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The controls and memory leak made it difficult to enjoy the game at times. But I loved the concept and the game play itself.
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As if the wall jumping wasn't bad enough on its own WHY WHY WHY did you feel the need to add those damn parts that stick out????
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I hate the controls and I hate the wall jumping. Sorry for being harsh but given how integral wall jumping is this game becomes absolutely infuriating after a while.
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Played this game through on AG, and playing it through on here. I want to love it, but I can't. Wall jump is glitched half the time, and the game lags terribly no matter what. Also, the boss battles take way too long. Instead of owning the boss, most time spent there is waiting for him to smack the ground. Looking forward to a sequel, with necessary improvements made.
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not only is this game horrible and seriusly wasd and jkl really and then u got your keys sticking so im dead most of the time and i wish there was some way to change your controls if u even beat the game the achievement should give atleast 1k points! so i give an over all 0/10
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hm. i accidentally clicked to change colors the instant before i went in the elevator and now im stuck yellow and cant change
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Urgh. Nice concept and general idea, but so boring in actual play. The whole game behaves like in slow motion. The level 10 boss fight was so tedious that even after hitting him the 2nd time I was tempted to just quit and be done with it. Speed up the whole gameplay maybe 50% or more and we'd be talking.
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Agreed...the controls suck. But this game would be much more fun too if the wall jump maneuver wasn't so inconsistent. It is very frustrating.
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If it wasn't for the memory leak one could finish in half the time but good game none the less, could've been a better final boss though.
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Good idea, just wrong everything else. Tips: Fix how when you grab on a ledge he falls below the edge and then magically pops back up. 2. Make Roy move faster. 3. Have customizable controls. 4. Don't do that elevator thing. 5. Make a second one but with what the players want.
Rate this + if this would make the game more enjoyable.
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I remember the good old days where a platformer was just you jumping around killing enemies. But now it always has a twist. I used to not mind, but I'm a bit bored of it now.
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Why do they have red laser beams that turn you into black inkish stuff? Wouldn't it be more suitable with black strings across the chokes?
Controls are horrible, speed is slower than a snail (And I just played Bob the Snail), levels are very uninteresting, the time between the levels is a pain to wait through, BUT... at least it's a game.
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This game is totally winning the 2010 award for, "The Flash Game with too many generic concepts" I swear to God the controls are incossistent, and they didn't even teach us anything with the first powers until they gave us another. I thought this would be an easy 45 points but I feel like rage quiting because of the tedious controls (That boss shouldn't have been so hard without that controller scheme problem). Also, why does the playtime keep going up when the game is paused?
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Just needed to state the obvious: the controls need some way to change them. As they are, they are like a nightmare on Elm Street: predictible, yet horrible.
As everyone is already saying: change the controls to the arrows or put in a customize-menu for the non-qwerty-users. Please.
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i'm sorry maltar but you're an idiot. did you not go to art? green is made with blue and YELLOW, therefore it is not primary because it can be made with two other colors.
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Either you use control keys, either you provide a way to configure the controls to fit a non qwerty keyboard - In the meantime, unplayable means 0
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When game runs slow, reload and rightclick > low quality BEFORE the Armorgames logo appears.
and reload regulary (after every level), it really helps to keep the game running smooth.
Vote up, please, so others can read this too!
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one tip: GET RID OF THOSE CHANGING SOUNDS THEY ARE ANNOYING AND SLOW DOWN YOUR CONTROLS AND MAKE A OPTION SO THAT U CAN CHANGE UR CONTROLS!!!!!! but still a pryty good game
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Controls are a bit inconsistent and need some work. Spacebar should activate yellow power the same way it does for red and blue. 'E' would be a more convenient key for actions like entering doors and changing switches.
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why doesnt the elevator go all the way up? wouldnt stairs make more sense if you can only ascend them one floor at a time?
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Its a great concept for a game, but the feel of the controls makes it seem like you havn't even tested the game out yourself.
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well...i mostly disagree with most of the comments, i say the game is great! However...i have to agree the wall jumping good be better and the controls are...terrible
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How can people complain about wall jumping in this game? The timing is almost exactly like that of Mario 64. It was a pain when I first played through that game, but now it's completely intuitive. In general, I thought the controls were fine, but I understand people wanting the option to remap them.
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i dont get it... how does lasers turn guys void and die??? fine die but turn into random colours. nad if they can teleport and change coulours y do they even need such large buildings?