Under rating threshold (hideshow)
Screw it. I do not understand how electronics works. This is Soviet Russia, anyways, the circuits will build themselves if I simply leave them on a table.
Under rating threshold (hideshow)
I've finally figured out more intuitive controls. The current controls have never suited me and so this is my idea: the silicons and metal would all have sepertae keys (1,2 and 3) then the vias and select tool (4 and 5). The shift functions should be delete (for keys 1-4). This means when making a mistake, you can correct it with the shift key immediately, and it makes deleting silicon more controlled.
Under rating threshold (hideshow)
A one useful thing to have would be the ability to slow down the current. That way it would be easier to analyze the individual gates.
Under rating threshold (hideshow)
ONE day, when i got no job and no girlfriend and i cant move anything but my right hand, i will return to this game and beat it! im the meantime i got IMPORTANT things to do. yay.
Under rating threshold (hideshow)
While really high percentages are what you want, if you somehow get a really low percentage, that means you'd be doing it right if you outputted the opposite signal.
Under rating threshold (hideshow)
Wow, just remembered this game -- I loved playing it back when it was new.
If anyone still plays, I'd be happy to answer questions and give hints.
Under rating threshold (hideshow)
I wish you could pause the verification at certain points, it would help out troubleshooting and diagnostics tremendously. It's hard to figure out what isn't working right when you can't test it.
Under rating threshold (hideshow)
It bothers me, that a simple delay circuit, that lasts 2 cycles (2 lines) is 9 transistors long. I cant double the frequency like that :(
Anyway, its a game that I have been looking for a long time. 5 points :)
Under rating threshold (hideshow)
for lvl 6:
1 NPN and 1 PNP is enough to pass it.
With an Extra-PNP you can even achieve 100% macth (also the graph tells you that you still have a little delay when turning it of).
Way harder for me is currently the level 5 as my Delay-circut (many npn's in a row) only delay when turning power on, not off.....
my pos-edges are at the right time, but the negedges come way too early....
Under rating threshold (hideshow)
In a way, that this game (and the others by krispykrem, such as Codex of Alchem. Engineering) are hard to figure out is part of the fun. Anyway, great game!
Under rating threshold (hideshow)
This game is so full of win on the concept it blows my mind. The feeling of success on laying out a workable circuit board is awesome, right up there with building a robot that exceeds your expectations on Incredibots or Fantastic Contraptions 1 & 2... That being said, it doesnt get 5 stars from me for several reasons, some of which are very frustrating:
1. Snap to grid - This whole game is based on a grid, why make me draw straight lines with a mouse that can wander? Which leads to...
1a. Click and hold to draw straight lines - It would take the hassle out of laying a long section of metal or silicon, especially when combined with the above.
Under rating threshold (hideshow)
I'm still playing through and I really enjoy the challenge. (physicist) but the one piece I couldn't figure out was the timing type of circuit. I had to see another solution for that. making transistor gates was an interesting challenge so far in terms of logic, but it would have been nice for the tutorial to at least hint how to make a time-delay.
Under rating threshold (hideshow)
You don't want to know how much of the last three days I spent on the three classified designs. But I sure (re)learned alot about the thinking in low level digital electronics design. Sure, it is not the real thing (which is analogue, not digital) but it does come close. Also some of my earlier designs really feel awkward and clumpsy compared to the onces used as parts of the last three. And there is nothing wrong with a huge selection grid covering most of your design space, ripple carry counters and other multilevel logics are for people more concerned about silicon space than raw speed.
Under rating threshold (hideshow)
I have now finished the 16 nonclassified units. Interesting to see that the three classified once are mostly thing I have allready created. So if you just started doing this: remember to save your completed designs in a text file someplace safe, you _will_ need them. (Yes, mine are saved.)
Under rating threshold (hideshow)
I shouldn't have to watch a tutorial to figure out the controls. That's my only complaint. Getting people interested in electronic fundamentals is great :D
Under rating threshold (hideshow)
What this game DESPERATELY needs (besides a mute button) is a "test" mode in which you can selectively turn on and off inputs and watch the signal flow, instead of just hoping to figure something out as the verification test speeds on by...
Under rating threshold (hideshow)
y'all are prolly sick of hearing from me, but to help out with his cheat sheet, the PNP/NPN thing can be confusing to ppl who don't know circuitry. red or yellow will conduct the same, either one can cross under metal without shorting out (unless there's a via to connect the metal) if it's yellow with a red gate, that's 'normally closed' which means the yellow gets power until the red gate has power applied to it to block current. red with a yellow gate is 'normally open' which will only allow power through the red if power is applied to the yellow. one little trick, two yellow gates one after the other means it needs both, but two yellow gates on the same spot, opposite sides, will accept either on. aka an 'OR' ;)
Under rating threshold (hideshow)
For the timers/oscilators, one line in the validator is 5 gates in time. Also there is a "Toggle music" option in the menu for those who missed it.
Under rating threshold (hideshow)
6. Show Me My Darn Score! - It would help to be able to see it after I beat a level in the game, rather than going to the chat GUI to find it. And once I have beat a level, let it update on the fly so I can test easily.
7. Undo/Redo Buttons - Just the last one or two moves, thats all I ask!