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These tutorials are so helpful. I started with what I'd made with these tutorials, then I knew how to add some other stuff by myself (such as my own powerups + powerups "engine", difficulty settings, etc)
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EndlessSporadic, don't call yourself a dev then - I've just read the first 5 Tutorials and there was no more need to read the rest to actually make it myself.
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just make a var called "backgroundmusictimer or something
then say in onload function, backgground music is, if u are using 30fps, 900 (30 sec)
and on onenterframe backgroundtimer -= 1;
use same thing for the 2 sec pause.
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does any1 know how to make the back ground music start at a given time? for example
background music starts after 30 seconds, then pauses for 2 seconds, then resumes. any1?please leave a shout at my profile!
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This tutorial seriously leaves the dev guessing. I am sitting here going "How the hell am I going to make this end screen and start screen?" You can't just leave a new dev to figure out everything by ourselves. Its hard to use the sheets because of all the information thats there.
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zorallaci Levelbug14 Jul. 27, 2009
good game, reminds me the mobilephone game on the old Nokia's ------------------------------------
is this even a game?
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**Error** Symbol=BossMissile, layer=Layer 1, frame=1:Line 1: The class or interface 'BossMissile' could not be loaded.
help plz
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Any1 can tell me how to make keys W S A D usable for the same as arrow keys? What is the command for theese? KeyW dont manage for example.....
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i right click on the flash movie and i see "Movie not loaded..." and "About Adobe Flash player 10" thats all a.k.a. the movie wont load
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I´ve also got a Problem with the playMenu. I can press the playButton but nothing happens. When i published my game, everything worked fine. Help plz!
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uhmm... can anyone tell me how to make a functioning loading bar that actually progresses as the game loads? please leave me a shout! thx!
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For the Kongregate APIs to submit "Pushed Boxes" would it be _root.kongregateStats.setMode("Pushed Boxes")
_root.kongregateStats.submit(_global.PushedBoxes)
or _root.kongregateStats.submit("Pushed Boxes", _global.PushedBoxes)
?
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@drycrustyblood
Im totally new to this first time doing flash but i think if you are wanting to change the look of you ship during game, just do it like the shield and have another layer hidden until conditions are met? sounds like it should work
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Can anyone please explain how to change the graphic of an actor while the game is running? I want to make an outfitter that changes the look of my ship, without using a different actor (for coding reasons). Any insight?
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addition to the gameover screen problem ... the screen displays the amounts if the game is won but if lost then it wont display it ??
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Ok another Problem .. when the game over screen pops up all the numbers on the screen are 0000's .. i cant get it to update .. plz can someone help me :D
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I think you can add levels by adding more frames, then you can change anything you want or just copy from frame one... Having a frame check or simple true/false level variable maybe to change code? You would need to put in stop(); on each frame, though. I think that might work... The way I use to keep from going off screen is to check and make sure they are on stage before moving. like: if (_x>0 && Key.isDown(Key.LEFT)) {_x-=speed;} for example. I don't know of any other ways to do it. If you don't understand the code still, then try finding other basic AS code tutorials.
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if anyone is looking for an easy way to generate your own retro / 8bit sounding effects I highly recommend SFXR (just google for it) by Dr. Petter. I know there is a windows version and I believe linux (and maybe mac too). project page here: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html
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i still dont understand about the aliens stuff, well idk i think shootirials 1 from 7 are very good, but this one not... rawr!
cmon explain more! im stuck and i downloaded the source!
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saint to do the little alien things is actually pretty easy. So on the explode functions you just have a random number thing, and then if the number equals a certain number you get the x and y data and attach the alien movie clip. For the alien movie clip you have it so the dirrection is down and when it is at the bottom change it to be moving across instead of down.
I have a question as well from the shoot the game thing, how do you add the border things?