts to glitch when it goes into a second level. i cant select it or anything. not even using the hot keys work.
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What sucks about the second level is this; I love using the Auto ships and Avenger. After the first level, I upgrade all my ships and then continue. Then I can't control the Avenger, and the Auto ships troll around until they blow up. Try doing what I did and report the error if it happened to you as well.
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I would like for more weapons to be relevant. Secondary weapons are useless. I would really like to be able to play purely with that firegun, or purely with passive weapons on a level.
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you would think after sending several hundred air ships all shooting at a barrier decoy and failing, they might one day say "hey, maybe we should try shooting the one thats shooting back?" >.>
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solution for the last level:
1. put a trishot machine gun in center
2. put a barrier decoy in front of it
3. put a damage buffer in the bottom left
4. put orbital mines or decoy drones in the bottom right
5. fill the other slots with auto airships
6. dismiss the orbital mines and put a firerate-buffer instead (as soon as u can afford it)
upgrade dmg of the spread-machinegun twice and then use all points for firerate. damage and firerate is all what matters in that level, dont worry about your health. follow this instructions, its by far the easiest way to beat the boss. have fun and + if u like it :)
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With little practice you can kill absolutely anything with heavy cannon. 1 point to upgrade 3 damage ! its awesome.upgrade its health , hide it behind decoys and here you go.
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There are many fancy weapons without any need to use them. Spread machine gun + Barrier Decoy + Damage Buffer are all you need to beat this game easily.
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I love these kind of "defend the castle" games. I felt bad at the ending because even though I kicked butt and beat the final boss, we still lost and had to run away. That kinda irritated me. Why surrender after you beat their army?
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Game doesn't allow me to fight for more than 10 waves to destroy incoming Demo fleet with my upgraded gun. In fact, it never explains why my superior defences suddenly were defeated after wave 10. It is a shame such a good game has such a plot hole
on the good side, weapons are more or less balanced. Some are overshadowed (Decoy Gun by Shield or Solar Cannon by Apocalypse), but most are decent, and trying out different combos is fun
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finished last level with sniper cannon, damage buffer, sky minefield and 3 auto ships this time. JUST made it with the sky minefield being the only surviving turret at the end. gonna have to be more creative next time... i'm thinking artillery barrage, fire rate buff and time freeze
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Great game but lot of turrets are useless or have an inappropriate gameplay, and it's really frustrating !!
- disc launcher : make it automatic or his gameplay is just too anoying to play with (nice idea of weapon anyway)
- minigun : unacurate cause it's impossible to see the bullets far away (it ' d be better with the same animation as other machine guns)
- all canon (flame, acid, leech, ...) doesn't worth the time to take the shot
- orbital mines : the range is too short, useless at the moment. With an option to upgrade range this turret would be great and greatly the number possible strategies
- avenger : useless
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a cheap trick to get the "use 15 diffrent types of wep badge":
you only need the wep to be on for 1 full round
it does not need to be on the same campaign, they add it up
what you do is play lv1 with diffrent weps each time and reset the campaign after finshing the level ("you need x more" is registered at the end of the level)
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This game is so gawd awful I had to post again. From the tutorial, to the menus, to the ridiculous increase in difficulty, to the horrific metaphor to shoot, to the constant waiting to shoot there is not one redeeming quality to this game.
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For the Eastern Forest, get a bunch of radio plasmid turrets. They are like machine guns but with higher damage and they all shoot at once. If you have two or three of those you don't need secondary weapons. Also, automatic things you don't have to self-operate are extremely useful. The orbital mines suck, but the airship, decoy drones, and bomb drones are invaluable to an effective defense. I suggest getting decoy drones. First get gun upgrade, then only buy increased number upgrades. By the end of the campaign you could have five or six drones from each drone bay, which can get in places your main weapons can't.
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how to win first caqmpaign. Get all rocket launcher. end of story. PLEASE TRY THIS IT WORKS SO WELL (oh also upgrade just the reloading youll need it nlol its so funny too :P) TRY IT!!!!
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Waow, I just put up mines everywhere,(3 sky mine stations) and a double mg +dmg
And I put a barrier decoy and, they couldn't reach the mid at all, I luv ya mines <3
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the shielding ships are pretty lame, in that, they never more forward enough for a low-damage, high RoF weapon, like MG, can get to a softspot, making them about utterly useless in later levels.
Dont make nearly enough money each campaign, often cant afford high-end turrets until last round or two even with selling everything already acquired. Leech turret need, speed/weight upgrade or something, they r ok for med ship but take far too many to pull down a larg ship. Carriers should be worth get bonus if you destroy b4 they drop, they're worth more total to let them drop and then kill them at the moment.
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I really love this game. The towers are great, they really provide lots of room for different strategies and interesting things. Though it is so short and each battle is not very different from one another, so there is not really any incentive to try out different strategies. I think that the artwork design is great, and I do like the at least dash of worldbuilding. The towers are also unique and so are the enemies. I would love to see someone run more with this start, but I mean we have all said that on tons of games we love.
Gotta say, the sky minefield is probably the best tower, and the disc launcher is my favorite turret (accuracy to hit weakpoints, good rate of fire, good damage, and can hit multiple targets).
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For the Badge of the Day just buy 3 auto ships and let it run. You will get 100 kills within a little amount of time.
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So many problems 1 is it is to slow. Another is my bullets don't even make it that far with max power. Many more so 1/5.
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- Repair all button
- Currently machine guns have this weird dynamics, that before you upgrade their damage they are rather bad (because armored opponents are simply invincible, especially those whose weak spots are somewhere on the back) and after you upgrade it they become unstoppable. Btw, it's very easy to trap yourself in this way - in the first campaign, buying a machine guy, a decoy (the stationary one, immune to machine guns) and not upgrading the mg will result in a neverending boss fight, where he will try in vain to destroy your decoy, and you will try to pierce its defenses. Overall, like Kenji135 noticed, just Tri-shot and all damage buffers wins the game.