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when fully upgraded you should be able to place at least 60 turrets out there instead of 55 with every upgrade for maximizing amnt of units you can place out there...and you should still be able to gather rare units on a replay even after 100 times playing the same lvl to suck out all the defensive walls...+ if you agree and so developer can see.
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In lvl 13, Celaz, when i face the boss sometimes an Aegis Barrier instantly goes from 350+ hp to 0 and then blows up. How does that happen?
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Awesome game. I'm loving this. A few things that I think would be excellent improvements, though. Ability to zoom out and/or fullscreen. Low HP indicators. And possibly some more rare units. This last one could just be me, but I've only found 4 different rare units.
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My favorite TD. Fo once, one don't have to remake all one's defenses from the begining. For once, on can build up slowly, but surely, a blocus so strong, that even one's devil grandma can't get through. For once, one can call each of his dear tower by her name and cherish her from start to end, and b heart broken to replace one f them.
Oh and, an astuce for fion drone dumpsite: use neg voider!
It removes the status "contaminated"!
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Hmm for some reason Playtomic does not work for PvP. So I basically am not able to submit my own base and so I can never get the achievement that requires a certain rating in PvP.... sad. Also sad a bestiary concept was never implemented in this, among other things the developer talked about in like july 2012 lol.
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I find it VERY difficult to get "Ridiculous" ratings because the amount of firepower needed to kill the boss quickly enough ends up not letting enough enemies on the screen to get gold.
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i wish that the higher the level they are the more skills and abilities they get
or every time they use basic attack they have chance like 5% or 10% chance to use special abilities that is stronger than the basic
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I have a few ideas, how about the ability to upgrade towers into whole different branchs of towers much like the upgrade button but with more choices. Also I'd like to see a more complicated tutorial.
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JackMcFist, I always use text saves and text loads and yes, your workaround does work. I also had a save lost, and text loaded, and I was able to continue getting achievements after saving as normal.
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Any chance for a skill point reset? I got the cash drones maxed, but they're useless at end game and I can't seem to get the last few achieves...
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great game but... PLEASE!!!!! 1 have a way to always show a a unit's health is low and 2 have a way to view the entire screen!! thank you
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Havoc Blaze: Shoots Deadly Flames At Nearby Enemies
Upgrade to Dragon Flame: Shoots a Flame That Causes Fire
Fire: Enemies Will Set On Fire & Slow Down
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@sobono1: buy the "Zapata locator" (or something like that) upgrade for the tech center. Then play the first few levels over and over and over. You'll get lots of rare units that way
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WHY is there no music! the music in this game is awesome and all, but what happened to it? my favorite part of the music was the boss music and the finish level music. this no music thing as been going on for like what, 6 months? 7 months? 1 year? who knows. i just want the music back.
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A tip for those that want the "safety" of auto pause but still want to be able to just leave it running while you do something else, here is what you do: Click the screen like you are going to use a skill then Alt tab to a non fullscreen window. Then with the other window still selected, run your mouse across the screen and the game should unpause!
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I love this game and I just have some suggestions. Well, just one - if you could implement some sort of signal as to when a skill is finished cooling? And I agree with SynapseMisfire, the fion drones and vira healers would be great without collision detection, as well I seem to have an issue making tings symmetrical. On the left side things seem to have a bigger collision detection hitbox thingy so I have to manipulate things to stretch out farther giving me less protection with my aegis/titan shields.
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I think it would be cool if you had two different formation modes. One for normal mission time, and one for when the boss comes. That way you don't have to reposition everything all the time.
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There really needs to be a button to make all your units (Old units) to face forward, so then I can put my units around the base perfectly.
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Aeries is a ultra rare find, one of the best in the game. Infinite Fortress is a diferent type of wall, also a rare. (Rares drop from enemies if your lucky).