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There are three extra places with notes to visit after getting double jump and anti grav:
1. Isolation: in the top right of your cell is a note. you need double jump to read it.
2. Hover: get anti grav and cross the large gap on the left.
3. Ascent: get anti grav and go to far left. go up the tunnel.
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The game is definitely not bad, but to be honest I'm pretty bored by the huge amounts of games who use this kind of atmospherical music; it is definitely thrilling, creepy and brings a lonely feeling, but it was used in so many contexts that feels old and a bit cheap to use as an emotional engine, known its effectiveness. 4/5 anyway, it needs some more element more than navigating around.
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Great game, except having to repeat to see all endings so it loses a star just for that as its a little tedious but gg
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I kind of wish after you finished you could read all of the notes and letters and see the other endings (or at least keep a save file that ended at the room Atrium so you yourself can find the other endings).
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alternate endings are cool and all, but there's no way to even guess which choice you're making, so what's the point? I mean, I got to the city and said 'wait, I want to get my family' but then I couldn't get back into the complex....
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very interesting story, and good idea's with the power ups. for such a short game, this is a really good work. so overall, simple, but great job!
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This was a very interesting game. Although i find it a bit odd how there was no happy ending. In every game i've played that has had multiple endings one of them has been a happy one but i guess that's what makes this one so interesting. 4/5 good game but it was a bit morbid with each ending of the game ending in the dr. person commiting suicide, destruction of the city, and the one where you get trapped in a hole.
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A decent game, but it doesn't feel like it does anything new. The story is too impersonal to relate to, and I kind of guessed how the ending with the doctor and the family would turn out. The war ending was unexpected only because there were only implications of the serum as a super weapon, not what actually occurred.
Having to replay the early portion to get the power ups after each ending was boring, although fortunately not hard or too long.
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I was really expecting something to happen. But I just read notes and jumped and jumped higher. The story is good, but that's all. I'm sure other people will like, though.
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I'm a bit bothered by some parts of the control scheme... specifically that you automatically double jump if you just hold up rather than hitting it twice, and that it's q to read notes. It'd be much handier to just use down to read notes.
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The different endings are determined by which path you take after you reach the room "Admin".
1. Go up, turn left, and follow the path./
2. Go up, turn right, and follow the path./
3. Go right and follow the path, heading down when you reach "Maintenance".
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cant find the third ending...the concept is ok though. i also think there should be a continue from where you last won.
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Is there only one ending? I learned stuff about the "light people" and all but i never saw who or what that was all about... all i learned was that he murdered his family and then locked himself in a pit. Very Odd but the game is really good... 5/5
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Im not exactly sure Ive gotten all the endings... Can someone put up a spoiler comment of what is/how to get each ending? + So people can See!