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deadly enemy bullets and shooting trough walls reminds me of hostage crisis, but with better graphics. Add some upgrades and make another game like this. oh, and flamethrower should aslo burn pixeldust (if a pixel has less then 4 or 5 adjacent pixels its burned) because shooting walls leaves some leftover pixels whicha re hard to kill with bullets and may get you stucked
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There is nothing special at the end. I found all notes, played on hardcore, and ran far down the road. Unless there is something for the time limit, i give up.
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Nice concept, decent monster designs, but honestly despite adding plenty of new things to the game, the levels just feel tedious to play through and I ended up quitting probably 2/3rds through because I didn't feel at all compelled to go on. Maybe the problem is the creatures take too long to kill with these ineffective weapons.
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Very nice game, great learning/diffulty curve. Maybe a bit repetitive. Nice plot (not very original though) and atmosphere. 5/5
I think it needs some hotkeys for the weapons, like 1-2-3-4 etc.
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There's a glitch, if you pause when you are going in the elevator, it freezes, the room is dark and you can't go on the elevator
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genetic experiment zombies AND Amish robots, plus a slutty sounding PA voice... the character in trouble. At least he is a better shot than all the guards.
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I LOVE THIS GAME! the one thing i would change is add a "negotiate button" where you could call out to the other humans and 1/5 of them would join you BUT some would say yes and then when they got close shoot you! so youd have to be careful!
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Almost liked this game, but its fairly flawed. Very repetitive gameplay - you tried to make the levels more interesting with lots of shapes, but it seems like a attempt to cover up the repetitiveness. Frustrating enemy choices - The spider creatures are fine, but in combo with the zombies are tedious to fight. The Machines are hard, with the tanks having too much health and the blades ones moving too fast, especially when they appear together/with the zombies. Humans have OP weapons, their numbers were fine. Rushers were just hard, as they were too similar looking to zombies, so when mixed in with a group they were undetectable. The Turrets were fine, although they seems to be a godmod in some levels. Infinite enemies - Some of the hallways spit enemies at you and never stop, forcing you to rush down and most likely die once or twice. Bad move, since there's also the short time limit to contend with. All in all, the game needs some reworking before it can be seen as a good game. 2/5
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Great game, and what catches my eye is that when your against human enemies, and a mutant comes, they'll revert their attention to the mutant and technically, be your "frenemy"
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The one thing I don't like is the time limit, which encourages you to just blaze through the area, dodging between all the zombies and robots, instead of playing more strategically. Of course, the solution to that would be to just not give a **** about your score.
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problem. I pressed pause just as I was about to enter the elevator and it shut down again. I broke it this time. can somebody call a repairman?
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By the way, I just went to Teagames.com to try it out there and the same thing happened. I am not a major complainer, I promise, but this seems to be a pervasive problem that needs to be addressed. Thank you for the effort and your creativity, I really lo0ok forward to playing this game, when I can play it without the bugs.
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Seriously, it's a nice game, I'd love to be able to play it without having to refresh the whole webpage between each level. I've tried it with both safari and firefox, no difference.
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The final note, Note 14, lies right outside the elevator on Ground floor. You're supposed to find it, as it's a story element, so there really isn't a way not to find it.
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This game really is humorous, and I really like what you did. The destructible walls may seem like a small thing, but it's really a nice touch, and the recoil physics are great. I love what you guys did here, gotta give it a 5/5
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Scientist 1: *phew* glad we took out those zombies. Scientist 2: hey i think i see that guy we captured, he looks pissed.... Scientist 1: nah hes probably got the same intentions as you and me i say we help him and get out of this place! Scientist 2:................just shoot him.
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daaaaaaaaaaaaaaamn the guy can kill thousands of robots and zombies 5 evil murderous sisters but forgot where he parked his car. will there be a sequel? because you know zombies and robots broke out. 5/5. btw he should just walk home. he ran through all those tunnels so im pretty sure he can go through a few miles of walking
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Too easy to bug. I got blocked by some kind of laser barricade so i just shot at the things creating it and made a big hole in the wall. Barricade didnt stop - i made the holes bigger. Finally went inside the hole and towards the barricade where i finally got eternally stuck. If you enable level walls to be carved in by shooting then do it properly.
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getting past the 1st lvl was like resident evil all over again..the fear of those freaken zombies! the adrenaline rush! and then ur like "hey its a game and i got gunz"
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Preeeeeeetty boring.
I don't want to solve puzzles and find notes. I want to KILL DAGNABBIT
Otherwise, I guess a weak 3/5...Was okay. A few irritating get-stuck-in-wall glitches, was fun for a bit :P lol
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I really hate time restrictions, but good game. wish that there wasnt any time restictions so you have time to find all the notes.
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Yo! Creator! Please, please tell me how the HECK am i supposed to kill an INFINITE NUMBER OF SPAWNING ZOMBIES WITH CRAWLERS ON THEIR BELLIES WITH THAT HILARIOUS AND RIDICULOUS AMOUNT OF TIME!!???
God I f**** hate Time restrains!!!!
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Man, I really hate to see a good story and coding go down the drain due to bad animation and art. And when I say bad animation, I mean non-existent. The only reason I would use crappy artwork is to make the animating easier... and these guys didn't even do THAT. I'm not lashing out in a blind rage of.. average-kong-user-ness, I'm only stating a simple point... Sorry.
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elevator has turned on 1+. Hard to find/get notes(only reason im here still) -2. gameplay + glitches -2. Notes are fun to read(Minus its hard to find/get them) 1+. Total 1/5. Sorry.
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I missed only the second to last note. And I'm fairly sure there's a secret ending if you kill all the sisters and get all the notes on hardcore. (Unless hardcore was made just for the added challenge, in which case RAAAAAAGE.)
So yeah. Damn it. There needs to be a way to go back to levels already beaten. I WANNA GO TO B51!