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Comments for Enigmata: Stellar War

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General_Me

May. 29, 2012

Under rating threshold (show) I don't recongnize your face...are you you new here?.....Yes...well then I welcome you without checking any of your identification

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(528)

sterlicht

May. 29, 2012

Under rating threshold (show) what is the point of the towers that level up?

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(1)

Developer response from kidgamez

The ranked up towers are stronger

TheRavenDF

May. 29, 2012

Under rating threshold (show) I played Enigmata 1 and 2 to the death and I consider the 2nd a real flash game masterpiece. I hope you make Enigmata 3 one day, TDs got a bit stale for me...

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(8)

Developer response from kidgamez

Still planning to make Enigmata 3 : )

applepencil21

May. 29, 2012

Under rating threshold (show) I love this awesome game. Great graphics great game. 5/5

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(3)

Fin765

May. 29, 2012

Under rating threshold (show) Definitively deserves the epic war tag :D

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(4)

Deloter

May. 29, 2012

Under rating threshold (show) Wow this game is great. Its a whole new experience of TD and not just a remake of "Kingdom Rush". Keep up the great work!

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(3)

Ghost321

May. 29, 2012

Under rating threshold (show) Reply to me and I'll giggle like a 4 year old girl.

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(1)

Cunniggan

May. 29, 2012

Under rating threshold (show)

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(-17)

Starmind

May. 29, 2012

Under rating threshold (show) FINALLY! :D i was missing you!! :)

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(0)

GrottoK

May. 29, 2012

Under rating threshold (show) Epic original and creative game.

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(0)

12poop2

May. 29, 2012

Under rating threshold (show) so sick

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(0)

skwiggle

May. 29, 2012

Under rating threshold (show) Why is this not tagged for good music?

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(1)

gothicgir66

May. 29, 2012

Under rating threshold (show) The music is boss

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(4)

Fin765

May. 29, 2012

Under rating threshold (show) Brilliant game, multiplayer would be interesting.

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(8)

rev_felix

May. 29, 2012

Under rating threshold (show) The Enigmata series is one of my favorites.

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(2)

Xephan

May. 29, 2012

Under rating threshold (show) Interesting take on the TD genre and pretty nice one too. Although I can't say I enjoy it as much simply because the reason I like TDs is the fact that I can take my time to enjoy a well layout defense make mince meat out of incoming enemies. But I see how this would appeal to people who like RTS.

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(24)

Developer response from kidgamez

There is a formation editor that opens up after level 2, you can use it to alter your formation without worrying about enemies

MechanicalKnight

May. 29, 2012

Under rating threshold (show) Its almost like someones using alts to kill the score.

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(4)

kidgamez

May. 29, 2012

Under rating threshold (show) Hey guys thanks for the comments, if you like the game don't forget to rate it a 5, the rating is kinda low right now. Thanks!

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(-1)

lifecoder

May. 29, 2012

Under rating threshold (show) Cool game. One small - or big - bug, if you go in the unit data window after the boss was defeated but before level end - it would not end ever. Encountered on the level with two bosses.

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(0)

Developer response from kidgamez

Thanks for pointing this out. I fixed this.

ElectricPancake

May. 29, 2012

Under rating threshold (show) This series is one of the only games that I get incredibly addicted too... Thanks for making me anti social for the rest of the day

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(0)

fear_the_fro

May. 29, 2012

Under rating threshold (show) Do I love this game? Sure.

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(3)

MechanicalKnight

May. 29, 2012

Under rating threshold (show) Weird, this should be rated a lot higher, probably the second best tower defense I ever played, right next to kingdom rush.

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(2)

LORDAL1988

May. 29, 2012

Under rating threshold (show) kool

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(1)

13lackscaro2

May. 29, 2012

Under rating threshold (show) this is awesome

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(3)

Sephiroth701

May. 29, 2012

Under rating threshold (show) Genu..? He's the bad guy from enigmata 1 and 2..? So it's the past i guess, before all of this happen. Gotta love it.

