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These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.
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what the hell has no badges. secondly this has no PAUSE BUTTON IT REALLY NEEDS 1!!!! thirdly the levels r so long it is so annoying!
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the flow of the game is good and game play is smooth. Just a shame how easy it is. Agree with all previous comments that by wave 20 you can go watch tv and return later. For those having trouble, just practice making a maze with cheap towers.
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so hard why cant there be no air unitts and just ground units btw im gonna this comment will be rated down in 10 seconds
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i wonder where all these guys came from. maybe they built a huge cave an started mass breeding and training and then we shot one of them, so they went on the worlds dummest suicide misson. i mean look! we have a never ending supply of weapons! still Fun listning to those guys sceam! + if you think this is a good reason the penguins are atking!
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I'm not sure whether this is part of the game, but on Lvl1, there are tiles were I can't place a tower. It shows as red, and when I click to place, it just doesn't place!
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Needs Hotkeys,Next wave button,Badges,More enemies,Shorter waves,Speed up Button,They need to say what upgrading a tower will do,Better how to instructions,and some fixes to some bugs.
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Good concept (pinguins <3), but the actual game is not worked-out at all. Absolutely needs hotkeys + more information about damage, range, fire rate and how upgrades affect them. Also more variety in enemies would diminish the boringness (e.g. immunity, fast..). Speed up button would come in handy too.
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hrmm, i actually built up a maze on level 2 upgraded some stuff, and spent about 10mins reading other peoples comments on this game, to scroll up and have everything still working fine around wave 60... ?? lol needs to have harder enemies or something
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Very good concept, poor design 2.5/5...but with a few minor tweeks here and there could easily be 4.5/5. Just add a speed up button, hotkeys, grid on/off button, and a few more upgrades...and make it more interesting...such as adding elemental damage to the towers and resistances/immunities the the enemy wave...this would make it much more fun...and stratigic
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THANKS I enjoyed the game! The graphics and the overall concept were great. I hope you will update it and add in afew features like x2 speed option and a difficulty setting.
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Noticed 1 thing; when A level ends you're able to sell all your towers and that adds on to your final Money Bonus (x5)