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I pretty much agree with the consensus...mostly, missiles should always be faster than sub. Magnet is too low, esp when sonar at a high level. At max speed all I do is ran walls trying to get back to gold that my missile shot off screen (or near it at least). Waypoint would be nice as would the ability to gain fuel while underwater (like a setting that will automatically deduct 10K for a half tank or something like that). A minimap might be nice to show you where nearby bosses are. The ability to shoot more than 2 missiles at a time would equally be a great addition. I really hope this game gets some updates. It is a lot of fun (gave it *****).
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I find this game very fun, but there are too few upgrades. An extra five fuel, missile, and missile launcher upgrades would be nice, along with 2 or 3 more hull upgrades. This is because the late-game areas are swarming with tough enemies, so beating bosses can be extremely challenging.
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glitch: when you try to drive your sub over the wall, you hop over the wall and drive in a black area instead of water
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drive your sub to the very right without diving, once over there keep driving towards the wall. You'll find yourself driving on the other side of the wall without the worry of fishes
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No need to killing fish.Just go deeper to get the bonus for upgrade.
Upgrade rotor-fuel-rotor-fuel until they are maxed.upgrade hull when you die too often.+ this so others can see
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Hmm...Since I'm a snorkeler, I like this game.5/5. :D Amazing.I'd like it very much if this was like an online multiplayer game or you know..never-ending type.
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for some reason i think in level 5 or something it glitched and my money multiplied and the screen is white ind i have a useless clone and now it says every time want to play it says i already did so i can't do any more progress=c
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Neat little game! A few things, though. It needs more upgrades. Even maxed out, you'll never make it to the bottom before you
re destroyed by crashing into fish, or run out of fuel. A shortcut system or checkpoints. Having to make your way down from the surface every time gets old real fast. A larger field of vision. Your sub moves so fast and wild, there's no real way to avoid fish that spawn out of nowhere and ram you. (You take damage, but the fish doesn't. Explain that one to me. -_-) Aside from these things, it's a fantastic little game! 4/5
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*Pilot* Captain, We have a problem! *Captain* What is it Pilot? *Pilot* Even though we have titanium walls and super fiber glass dome, we get damaged by touching jellyfish! *Captain* wow.... we must be really sucky. *Pilot* So it would seem
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assistant: Captain, the submarine took too much damage. we must emerge at once!
captain: Can't you see that I'm busy fighting the Cthulhu? And, to emerge vertically, we'd have to pass through solid rock!
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I'm still trying to figure out the science behind the submarine's ability to halt all oceanic life, be completely invulnerable to damage, and travel through solid rock whenever it runs out of fuel.
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If you want to get to a specific depth without taking damage, just jump your ship out of the game area. At the beginning head up and to the left - you'll end up in the blackness inside the walls. Here you can zip down to your desired depth, then scoot right back into the game area at will.
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cthulhu was too easy, specially if you sneak up from the top...however, the other boss is freaking hard since i'm always surrounded by enemies that won't leave a alone. Makes it super hard for the torpedoes to track that particular boss. Just a suggestion, you should have added shields as a power up either at the weapons upgrade shop or throughout the game.