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Once I got the point of the game, I couldn't find myself stopping. It's a rather addictive game that puts a new spin while still being very simple to play. It's a great time-waster than Minesweeper itself. 5/5
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I love this game- if I had kreds, this is where they would go. My absolute favorite game on kong, and that includes some of those great games like pixel legions or hexiom connect.
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One feature I'd like to see is that, for example, if I mark a spot as a 5 because I think there is a level 5 creature then if I click that spot and I'm BELOW level 5 have nothing happen. That way if I accidentally click on something that I think is higher than me I won't lose. Kind of like putting a flag in the real Minesweeper.
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ah...at last...1980 final time :p clearing out the 1's, 2's, and 3's took me the most amount of time there, because to get to lvl 4, you need all of them. oh, and I only had 1 HP left :p
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When you click on a tile that isn't a monster, a number is displayed. This is the sum of all the levels of the monsters in the tiles adjacent to the tile clicked. Using deduction and some dumb luck, you can determine what most tiles have beneath them. Much like in traditional minesweeper, you can flag a tile as having a monster. This is done by holding your mouse over the tile to be flagged, and pressing A. Doing this puts a green "5" over the tile - you can press A additional times to cycle thru the numbers 1 thru 5.
There are just enough monsters of each level to get you to the next level, so its possible to clear the board by only taking out monsters of your level or lower. Game ends when the board is completely revealed!
HP - Hit Points. Decreases when you click a tile with a monster at a higher level than you.
LV - Current level.
EX - Total accumulated XP so far.
NE - XP required to hit next level.
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tips
if a square has a number equal to or less than your level all squares around it are safe to click
if number in a square - the level of monsters (that you know of) around the square is less than or equal to your level then all squares around it are safe to click
when figuring out the level of a monster in a square only use monsters that your know their level (like for a corner) or that you have found
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Super fun game but it would really benefit from having some properly translated instructions. Maybe recruit a native english speaker? I'd be happy to help.
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I really like the way that this game works. Maybe if there was a marking system (drag one of the creatures over an unchecked square or something) this would be even better.
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Wow. This is a seriously awesome take on minesweeper. Unfortunately, most people don't like minesweeper and won't like this little twist.
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"Instructions
Click on a square.
If a monster inhabits that square you go through a battle agenst it.
Click on a monster icon to display the cumulitive level of all monsters bordering that square (not including the monster that is in the square).
It is possible to mark a square with [A], [D], or the arrow key.
When you push [Left] or [A], the square sequentially decreases from five.
When you push [Right] or [D], the square sequentially increases from two.
To start a new game push [Clear], and then confirm [OK?].
Status
HP: Hit points. Game over at 0.
LV: Level.
EX: Experience (total).
NE: Experience needed to advance in level.
Monster
"
Im not any sort of god im just trying to help.
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Very interesting, nice twist on minesweeper. It appears that a lot of the complaints are based on misunderstandings of minesweeper itself, so don't assume that everyone knows how to play it. Anyways, good game, 3/5!
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This is a game that I could lose hours of my life to. The one suggestion I could make is, perhaps, make an in game shop. When you uncover one of the blank squares, you get a gold coin, and you can spend that to buy armor which would give damage resistance, or a weapon that would deal more damage, or even health potions. The game's difficulty is right on there with minesweeper: which is to say, still a little too hard. It's fun regardless.
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I loved this game. I think the concept is great, it's just the actual flash file that needs work. Being able to access different difficulties within the same file rather than in a new site would be good, as well as a playable tutorial. I think once a few of those things get put in, it would be awesome. Also, using the Kong API so best times could go up, and maybe even gets some badges, would bring a lot more replayability and fun.
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Really cool. The version here gets easy pretty quickly, but there are links to harder difficulty settings in the game description.
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Great Take on Minesweeper. Clarify the Instructions a bit and then it would be good to go. Good Job. Simple and neat.
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In the interest of helping, I'm going to re-write the rules in a slightly less confusing way:
The object of the game is to defeat all monsters. Monsters are hidden under tiles, and can be 1 of 5 different levels, shown at the bottom of the screen from left to right.
When you click on a tile that has a monster, if you are the same level or higher than the monster, you kill it and gain XP equal to it's level. If it's a higher level than you, you lose an amount of HP dependent on how much higher a level it was than you.
(cont.)
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once I realized what exactly numbers mean it was great mixture of fun and challenge - I was able to clear whole desk for second try!
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now only thing missing is that if you tag a square with a number and you click on that square it should only open if you're level equals or is higher than the mark on the square