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click "do job". wait. click "do job" wait. THAT'S ALL THERE IS TO THIS GAME AND ALL THERE EVER COULD BE!
even WORSE than "empire of the fading suns"...and you really have to WORK at it to make something MORE boring than that!
quitting at level 15. even the easy badge is not worth it!
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I'd be a lot more inclined to assist and gift people if it didn't involve closing so many popup windows. Please consider making these actions less click heavy.
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Well, I decided to stick with this game and I gotta say, it's way more fun at level 272 than it is at level 50. My main complaint is still the long 2 day cooldown on bosses. Sure, you can do other people's bosses on the Raids tab, but each player is operating on a 2 day cooldown for each boss and you can only join if they share their boss fights, so you can't always find the boss you're looking for. Plus the long cool down time means it takes weeks to unlock new bosses, since you need to beat the prievous boss 5 times to unlock the next one. The whole pay2win thing turns out to be a non issue, since you can get plenty of free Favor Points from doing Turf War challenges, and the number of friends in your mob has a bigger impact on your fight strength than your equipment.
Hey chefcook90, glad you kept playing and that you're enjoying it! The Boss cooldown is something that gets brought up from time to time, so we can certainly look at addressing it. Thanks for your feedback! :)
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Keep the 1/5's coming guys, together we can adjust the game's rating to where it belongs, which for sure isn't the 4.15 that it had in the moment it got badges. It's our Kong and we don't want crappy energy based pay2win facebook games badged. Especially not when they have obnoxious large gamescreens without any real gameplay (aside from clicking buttons) like this one. 1/5 gogo!
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This is unplayable even for the Badge.... it does not even fit on screen. Why does Kon keep putting these FaceBook game on here?
Hey, the screen length is definitely long and is something we are looking to adjust to improve the game play experience! Thanks for your comment and giving us a go!
There are lots of achievements in this game, because achievements are awesome! Assuming you mean badges, we would love to have them, and the best way for that to happen is to rate the game up, and encourage other players to rate it up as well!
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For the easy badge, I recommend just putting all points in energy. I didn't ever need to wait for it to refill. Might be better builds for late game though.
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Hey Kano, Know it's a commonly discussed issue, but could you really do something about the 50 Stamina/Lvl up. It really needs to be based on your level or your total stamina or something, because its really hard to level up with only 50, when i have over 1k stamina. Thanks, love all your games.
We're aware that this is a hot topic and we're looking into alternate ways of dealing with the Stamina given back on level up. When we have something locked in, we'll be sure to let you folks know. :)
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-_- ptw ? no , it gives so much free favor points , do challenges , level up , get arena , i got the newbie kit in 3 days playing
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I may be wrong but it appears that the XP return on stamina is higher than on energy, at least early on. Just a note to those trying to quickly get the badges
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Suggestion: In order to increase the player pool, remove the energy system. It works, but not many people like it, and I ignore games that use the system. Nice idea anyway..
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Where's the game? Where's the choices? Terrible interface -- no feedback from pressing buttons except a fast flicker, the interface is so crowded I must scroll the window up and down to find things, and sometimes the buttons will rearrange themselves to squeeze in a new announcement that doesn't go away (ie. Why are there two buttons to do a job? "do job" and "do job again"?) Such simple design mistakes, so many design mistakes.
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Click this button 10 times. Congratulations! Now you can click it 20 times and pretend it's a different button! Just like the real mafia.
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OGRastamon said on Nov. 08, 2013:
How to not make a good game: Copy one of Zynga's oldest and make no improvements.
Developer response from kanoapps
Mob Wars was actually the first, so, now you know!
My bad. Please allow me to revise my statement armed with fresh knowledge.
How to create what appears to be a bad (new) game: After a court battle over IP, create a spin-off of a game that pre-dates and inspires one of Zynga's oldest with minor improvements and then four years later, after Facebook usage drops, release it on Kongregate to confound me.
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Theres nothing more exciting in a game than doing absolutely nothing and waiting for an energy bar to fill so you can have 2 seconds of fun before waiting for another half an hour
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I see that the developers are quite active and the game isn't ignored by the them, so this is a quite promising sign, anyway I really like this game ; Keep up the good work guys!
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(looks at tags) multiplayer.. time management.. uh oh..(looks at forum posts) almost entirely "add me" posts.. (gives one star and leaves)
You can always invite pre-existing Mob Wars: La Cosa Nostra players and not involve your Kong friends! Look for the invite code on the Mob page and paste that into chat!
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This really is not my type of game were the only reason you stay is basically to get more stuff and become the strongest or is why I would stay. But I have to have at least an attempt at some kind of story or no mater what it says on the screen you are just doing the same thing over and over. I do like all the different items they are neat to see and I like the gifting system. Also nice that you can easily earn favor points. I saved mine and bought the starter pack and have some of the best stuff for like the next 100 lvls before I hit the badge. But I will not be playing this anymore. keep up the good work.
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I like the game, but it sucks how I accidentally attacked a person who used real money to buy incredibly cheap stuff like some kind of jet so now they keep attacking me and killing me. :(
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How is damage calculated for bosses? I used all my favor points to buy a discounted Glovebox Protector, which has an attack value of 723, but I'm only doing 99 damage to the boss each time?
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Just to say many thanks to the Developer, for taking the time to both read, and especially to respond, to the comments made about Mob Wars.
Also, my apologies for not realising that Mob Wars preceded Mafia Wars!
This type of game may not be suited to everyone, but it's nice to see something like this, that's a more unusual game type for Kongregate.
Many thanks for your responses! :)
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Well, I think this game screen could use some re-sizing in my own opinion as well. Shouldn't ave to scroll down to see the other half of the game screen. But other then that, not a bad game for passing time at all.
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there needs to be something where you can control if people get in your boss or not.... my boss was sent out from somebody besides myself and a bunch of people joined +1 so they can see.
You can always set the Helper Damage slider on Boss pages to a lower threshold to prevent anyone else from killing your boss. I'll pass along your feedback though. Thanks!
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I wish we could see progress bars in the achievements sections that tells us in more detail how much we need for the next medal. You know like "x/500 jobs assisted" or whatever each one has. It probably doesn't matter that much, but I think it would be nice to have.
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Also, I respect that you're doing your best, cause I've never seen so much developer responses in my life. Some people are bound to forget that...