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(1)

Godeke

May. 29, 2012

Under rating threshold (show) Having played with both auto scrolling and manual mode, I find that the auto scrolling remaining enabled when the skill bar (or an upgrade menu) is up causes me to miss my target frequently. I think when an upgrade or skill bar is up, scrolling should be disabled until that menu is closed. (I especially notice the scrolling when reaching for the confirmation dialog on upgrades). I have taken to manually pressing space when I pull a menu and pressing again when I'm done. I also think that a lot of people think it is a glitch that clicking pulls up the upgrade or skill bar when one is already open, not understanding that simply moving the mouse away from the menu will close it. Perhaps the first click should simply close the upgrade/skill bar to make it more consistent with expectations?

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(-1)

Developer response from kidgamez

Thanks Godeke, I stopping auto-scrolling during the skill bar and upgrade menu and I fixed the skill bar problem you mentioned!

KingAce89

May. 29, 2012

Under rating threshold (show) yes,like a but a bank slot with in game money and the price goes up each time you buy one.i think we should have like 200 bank slots so we can change our entire units.i dont need gold gen when fight other players or.i want to be able to have spare armies if things go bad so i or have lots of back up unit lvl7

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(4)

Developer response from kidgamez

I may increase the unit bank if more people request it, however I think the highest I will go is another 11 more slots

Trenzas

May. 29, 2012

Under rating threshold (show) 1)Not sure if this is what gotoxy ment with max range possible, but Zakana towers seem unable to pass from a certain range. When you boost them, the circle keeps growing, but shoots disappear before reaching it's border. If this is intended it will be nice to know how much is that top range.2)Not sure of this one either, I have some rank 7 towers, and I haven't seen anything about that rank up button, ¿do they have to get enough exp for another level? Also the exp bar is always empty on my rank 7 towers (even if they gain exp) don't know if it's intended.

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(1)

Developer response from kidgamez

The Zakana's and Scorpions do have a maximum range. Also the level 7 upgrade button is only for certain units.

gotoxy

May. 28, 2012

Under rating threshold (show) Wish we could see the max range possible for each tower or no max range would be even better. I dont understand why, but i dont get any drop of special tower in my new game(redoing stage 9 for good res) got 4x Gold Gen (Same as my first game) and 2x Telsa and some wall.

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(0)

Developer response from kidgamez

The circle surrounding units should be their max range, not sure what you mean?

dna0008

May. 28, 2012

Under rating threshold (show) as per Godeke's comment, could you please find a way to improve the skills bar. Currently when I want to spam skills, I use 7, then switch to 7 different skills, then use 7, then switch skills ... and I repeat this over and over again.

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(0)

Developer response from kidgamez

I may limit the skill switching. Still thinking about this.

KingAce89

May. 28, 2012

Under rating threshold (show) it be cool if you could buy more unit banks slots with gold

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(0)

Developer response from kidgamez

Did you mean more than the extra 11 slots you can buy with Kreds?

Trenzas

May. 28, 2012

Under rating threshold (show) I don't know if there is a way and I haven't find it out how, but there shoud be a way to rotate towers, especialy the "defensive wall"

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(2)

Developer response from kidgamez

There are 2 types of walls you can collect, horizontal and vertical

Godeke

May. 25, 2012

Under rating threshold (show) @ZeroMoge: there are three difficulty settings to choose from and if you get past the first few levels you will find you need all those units and upgrades just to avoid losing units every battle. Losing upgraded units hurts, so it isn't as simple as the initial rounds make it seem.

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(2)

Kirshbia

May. 25, 2012

Under rating threshold (show) I love this game. it rocks.

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(34)

Developer response from kidgamez

thanks!

ZeroMoge

May. 25, 2012

Under rating threshold (show) Interesting concept. The ability to pile up towers in the beginning, along with the upgrade system can be really OP, though, so maybe give enemies 20% more health to start?

