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I find this game to be confusing but, its a 4/5. It is confusing because in the beginning you don't have a lot of health so you die easy. there aren't a lot of life pots hanging around either so you die very quick and mybe the black coins should drop like 20% more often. Over all a great game.
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Does anybody know what the best armor set in the game is ? i got both the gold and blue sets which seem pretty good but is there anything better?
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If you really want potions, just kill the Spirits. As far as I'm aware, they have a 100% drop-rate for potions. I've never had one not drop one, anyway.
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It would be nice if you can keep the spellcombination you have at the moment instead of getting chaos everytime you see the ghost again
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The game is fantastic but still too easy later on.. it's boring to kill every monster with 1 hit and bosses in 2 seconds.. if the bonus stats you can choose wouldn't increase so much it would help alot to keep the game harder in the higher lvls
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ok i give up on this game.. after the latest update 3 times i reach the 1st boss he kills me the 1st two and on the third he manages to kill me after I have slain him... so we both lay dead as I decide I had enough ... I appreciate you are rebalancing as you go along, but this is a bit too much fiddling for a casual game...I will reduce my 5stars to a 3 for the dissapointment even though I still believe its a great little game,,,
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New Stats:
New Health stat to increase armor.
Armor now reduces damage.
Crit stat increases armor.
Attack stat increases life.
WTF u kidding?
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Suggestion: Make enemies drop rare spell scrolls that teaches you a secondary spell like healing, summoning archers or zombies... Those spells use 25% of your mana and they have a cooldown.
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Wow. Logged in after the armor and damage changes. On lvl 35. Enemies went from doing 11 damage to 200. Died in 1 hit.
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Some tips for a hard badge: do not stand at one place, run around the room evading melee damage (just click on the ground not on the enemy) and focus ranged mobs first; when you search for potions ignore the fiends, see if there are any spirits not far away and kill them; my stats at level 10 were +105 dmg +45 hp. Bosses: Caster - dodge his wave spell, strike him several times when he starts glowing run away; Fire blob - sends three waves of spells which can be dodged or just ignored, then gets on fire and jumps around 4 times, just stay away from him; Two head dragon - I just damaged the body and eventually got both heads down following with the body itself; Skeleton king - he sends first wave spell and pushes you away, run close and start poking him, after second push he will cast a chain of wave spells which you need to dodge following with summoning of lesser skellies, on this moment I just stood in front of him using my spell nonstop until he pushes me away.
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Would it be possible to add an experience bar and level? (Put the total experience acquired, in the highscores if possible) To make the game even more addicitif when we replay. If yes, don't forget to give just a little xp for the soul collector's mobs. And would be nice too we keep the levels earned even after death, like that, we would always have a sensation of progress.
PS:Idea for xp; soul collector's mobs: 1, normal mob: 10, elite mob: 50, boss: 150. And an increase in proportion or then no increase. By hoping to have helped you. :)
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Ok, so I beat the first boss, grabbed the loot and and headed to the door...at which point the game crashed Flash. ok, sent the report, reloaded the game. "Option to start at level 2" Ok, start level 2, ALL MY EQUIPMENT WAS GONE and I was in a room with two minibosses and 5 other enemies. What the HELL?!
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For those of you wondering about the stats:
Attack: increases attack damage
Critical: increases chance to deal a critical strike (bonus damage)
Stun: increases chance to deal a "stun attack" (aoe damage)
Potion find: increases chance to find potions
Life steal: heals you when you attack
Deathstrike: increases chance to deal a "death strike" (???)
Chop: increases chance to deal a "chop" attack (axes only, deals bonus damage)
Cleave: increases chance to deal a "cleave" attack (hits everyone around you)
xproc: increases chance to cast your equipped spell on attack
xcrit: increases damage multiplier of critical strikes
xdefend: increases chance to ignore damage (???)
Runspeed: increases your movement speed
Hope this helps, if anyone knows what a death strike is do tell, and if I'm wrong about a stat please correct me.
Finally, you "level up" whenever you run into a death-end room and clear it.
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I really don't get your latest update. Health increases armor? Crit increases armor? Attack increases life? WTF? How about Armor reduces damage, life increases life, attack increases damage and crit increases crit??
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Awesome game, great job listening to suggestions and making it better! My only thought: it would be really great for the minimap to show connections between rooms I have already visited, so we don't have to backtrack so much when clearing a level and looking for the exit.
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If you buy a piece of equipment in the shop and accidentally return that piece (by getting your old equipment), YOU HAVE TO PAY AGAIN. Can you
fix this?
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Warning: I dunno if this is a bug or not, but picking up ANY item in shop will cost you sprites. This INCLUDES your old item.
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I would think more health potions around. I seem to always find decent gear and weapons. But when i do find them I get them for about 2 rooms then die. I can find plenty of magic potions no health.
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I have to say, I was expecting a hell level, yeah, but a "fire and brimstone" hell, not a "Lovecraftian nightmare" hell. I liked that level best.
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I really liked this game, I died and rage quite, but still really enjoyed it. There where a few little bits I was confused about like how come the new Spells where automatically combining and I didnt have a choice once Id moved over a new one (or any cluse what Id end up with) but I think with a little bit of polish this will be an amazing game. Good job! =D
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Was crit nerfed hard? I used to stack crit and it was fairly reliable for gibbing mobs. Now I got something like 55+65 crit but I barely get any crits??
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The game is great, but having to start over after dying makes it a major frustration. Feels llike work, not entertainment.
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Two minutes in, I could tell this would be a very fun and very enjoyable game. It's now been three hours, my best run was up to level thirteen and I enjoyed every single second of it. I didn't even care that it was getting repetitive, it was just a really really great game to waste time on. (And boy did I do just that.) All in all, 4/5 from me simply because it was repetitive but other than that, Top marks. Controls were perfect (What little there were of them) The powers were pretty awesome and the bosses gave me so much happiness when I killed them each and every time. Enough of the rambling, let this comment be sent.