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Amazing. Simply, amazing. It is truly a work of art. I (aswell a a few other people) believe games like this deserve their own category.
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"Sorry if I haven't made any thing. But lately nothing has been coming to my mind. It's like when I try to make music, this sort of emptiness emerges and just fills my mind to a point where I just give up on it entirely. Well I gave it a shot.
In my mind I tried to imagine a looming terminal illness that can affect you. I imagine an old man dying in December with a 1000 stories, but no family or friends to tell it to. Kind of like how this musical dry spell feels like, but, theres always a little hope.
Any ways this is going out to you. Enjoy" BY SHADOW6NOTHING9
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It's really cool game, but it's soo sad. I love game with colors, and this game be my favorite. Thank you very much, author, and good luck, i hope you make more awesome games
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I felt sad but happy as I realized, the boy was fading but the colors of the world were coming back, the boy was returning gifts and memories for the girl as the girl was slowly remembering; the colors of the world. The flower might of been for her dead mother, the lollipop from her father dying when she was young, the teddy bear she lost in the basement as her loneliness, the necklace for her only thing of her mother, and finally the balloon... from remembering all the good things in her life, and her soul carefree
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I see the boy either as a ghost or a sad/depressed side, that wants to cheer the girl up, but cannot interact with her, but the colors/moods that play on her emotional side.
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I disagree with the top comments. What would the gifts have to do with anything? I'm pretty sure the idea is that the guy keeps just giving and giving in order to get this girl's attention, and she keeps on ignoring him. He's adding color to her life and she just takes him for granted. By the end he's given all of himself, and she doesn't ever notice until he's gone. That's way truer to real life; I can't count the number of times I've seen that situation, where a fellow is young and they meet a girl and don't know better, so they seriously just throw themselves at her and she seems like she couldn't care less. It happens with girls to guys too, but it's more common the other way around. The fact that this is specifically a "boy" makes me think that as well...plus I'm hoping littlehat is wrong, as that would be extremely shallow and trite as far as messages go.
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D': this game and " i saw her standing there " taught me tht its not wats on the outside but wats on the inside that matters and ima take tht into consideration nxt time some1 asks me out
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This game reminds me of the move "The boy in the striped pajamas" cause in this game it is showing that this boy is willing to risk his very own life to make someone else happy. In the boy in the striped pajamas Bruno breaks into the jews prison and trys to help shmule find his dad which ends up them both being cremated. the wonderful things that people will do to save others.
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I knew as soon as the boy started fading that the ending would be meaningful. Maybe the grave he takes the flower from is his own, and the flower was put there by the girl. It would be a sort of closure, and sort of a way of telling the girl she has to move on and live life to its final conclusion. It was really a beautiful story, I wish more people understood things like that.
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So I had some fun playing this because of what the story was unfolding slowly as I brought item after item and really when I had that moment of "A-ha" moment. it was kind of an odd feeling. I won't spoil this any more for those that are reading it. I did a video review if you want to see it more in depth here https://www.youtube.com/watch?v=ViJnkeCG8Lw and try to play it with an open and active mind
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This was a really sweet game. I enjoyed the mechanics as well as the story it told. My only disappointment was that since purple was the last color I grabbed, I didn't get to see what became purple.
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Another take on this is that you strive for the girl's attention at the beginning so you use all your time to get her what she wants, to make her life better. As you gather more items you help her see more beautiful things in life but your initial slow and cheerful stride, becomes fast, rushed. You as a player, may see the world in beauty but never stop to appreciate it, you have to strive to gather the attention of the girl. You go faster and faster, and you realize that you're fading away, that you're losing yourself and lose a grip on who you are quite literally. By the end you've helped the girl blossom, but at the price of your own livelihood, as you fade away from her existence. The moral from this perspective being, yes you can make a girl the happiest in the world, but you may lose yourself in the process. And if you're not around to appreciate the world and be happy too, you have to really ask yourself if it was worth it?
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(+) if you wanted to know the name of this music; it was very appealing to the ear. It is calming, and slightly sorrowful sounding. It also sounds very classy. :)
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sad story
i'll add some information about the story a little (my version)
just like what littlehat and deathknight said.
every gifts the boy give to her make the boy 'fade' from her memories. she remember how kind the boy was, giving everything she want, even to get trought some obstacle. then the girl remember to not give up like the boy and start adding color to her life more, and more. and when there's 2 gift left, you'll see some birds coming, mean she doesn't trapped in her sad memories anymore, and after there's 1 gift left, you'll see some butterfly mean she already forgetting the boy and going to start over. and at the last gift, the girl finally able to stand up by herself and forget about the past....
CMIIW
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I finished the game and was like whaaa? I think I understand completely what happened. LittleHat nailed it with his/her explanation. The game needs no words yet it evokes a sense of feeling and emotion. Fantastic job developer.
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Littlehat, I love your description of the game, As to deathkknight....Well my interpretation of the "childish" gifts is a bit different.... I see the red ballloon as the airiness and freedom of love, floating upon the wind as a baloon. I see the Lollipop as a symbol of the sweetness of love, but like candy. Short and sweet. The teddy bear symbolizes the playfulness and youth that love gives to people. And finally the ribbon, like it ties and holds a woman's hair, love is a ribbon that lifts people from hard times, that lifts people from the disparity and loneliness of the world. So in the end this game....it is less of childhood from youth to old age, but more overall as reminding a woman who has lost her love. Our protagonist a remnant of her lover who strives to bring color to a world she now percieves as simply life and death, (black and white),that color being love, and it's ability to resurrect our vitality and bring us purpose.
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Music really set the mood... beautiful but yet saddening at the same time.
I thought it was interesting that as you progressed, your character started leaving a trail behind. I thought it was just a graphical thing but nope... I was wrong.
What a guy, to help the girl to let go of the sorrow with mementos.
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this is one of the most beautifull games i ever played, you get items and the screen will start to area will begin to get colours, as you do, you start to fade away, then you disappear, 5/5