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(0)

packetninja

May. 25, 2012

Under rating threshold (show) Really love the music... reminds me a bit of Moonpod, which is a good thing. I wish there were numeric hotkeys for skills.

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(1)

AleXinoS

May. 24, 2012

Under rating threshold (show) Oh cool! A new song in the fion dump! :DDDDDD

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(0)

AleXinoS

May. 24, 2012

Under rating threshold (show) Aw, I just noticed that you changed the last level regen's regeneration time from 0.1 to 0.2. :c That explains why this wall dies faster now.

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(0)

Developer response from kidgamez

I don't think I changed that..

AleXinoS

May. 24, 2012

Under rating threshold (show) I highly agree with Godeke about adding that key. xD 'E' would be good but idk about shift. Maybe ctrl would be better o.o

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(0)

Godeke

May. 24, 2012

Under rating threshold (show) Since I use the WASD keys, "E" would work for that side (it is a common "use" key and remains near the numbers as well). For users of the arrows I'm less sure: perhaps the shift keys?

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(1)

Godeke

May. 24, 2012

Under rating threshold (show) The last few battles sometimes get so thick with targets that pulling up the skill bar by clicking on the background is difficult. Perhaps a key to summon the skill bar would be useful?

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(2)

Developer response from kidgamez

Sounds like a good idea, any suggestions on which key?

Vidiot966

May. 24, 2012

Under rating threshold (show) Now I know what some of the game reminds me of...Robotech. :)

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(0)

AleXinoS

May. 24, 2012

Under rating threshold (show) My pleasure. Hopefully my comments were useful. xD Anyhow, you fully deserve that 50kreds :) I think I'm addicted @.@

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(0)

Developer response from kidgamez

Thanks!

AleXinoS

May. 24, 2012

Under rating threshold (show) About my last comment, I was talking about in the world map, and not during a battle.

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(0)

Developer response from kidgamez

Oh I see what you meant, I'll think about that. Thanks for the feedback.

AleXinoS

May. 23, 2012

Under rating threshold (show) Wow I just noticed something. Once you load a game, you cannot go back to main menu to start a new one without refreshing nor can you load a previous save without entering a battle. Maybe you should add a "return to title screen" and/or add the blue "load game" button when you click one "save/load" in the world map. :)

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(1)

CometShade

May. 23, 2012

Under rating threshold (show) Upgrading the RS Amplifier level of a galaxy turret after it upgrades from a nova turret reduces its damage output by nearly half.

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(0)

Developer response from kidgamez

Fixed.

Vidiot966

May. 23, 2012

Under rating threshold (show) 51 units are the limit? I was hoping for as many as I can get. I also noticed that the Scorpion unit doesn't pack hardly any punch when fully upgraded.

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(0)

AleXinoS

May. 23, 2012

Under rating threshold (show) I have a suggestion. How about you added a way to move several towers at once by pressing a certain key (or a button like the "lock" button) to toggle some kind of click-and-drag selection. I don't know if you understand what I mean. That or maybe makes it so that all the towers move when you move the central base after toggling that certain key/button. It would be useful in my opinion.

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(1)

Developer response from kidgamez

Move all towers? I'll see what I can do.

the1lionsden

May. 22, 2012

Under rating threshold (show) Enjoying it. Like the feel. Movement of towers is smooth. I will continue to play this game and will now keep up with this developer.

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(2)

Developer response from kidgamez

Thanks, I'm glad you like the game!

Godeke

May. 22, 2012

Under rating threshold (show) I'm not sure that the short skill bar is doing what is intended. If it wasn't an attempt to limit how many skills could be used, it would make sense to just make the skill bar grow with each new skill purchased, because I'm cycling almost all of them anyway. If it *was* an attempt to limit the number of active skills, then I would suggest locking those at the start of the battle.

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(26)

Developer response from kidgamez

The purpose was to allow you to choose 7 quick access skills. I'll think about this.

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