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I like the quirkyness of the game, makes it fun. I mean who doesn't liek Pneguins :) On tower games I need to see the towers stats, not just a description, next wave button, & speed up button are also necessary additions. 4/5
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Boring, bland and repeative. There is no variety between enemies. Needs hotkeys and "Next Wave"-button. For now, 2/5.
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lvl 1- wave 40: all towers fully upgraded..... about 20 of the lowest, 5 of the next, 2 of nr. 3. and one of each of the next..... no point doing anything after wave 15-20 on lvl 1 because its too easy...
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Pretty uninspired; I've seen this same game as a different name/theme a hundred times before. There was nothing here that really made it stand out as compared to others of the genre. That being said, it was still fun enough to finish all 50 waves, so I'll give it a 3/5
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I'm pretty sure I've played this one before, somewhere else. As far as TD's go is pretty easy. 1) Build up a maze with basic towers. 2) Save up for missiles or heat-ray towers. 3) Upgrade as much as you can. The game play and graphics are very well done, and there is no lag. I had fun. 4/5
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I agree - too easy, needs hotkeys. Also needs tower stats - how much more powerful for an upgrade ? How does one tower compare to another ?
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Could be me... but this game ain't new at all... why is it showing on homepage then?
Was hoping for a sequal when is saw it.... bummer
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I swear I've played this game here before. Maybe it was somewhere else though.
Either way, pretty average. Also, the inability to build multiple towers at once means that I cannot get a perfect wave on certain levels simply because I don't have superhuman clicking speed. Needs more variety in upgrades, heat rays need balancing, etc. Once you're set, you can't really lose.
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I was surprised to see this made the front page. There is no information - you can't see how much damage towers do or how much an upgrade will affect them other than increased range. After the first 20-25 waves, you can pretty much put the game on auto-pilot as it doesn't get much harder. Just buy heat towers, upgrade, win. The 'achievements' are a very weak addition and give you very little incentive beyond just beating each level. No keyboard shortcuts hurts too. Either be able to hold a key to place multiples or hit a numeric key to trigger each building. In this flooded genre, 2/5.
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no keyboard control ? i have to click tower icons thousand times... pretty annoying... and - the game is boring... i give 3/5 because i like the graphics style...
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i agree with everyone else... because it's so long, there needs to be a way to speed the game play or waves, a way to place more than one tower at a time (keyboard shortcuts or a "keep-building" button), the heat ray is way too powerful, etc.
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3/5 , I like the animation and the fact the towers apearance changes with upgrades. The penguins are cool and the AI are smart.
However its so repetitive , it took me about 30/50 of the waves to build my maze out of the lvl 1 machine guns , then it took me until 40/50 waves to upgrade them all. Then i finaly built some real turrets and game was over.
Needs a next wave button , also something to mean you dont have to keep clicking back on the tower icon when your placing towers.
Just let you keep placing them , then click on the icon to stop or something ?
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Pathfinding is slightly odd. Upgrades for tower could use some explaination, as in, how much damage the upgrade gives etc. Each map is just a little longer than my patience will comfortably allow. Otherwise a workman-like effort.
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The pathing AI on this is terrible. The enemies blindly walk towards a tower then will take a longer path if their current one is even slightly impaired.
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Level too long, gets boring quickly. No information about damage, firerate, range only graphical. Just 2 upgrades. Poor controls... 2/5
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really fun game. only things i would've liked to see were a speed up button, a next wave button, and a save feature. diversifying the towers would've been a good idea too. its a bit too easy to max out everything you have on the map and be unstoppable. 4/5
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These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.
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honestly you dont give any time in between to build towers and when you pause you cant and as the otehr said same things go by and there need to be more upgrades 2/5