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why are people saying good music? it used to have music. or is it just the kind of pc im using? what happened to the music for laptops? i lost my music but not sound. although there is no music, i can still play with the sound.
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It's a right shame he stopped working on this; it could of been pretty awesome. Oh well. Still easily a 4/5, and definitely worth playing.
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@Milocricket, it has unlimited range I suppose, and each shot does about 20 damage? (I think? Test by using the "total damage" stat and pause between each shot to see how much it has gone up by). I don't like it, as its underpowered for offence, isn't very good at being a barrier either. Really its great to plug in small holes in your defence, with an added bonus of some tiny fire-power.
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since clocking on the "battle other players" globe, i've been stuck on the loading screen for quite some time. 20 ships loaded per time, and seeing that it's now at 16k and still counting, this would take forever. i suggest making it optional for the full database of all player ships to load. either that, or make it possible to cancel load and allow me to go back to the game
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It would be nice if you could ‘organize’ your zac fighters, for example if they keep preventing enemies from getting near your base out of the range of your turrets, then you could ‘tell them’ to get back a bit. Set up formations? Travel in pairs sort of thing? Just an idea. It may help. And it would be nice if we could see the damage they do as well. Thanks. Idea 2: Another idea; Once you’ve upgraded all three upgrades on a turret another fourth updgrade appears? Expensive, and/or compensates for something, for example, ‘increases range by 12% but decreases damage by 10%’???
This could be for each type of turret. Idea 3:
Target priority? (eg, target ‘sheilds’, or ‘no sheilds’, ‘most HP’ ect.) This would help because when sheilded enemies are humping my walls my Galaxy turrets likes to shoot them killing my walls. But if there was target priority-ing then they could shoot else where.
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I love this game. Best tower defense I've played in a while. I'd give it 5/5. As my teacher would say, "Could it be better?" Sure it can, but 5/5 keep improving guys.
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When I increase speed, it's difficult to click on units and bring up their upgrade/information panel, even when I click on nothing to pause. // There's a stack-cheat, which lets me put units on top of oneanother. Message me for details, and I can provide a save game.
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@PeineDeMort titan barriers are available after an aegis barrier is level 7 you can upgrade it for 500,000 and the rest of those units are rare units just look for them.
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anyone else have sound effects but no music in this game? for me at least, the audio seems to have become broken at some point in time.
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I have a few things to point out,although this is a 10/5 from me.this is really good,its a alternate tower defense game no one ever thought of.so here are they.first,the x-zac upgrade needs to be cheaper.maybe 1.75 million(1,750k) will do,since it is frustrating that the x-zac fighters do not have any major upgrades other than their looks and their HP.secondly,the red barriers are too frustrating.they are easily minibosses and comes in swarms.the aion destroyers need a bit of a nerf too.they tend to shoot past your walls which supposedly should block the shots,but the shots go past them and hit my rares,once killing my thor.thirdly,the unit HP's are too low to handle the later stages.It was impossible to pass void realm with my base.fourth,the legend has a typo AND is too rare.its sacrifice also seems to target technology centers FIRST.lastly,you need to get Playtomic more stable as it seems down for a while already.
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Some defenses like the Sanctum Beacon are not effected by the team-boosts, like the ones from Chargors or Zycons. Is this intentional?
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Fun game, but it would be fun to see units degrade (visually only) as they get damaged. there should be more ways to control your units, like tell them to ignore certain units (like those that surround bosses) since using the "Aim here" power isn't quite as precise as I'd like.
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Bug report: When deleting a unit (at full HP) from the unit bank it tells me that it won't count against the lost units count at the end. But it actually reduced the lost units rating to "excellent" (telling me I lost one unit) while in the losses list there was no unit listed.
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Possible bug? When the Nyon Exist ability "Ghost Phasor" triggers, I don't think it counts that unit as a kill when converting it.
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Since the game isn't about building fast, but using your skills at the right time, you could perhaps change the 1-9 shortcuts for using them, instead of building units. Using skills with the mouse does kinda stop the game flow.