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Where is my retreat button? >.<
Also my reset lvl button?
And in a future update to the game, could we scroll with the arrow keys, not the mouse?
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It's bull****! (JK) ... I'm sorry, I'm annoyed at it... There is not nearly enough options for your tank to do... There is no retreat button and there needs to be different tanks... Also unfortunatly... It's not very unique... 3/5 (Good idea... Could be better with some minor changes)...
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Wow the flame thrower is a broken weapon, it only costs 3 coins and it dominates the strongest tanks in seconds, it's only disadvantages are when going up a steep hill or taking over territory due to the short range but the damage advantage far outweighs that, I only used the machinegun and most expensive other than that but never used them again after the flamethrower, I doubt the other weapons are better.
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Not bad. Seems to be a bug where there's a huge delay leaving a finished level, and another where the 3rd level fails to appear on the map.
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fairly decent game, like everyone is saying it needs a lot of work, lots of glitches and bugs that need to be worked out. however on the positive side, it is a great concept for a game, just needs a lot more work to make it more enjoyable
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Cool game, but the simplicity gets boring after a while, and the easiest way to get money is to camp with long range weapons on one level.
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Loved this game , was very fun. Rather short and pretty easy. Id say the biggest room for improvment is a return button on tanks so you can order them to return and heal BEFORE they are almost dead(when they decide to do it themselfs)
Maybe also some base defences like stationary turrets to defend bases , that would make attacking the enemy bases harder also.
Also perhaps add some specials , like a power that freezes enemys attacking your base , or emp blast to disable tanks in an area (including your own). Or a sheild to deflect bullets for X ammount of time.
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Neat, simple game.
A great premise, but it needs work.
What little interaction there is, isn't too satisfying.
Not to mention that to beat the game, all you have to do is park your tanks at a factory and just keep building until you're ready to rush the opposing factory.
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LOL! My robots were where the enemy was supposed to spawn during the Cashflow Problems and the enemy went flying off and landed on its head!!!
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lol I was capturing an enemy factory while it was building something, right when I captured it, the build time reset and when it was filled again the tank was on my side, that supposed to happen?
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Great game.
A little bit short thou, and the upgrade system could be improved.
Categorized for instance.
Other than that, 4/5!
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I think this game needs work and I mean alot of work. Over all I think think this game is 2/5. Sorry but this game is not as good as it could have been.
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for those complaining about lag, its not always your computer, it is oftentimes flash itself. Its not designed to run a lot at a time at 60FPS.
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I love easy, simplistic games like these, you dont have to think too hard, but I think it would be helpful if you could control one of your tanks.
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I like it a lot. But clicking continue takes me to this website: http://www.fastgames.com/
and sometimes clicking outside the part selection thing sends me to this website: http://trackaweek.tumblr.com/
otherwise 5/5
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From the first five minutes of the game, I can see that the game base itself needs more work than anything else. I spent the first thirty seconds getting onto the game, and the last over-four-minutes watching the same amount of tanks from either side run back and forth, with only one being occasionally killed and being re-made every time, without any real advancement on either side. The gameplay needs an update for this sole reason - Without any distinct differences between how the tanks work, it becomes overly-repetitive, and it ends up being a grind fest above all else. I don't intend to spend over a half-hour watching tanks run across the field and back to the base to get healed every minute. Graphics reminded me of why I dislike most tank games, and the way that everything is set up reminds me of why I dislike half-thought games. Aside from being a grind-fest, my first impression is that this game was made as a joke. Overall, I'm not impressed, even in the slightest. 2/5.
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Bug--when I try to change the tank settings from attack to hold to attack/retreat I keep getting popups and links to the developer and another website. I don't like being sent places I'm not trying to go.
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BTW to all the people with issues on the Runner level, just use flamethrowers, basically instant kills on them and they will never kill your guys. Great level to farm once you figure out how to beat it.
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The flamethrower seem dis-balanced (15 DPS for the 3 coins?) Also tanks should have an explicit retreat option (sometime waiting for them to get damaged takes too long)
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What is with all the random pop-ups? Playing in Chrome and within two levels I have 12 pop-ups for the creators site and other random crap. Good game that is getting 1/5 for the shameful bug/tactic :/
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yea i agree to all the suggestions of other people, but i like simple games you know... sometimes game get too complected and hard.
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Excellent flash game. I love the user interface and its simplicity while experimenting with different weapon combinations to best complete the level. The Runners level was excellent and frustrating until you figure out the proper equipment for it. People may complain that it is too simple but there is plenty here for 1-2 hours of game play which is about the most I want to spend in a flash game. 5/5 and greatly look forward to a sequel.
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Is it just me, or are the tanks fairly prone to falling over on purpose if you have the 4 wheels, but a small body? It seems that the only way to make them not fall over is to pair the wheels with the biggest body available.
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The click-on-the-tank interface did not want me to have fun, and yet I did. It wanted me to cry. I did not cry. The inexplicably-knocking-my-tank-over-so-it-can't-move dynamic made me think I should be frustrated. I was not frustrated. The lack-of-a-pause-button made wonder if the isaac the designer hated me. In the end I felt loved.
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Nice game, but I can think of some possible improvements. First, it would be nice if the scrolling wasn't so sensitive, i.e. if you had to move the cursor closer to the edge of the screen to scroll. Sometimes I just want to click on a tank, or mouse over a factory, or pick up a coin, but the screen ends up scrolling when I don't want it to. Also, I think you should be able to bring up the build menu anywhere, and automatically have the tank built at the rightmost player-controlled factory. I want to be at the front lines watching my guys kick butt, not having to scroll back every time I get enough for a new tank. Still fun though. 3/5
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Faster pace, and make it easier to assign tanks an option, when they are overlapping, it makes me click the tank behind it as well. And need a retreat button. I built like 12 tanks and they kept getting decimated on the bridge level, even though my tanks were more powerful.