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would people stop complaining about the controls and just change them to what they want in the settings. only idiots complain about controls when they are customizable
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i love the aded element of of teamwork but the controling of the main charcter (me) is even slipeer than last time at least in the original i was able to controll my self now id dont know whats going on half the time and i just somehow end up falling whitough taking one hit ONE HIT
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this is like the worst game I have came across...its controls are risky/messed up... if the maker of this game was trying to make something better than super smash bro. he has failed 100%
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I'd agree that the game has rather poor controls, and that it's a bad choice for a BOTD, but it's not so bad it's unplayable or anything.
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Why is everyone complaining about controls? I don't think there's a problem with that, let alone I couldn't actually find anything named "control".
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Nice graphics and decent (if slightly repetitive) music. Unfortunately, the controls are awful and game play is frustratingly difficult, what with constantly getting shoved into pits and spawn camped by the AI, or blasted to bits by the random environmental hazards. If I could give this negative stars, I would.
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First of all. How did this game get badges?
second of all... SHITTY CONTROLS
third of all... the ai is HARD for a beginner at fighting platformer games
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I have no idea How this game has a negative rating, but I'll gladly not rate it if it means people will see how terrible this game really is. Now, if only it weren't for the cute kongpanion...
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Controls do not have a postive feel at all. Frustrating. Should have been better vetted before being badge of the day. One of the worst platform games I have ever seen.
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This is one of the worst and most random games i have ever played. So bad controls. Please kong.. Look at the games before you make them badge of the day.
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So if I fall in a pit, I lose a life. But the computer will not. A car flies by and explodes, throwing us both into a pit - I lose the level but the computer who had less life than my friend wins the level, despite also being thrown into the pit. Couple that with the controls cutting out whenever you get hit until you wildly pound the keys to move again and you have yourself a bad game.
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http://www.kongregate.com/forums/3-general-gaming/topics/91270-chaos-faction-2-achievements If you want the medium badge ;-)
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I like this game. I don't care how broken it is. It's just pure fun when you kill everything on screen with some "I don't even know how I did it" moves.
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controls take way too long for you to stop moving, which almost always causes you to blow yourself up or run into a pit and die. would give 0/5 if it were possible.
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On edit player I want different eyes so I clicked that there is 5 pages but there are no eyes on 5 pages there is only on 1 page.
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Sometimes games deserve badges by dint of their quality. Sometimes developers just pay Kong to get badges. This is very clearly the latter, and not at all the former.
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I really tried to play "it". Controls are worst i ever seen. This game created to play itself, but not for human players.
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great mother of movement lag, this is the first game I encounter to have such a delay between the push of a button and the actual move, I mean come on, and that's not all, sometimes the character over-does it and ends up calmly walking off the platforms, like what?
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Standing still, facing enemy: z...x...z...z...x no damage to enemy, all the sudden my guy flies half way across the screen and into pit
tl:dr Fix the controls
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To beat the final campaign level, and a few of the others, the best method is just to run around and avoid being attacked until you get a 1-hit cheap kill weapon or a lucky opportunity. Shouldn't take you too many goes after you've worked out what each weapon does. Shame that that has to be the tactics, but it works =/
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this game has good consept but unfortunately it isn't executed in best possible way. for instance the controls feel frustrating and slippery, just like kostyazz said this game is so much luck based, sometimes i feel that my character is more interested in killing himself than fighting enemies.
one problem that i have is with the level scaffold scuffle. i wish that level would show how many enemies do you need to still kill before the manager arrives. i know it says in the beginning that you need kill 5 enemies but in the game itself it's hard to know how many enemies you have killed expect if you have counted but in the heat of moment you don't really focus on that. timer in that level is also pretty merciless
lava palaver was another pretty problematic level but in there i noticed that it's better to just focus on jumping on the stones while avoiding the enemies than fight with them. i would also love to have some type of way to upgrade your character.