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Pretty cool 3D game. The shadows really help and there are few games that let you make custom levels on this site, so it's nice to have another. I know it's late, but it definitely deserves at least one badge. 4/5
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A very good exercise in 2D/3D thinking. Controls can sometimes be a little difficult to maneuver correctly, but overall quite fun. 4/5
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Quite a nice, puzzling game. The only problem I can see is the perspective. If cubes that were closer to the "camera" appeared bigger, it would be easier to tell where the cubes are.
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This is a really cool game. My only 2 things about it: 1:locking blocks together and moving them as one piece. 2:sometimes you get a level with multiple solutions, such as level 7, but it will only recognize 1 solution. It took me like 5 minutes to figure out why it wouldn't work.
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Would be nice to have some way to lock blocks together when you think you've got part of the pattern so you can move them all around as a unit.
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Could have been a bit clearer about the fact that you can merge diagonal blocks, otherwise great puzzle game and easy to control. 5/5
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@skybomination challenge mode flips the pieces, and you gotta use WSAD to rotate them into the correct place before putting the shape together, normal mode just has you putting the shape together with all the pieces the right way
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sorry for re-comment, but you should fix the green and black blocks in challenge mode, they are identical, not different
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The game was really good. Maybe you could have a sequel But some points of the game did make me mad that you could fix for the sequel if you however make one. 1: Please fix the dragging. It takes me an hour just to put one piece down. Honestly, I've seen worst dragging games, this is one of the better ones, but it's still really hard to drag. 2: fix the Patterns, I solved most of these patterns but, sometimes they looked exact, but counted wrong, so I had to rearrange. 3: Maybe after like 10-30-60 minutes or one map, you could either have the map now color coded/the hint a bit bigger/skip button that allows you to come back a lot later in the game. Sorry If this was a buster but I still give the game 4/5 for being a nice and fun game minus the down falls
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It's nice to see more puzzle games on this site. I like to shoot things, sure enough, but I like to just chill out and not kill anyone for a while sometimes, too XD Great game!
You can rotate all the pieces together using the 2 buttons on the lower left of the screen. However, since this is an isometric game, all rotation is limited to 90 degrees at a time.
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One of the best and most intuitive games I have ever seen. The puzzles are hard and yet they never feel like they are obtuse or contrived.
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This is an awesome game. If you took a screenshot of it you would think it's one of the most boring and dull games of all time, however, after playing through the first level, I find myself deeply immersed in a challenging puzzle game. Kudos!
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I'll echo that the controls take a minute to get oriented with, but short after that it's a breeze. It's just a matter of how you think about the space you're working with, really.
Other than that, it's a cool puzzler that'll actually get your brain going rather than sitting on your ass clicking the i-win button which a bunch of recent games seem to be about. 5/5
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I received a PM to try this as well, and I'm glad I did. Yes, the controls are a bit odd getting used to, but I really enjoy the variety of puzzles available...keep up the good work! 5/5
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Whoops never mind, not sure what happened but I didn't see the popup upon completing a level the first time round. Interesting.
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It really needs a way to move forward in levels without having to back out to the level selection screen. Apart from that; well done.
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The complaints for the controls bother me... I got them down pat in 3 seconds lol... Figured it out and BAM /lvl 30 over in 45 mins lol
My only complaint was the location sometimes being difficult to figure out but HEY I fixed that by putting them straight in the corner :D
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Hmm, I just thought: Right now, when using the mouse/arrows, it feels like having to hit a area about 2-3 pixels wide, because of course when moving the mouse away from the middle of the arrows, it first isn’t 100% clear which one the player chooses, and so the thing flickers between two or three arrows. That’s the reason I requested keyboard controls: It feels very fiddly with the mouse.
But this is very subjective, as of course it suffices to move the mouse in the general direction until it’s clear to the UI which one it is.
So my suggestion would be, to cut away the center/tail half of of the arrows and also not have it highlight an arrow until one has moved half the way to the tip of the arrow.
That means it will never choose the wrong arrow, making it subjectively not as fiddly. :)
That’s just a theory though, and may not work in practice. :)
But the system already does that. The chosen direction won't register until you are about 25 pixels away from the center, yeah, that's more than half an arrow's length. And each region is a 60 degree slice of the circle. That's big enough I think. The fiddliness is caused I think by the fact that movement happens in discrete amounts - 1 cube length at a time and not continuous as in Interlocked. I accepted this limit in exchange for speed and the small size of the resulting swf.
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Well, obviously I am not part of the target group of this game. I gave up after 20 futile minutes of solving level 2. Not mentioning the 30 minutes I needed for level 1. In counterstrike, i get headshot evry time I spawn and in jump & runs I usually loose my three lives before the first level is over. Life's a bitch and then you die.
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Its a pretty good game. I like these kind of perspective puzzles. Its a bit on the easy side but that's not a bad thing. 5/5.
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I agree with kingme157 in that the mouse is kind of hard to use. Also, it would be more efficient if the rotate shortcuts were Z and X.
I think the difficulty with the mouse control when dragging a piece will be much lessened if you take note that movement is locked to the z axis when you drag up and down, and it is locked to the xy plane when you drag left, right, forward or backward. You can only transition between these two by clicking a piece again and dragging to a new direction.
Piece rotation in challenge mode is now controllable by WASD or NUMPAD 8, 4, 5, 6
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It's nice to see some original ideas once in a while and this game really pulled it off. The difficulty curve was very good and the controls were well made. My only complaint is that it ended. I'm glad there are user made levels but please also give us a sequel.
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I played through the 30 levels this morning and thought it was a great game. Not a lot of tricks to this but it offers a good challenge. I am a big fan of the controls from interlocked but when I just tried playing the gold medal challenges I am finding it near imossible to rotate with any precission at all. I can however see a tremedous amount of ways to further develope this concept into a next generation and really hope you work on furthering this game into a series.
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I've run into a pretty ugly bug: sometimes, when starting a new level, none of the pieces will be movable. After this happens, no pieces in any levels are movable. A refresh fixes it, but it's still pretty annoying.
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Excellent puzzle! One of three things that will make you fully utilize your space orientation brain circuits. The other two are game called BlockOut from 1989 and diving in submerged mining facility.
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to the guy with +2 on the comment saying he'd give it 5/5. why? 3/5, maybe 4/5... but what compels you to rate 5/5? i'm just looking into why games like ducklife4 get 4+
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It takes a while to get used to, but once you do, it's really fun. It's not extremely difficult but it's still fairly challenging. I like it
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Fun game. When you get used to moving the pieces its not actually that difficult. Love how once i thought i had won, but when i rotated it, I was completely off, really makes you think.