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@Bluckos:
Yes you can. Click on the wall so you can see the upgrades and on the top right of that window it says rotate. There are only two directions you can rotate a wall.
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After playing a while, I've encountered slight disturbance from the absence of a skills bar at the top/side of the screen. If you would enable such a thing, then this game would become significantly more enjoyable over the majority of the levels, if not all of them. Checking whether or not your skills have rest fully wastes some time/reduces game fluency whenever you still have to wait.
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Apparently people do not like the idea of being able to trade units for other units. Suggestion though, only be able to trade the rare items. I can just see people mass stockpiling the gold generators in their massively OP base.
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It gets hard to tell which unit pops when I lose one. So it's hard to know what I am needing to replace. it'd be nice if there was a bit more info or an autopause when a unit dies, because often I have no idea it's coming.
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I really need a disable turret button because when i buy new turrets they have lvl I and when i play,lvl VII turrets kill faster than lvl I turrents ant they cant get experience soo fast and i must play very much to increase the lvl...please make a disable turret button so i can turn off lvl VII turrets.
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Just a minor suggestion: would you implement permanent HP bars underneath each ship for easier convenience during identification of statuses? It would be greatly appreciated and I doubt that it would be terribly difficult. Constantly, I have to graze over my carriers to see whether they're still in competent conditions or no to my annoyance.
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I liked this game alot, it has replay value and it's very enjoyable. I can tell you guys worked hard on this, good job and keep up the good work.
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I would like to see a larger change and a description of the big expensive end upgrades on the couple of turrets that can. (the upgrade from VII). Im 110% happy with this amazing game, how do you do it? Just wow. On eo fht ebest games on this site! Keep it up!
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healing wave doesn't get influenced correctly by 25% shorter cooldown
it should be 23 seconds for recharge but instead its 27 seconds
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Well done! You've made a completely addicting and fun game. I am by no means exaggerating when I say I will be playing this for a while out of pure enjoyment. I look forward to the hard badge. Cheers!
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I like hearing the bass being dropped while I'm playing this, good touch. Is there a way of flipping barriers and such so they are most effectively defending some towers not just half a tower with weak points
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Absolute state of art, 5/5! But, doing a high level criticism of a high level game... the songs are absolutely amazing, but i think each boss should have a unique awesome dubstep song.
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Phadunkadunk, Range isn't how far the turrets shoots, it's its line of sight, if a turret has high range, it will see an enemy from farther away and begin to shoot at it.
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I think this might be a bug but when I upgrade the Scorpions range it's bullets don't travel any further. As is it only can shoot at about half of it's current range.
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when you EMP the enemy (drop) why dont their shields go down? it doesnt make a whole lot of sense to me but it is still a 5/5 for me. Thanks for a time waster (i mean this in a good way)
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I absolutely like the game, it's verry cool and it can be played for a long time because of the numerous possibilities.
It would be great, if the game could switch to full screen (like backyard monsters). I would also prefer somme shortcuts for the turrets and upgrades and a option to disable the dialog box for numerous actions (upgrade, sell, etc.).
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@fateshifter the unit bank is on the side i had a hard time finding it too so i looked around and i just noticed its on the side of the left screen and it says unit bank just click on that :)
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tbh i wanted to quit the game as soon as i saw that after putting all the money in upgrading one "ship" and loosing it i would lose all the upgrades... but then i realized that by repeating the old lvls gives you so much money and that its worth playing them over and over (+ those little ones that catch the gold for you i thought they were useless but i was wrong they helped me a lot together with upgrade for money per seconds).... just my opinion! the game is great with A LOT of upgrades 5/5
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Does anyone know if ultra rares in the bank count towards your total ultra rare units and will stop new ones from dropping?