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About halfway through the game I switched to losing because of a lack of skill and went with the most boring lagfest method to win that I could think of. 1 wall. 1 trigun. Multiple sky mines. Just pop the amount to max for the mines and it fills the screen. The trigun is to kill stragglers and the wall is for, yeah, you know. Oh and I guess one time I used the sniper in there just for giggles.
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The pause menu is rather confusing. Exit doesn't sound like it means "exit the pause menu", but that's what it is. I was kinda rolling the dice that I wasn't about to quit the game completely. Maybe "back" instead? Nit-picky, I realize.
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- Repair all button
- Currently machine guns have this weird dynamics, that before you upgrade their damage they are rather bad (because armored opponents are simply invincible, especially those whose weak spots are somewhere on the back) and after you upgrade it they become unstoppable. Btw, it's very easy to trap yourself in this way - in the first campaign, buying a machine guy, a decoy (the stationary one, immune to machine guns) and not upgrading the mg will result in a neverending boss fight, where he will try in vain to destroy your decoy, and you will try to pierce its defenses. Overall, like Kenji135 noticed, just Tri-shot and all damage buffers wins the game.
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Sodier: Commander, the enemy are approaching in airships! We have 6 turrets ready to fire on them!
Commander: Only fire from one of them and tell everyone else to cover their ears and yell "lalalalalalalalala" while they get shot at!
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Yeah yeah, I'll play it on ArmorGames later when I'm done getting my Kong achievements.
Guys, I love your games and I want you to continue making them. But you gotta realize we know your site exists and many of us found Kong because of you. It's cool to give us the entire experience here. We won't love you any less or take you for granted.
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you know what would be handy? if the firing mechanism changed from being "push and hold" to simply "if down". that way you can just hold the mouse down and push the number keys to switch weapons and they'll just start firing. having to release the mouse makes you lose a fraction of a second each time, and if you're too quick to push it down again it doesn't fire. just saying this would make a more effective user for the game
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I don't quite understand the game.
It's either use the 3 bullets gattling, or either use the laser which fire every lasers.
Who'd play something else when you can't group your weapons?
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Found a bug: if the shield tower is destroyed while you are choosing wich tower you will shield, the arrow of shield tower stick to your mouse forever
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For the first 5 stages, I took that tri shot machine gun, and combine it with 3 barriers, and 1 barrage tower. The barrage tower is imho even better than sniper, even against armoured targets, even though it doesn't have armour penetration. For the last stage, I pretty much did what Kenji suggested above, except I switched one damage boost for a barrage tower.
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Would really like to see the weapons grouped together. Having to click through all of them to even figure out what's available is unpleasant.
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@ Luell Whats sad is that you can't understand the explanations. Its not that hard to understand it. Also the bullets fly like they're drunk? Then dont use cannon, use a machine gun or something.
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One of the worst games I've ever seen. So bad explanations, you have no idea what to do after starting the game. And the bullets fly like if they're drunk! That's the first I had to rate with 1/5 ... Sad
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I wonder why it's so hard for developers to actually put instructions in the instructions. "Mouse only" or "Keyboard for movement" or "Mouse and keyboard"...see that only took me a few seconds to type out.
"Tutorial in-game"...Well I'm happy for ya. Bye.
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bad form armor games... i like your games and i really don't see why you have to lock out content, i can tell you i won't be playing through this twice and i want my kong badges more than the extra content.
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Heh. Yet another mostly-pointless suggestion. Use 2 turret decoys, 1 3-shot autocannon, 1 air minefield and 1 artillery tower. Upgrade 3-shot cannon to damage 3 (2 times), other towers to damage 20, and increase the number of mines. Result - autocannon can punch through all armor, except when enemy is shielded. Minefield provides a perfect smokescreen aganist shells and mini-drones and airplanes, and aims for the underbelly. Artillery plain punches through anyone and everyone.
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Screw Armor Games for locking out in game achieves and the expansion content. I prefer Kong, it's community and it's convenience.
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Use a Heavy Cannon as your main weapon. It is average at first, but once it gains a few leves, it does insane damage and takes out almost every ship in one hit. For defense you can use Decoy Drones and Auto Airships.
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Why is it, that half-way through the game (right as soon as i start to have fun) ALL ofmy guns'n buffs jump into the upper right corner, and STAY THERE!?
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Honestly, I get a bit aggravated by the fact that I never get to level anything up all that much, since the stages end so quickly. Often a damage stat boost will take 8 or 10 points - 4 to 5 levels' worth! I like the game, but I don't like being unable to develop my units.
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the avenger sucks.... you cant hit anything with it cus it sits right on the stupid mouse.... it would be better if it auto fired.... then you would just have to guide it around
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Minefields are very useful. I completed game with ease. The team I used was, 1 spread machine gun, 3 shield barrier and 2 minefield at beginning. Then sell 2 shield barrier and replace them with either (1 fire rate buff+1 damage buff) or (2 damage buff)