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it is possible to cheat, I'm admitting it so everyone knows some of the high scores are cheats, for example level 2
eNrt2UkOgkAQBVCh2HAGr+Des3j/i5g0UQy0A4NE2lfI6uWHjjE/ZWhOzbG9VO25
ag5zrgKCVbpmPbEu/ssRFBQUFBQU3EcwrXP180kaEdl7uXYT3Yyee5/Iner1mSml
pehDO2zSSLlTfVSVlFL63/orVWlvpJSqyncaw65UpJRSVakMKaWqcvpWqSoppXuv
yhXecd8+tkpK6dQ34HWs3Ehfq8r8vVz7nXKwV/p5UErH/zo3aaTMXAHttcZG
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doing good till lvl 5.. build a dual fixed frequency oscillator?? the game really makes it hard on you when you dont even know what it is your are trying to build..
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This right here is why i wasnt a Russian Engineer during WW2... the Russians wouldve lost the battle before it had started >.<
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For new players, putting red silicon on yellow makes it flow unless any of the red is powered, yellow on red makes it only flow if all the yellow is. That's basically all you really need to get started.
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Adding info about the two kinds of gates in the "Instruction" field would be super handy. As another commenter mentioned: Red = N silicon. Yellow = P silicon. If you draw Yellow P over Red N, you create a "NPN" gate, which will allow current through the Red N section ONLY IF there is current applied to the Yellow P section. If you draw Red N over Yellow P, you create a "PNP" gate, which will always allow current through the Yellow P section UNLESS current is applied to the Red N section.
As you can see in the tutorial, a PNP gate (red over yellow) acts as a logical NOT operator if you pass VCC through the P and apply an input to the N. Not illustrated is that an NPN gate acts as a logical AND operator if you pass one input through the P and apply another to the N. The simplest OR gate has two NPN gates in parallel, with VCC passed through the N part, and a different input applied to each P. From there, you should be able to work out the others.
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Hold shift to delete metal or draw P silicon. I too wish this had a better tutorial, because this is something I want to learn about and this would be a good way to get rudimentary knowledge as a starting point. Refer to NotJack's top rated comment for very important information. And refer to wikipedia's articles on boolean operators and logic gates to find out more clearly what your objective is.
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This game is unituitive, not aestheticaly pleasing and slow. However the sheer challenge of it is unbelievable. the moment when you suddenly get it... is one of the most amsing feelings.
5/5
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This game badly needs the feature to rotate the selection (which also enables you to rotate snippets). Flipping would also be nice. In fact, the controls in general are not very good. But i guess that by far the most cost/time effective feature to implement would be a key to rotate the selection (while you have it under your mouse holding LMB)
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Good concept and fun to play...once you understand it. Current Tutorial Replay Count: //Runtime Error: Value too large to be stored as a long variable. (Yay programming humor :])
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For those who desperatly want a diode here it is :
eNrt2csNgCAURFHgsaEGW3BvLfbfiIa1Ih8fBHIlrk5Go5AJRr/7LZw2HNabmkGQ
IMFlg+4elUHbOWjqgywAggQJLhKM2zn3fkQVkcezXdP3Rf9Wb5IsaurUrvzxSMz/
mjqik7LKEkXbVHgb6ORKVaIoilKVaJ+dod4XOLOAUpXoPCpp1StSFKUq0VWqUi+L
ovNUJX+5+cTW3Bmy50TLdEQjZVbl89muLAAURcursnsjXfOfxkQ=
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Screw it. I do not understand how electronics works. This is Soviet Russia, anyways, the circuits will build themselves if I simply leave them on a table.
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I've finally figured out more intuitive controls. The current controls have never suited me and so this is my idea: the silicons and metal would all have sepertae keys (1,2 and 3) then the vias and select tool (4 and 5). The shift functions should be delete (for keys 1-4). This means when making a mistake, you can correct it with the shift key immediately, and it makes deleting silicon more controlled.
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A one useful thing to have would be the ability to slow down the current. That way it would be easier to analyze the individual gates.
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ONE day, when i got no job and no girlfriend and i cant move anything but my right hand, i will return to this game and beat it! im the meantime i got IMPORTANT things to do. yay.
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While really high percentages are what you want, if you somehow get a really low percentage, that means you'd be doing it right if you outputted the opposite signal.
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Wow, just remembered this game -- I loved playing it back when it was new.
If anyone still plays, I'd be happy to answer questions and give hints.
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I wish you could pause the verification at certain points, it would help out troubleshooting and diagnostics tremendously. It's hard to figure out what isn't working right when you can't test it.
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It bothers me, that a simple delay circuit, that lasts 2 cycles (2 lines) is 9 transistors long. I cant double the frequency like that :(
Anyway, its a game that I have been looking for a long time. 5 points :)
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for lvl 6:
1 NPN and 1 PNP is enough to pass it.
With an Extra-PNP you can even achieve 100% macth (also the graph tells you that you still have a little delay when turning it of).
Way harder for me is currently the level 5 as my Delay-circut (many npn's in a row) only delay when turning power on, not off.....
my pos-edges are at the right time, but the negedges come way too early....
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In a way, that this game (and the others by krispykrem, such as Codex of Alchem. Engineering) are hard to figure out is part of the fun. Anyway, great game!