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Hi, can anyone please tell me why they wont accept my atoms in the brimstone level?
c,1,11;t,3,9;t,1,7;b,5,7;t,11,9;c,13,11;b,11,2;t,9,7;m,1,13,0,1,clor;m,3,11,270,1,olcr;m,1,9,0,1,clor;m,3,7,270,1,olcr;m,9,14,270,3,odcu;m,9,12,270,1,cuod;m,5,9,0,2,oucd;m,6,9,0,1,clor;m,9,13,0,1,clor;m,5,5,180,1,clor;m,6,5,0,1,orcl;m,11,5,180,2,crol;m,13,13,270,1,olcr;m,11,11,0,1,clor;m,11,7,180,1,olcr;m,12,7,180,2,crol;m,12,6,270,2,odcu;m,11,4,270,2,odcu;m,14,1,180,2,cuod;m,10,4,270,3,odcu;m,12,0,90,2,cdou;m,13,0,180,2,cuod;m,11,0,180,2,owc2;m,4,0,0,3,cdou;m,3,0,0,3,owc2;m,2,0,0,3,cdou;m,4,4,270,2,oucd;m,2,1,0,1,cuod;m,7,5,270,2,oucd;m,3,2,0,2,cuod;
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"A well oiled machine" is probably the best way to describe how this game plays. That is, by all means, what you are building in each stage.
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Fun IV Lithrage solution. Lots of components. All with purpose, but lacking reason.
b,4,11;b,8,8;m,0,11,0,3,odcu;m,13,9,90,3,wwwjwwwwcdou;m,5,9,90,1,clor;m,13,8,180,3,olcr;m,7,6,90,2,owc1;m,7,5,90,3,cdou;m,1,11,90,1,wwwwclor;m,7,11,90,1,wwwwcrol;m,11,8,180,2,ouwwwwcd;m,8,5,90,2,crrorrww;
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Regarding my previous comment, I improvised and made a temporary fix a bit later after writing that.Now I am using task manager as a bookmark(since very fiew windows are capable of overlaping it).Thought it would be useful for people with the same problem.
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This game is good and you can make large and complicated contraptions in it.But a problem that i found with complicated contraptions is that the steps on the manipulators arent numbered which causes the human eye to struggle to count multiple of the same function and makes timing the manipulators harder than it already is.But except from that its a fun game to play and it has good music.
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Well, I guess never mind about that solution I posted. When I loaded the saved code, it no longer has two manipulators with the pivot on the same spot. I guess somehow I just got it into a bogus position while fiddling.
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My solution to the 2nd puzzle. It's not efficient in terms of components, but good in terms of time, and fun to watch. It was the best way to work around there not being a way to position the joiner so that it was equidistant from the generators. For aesthetic reasons I really wish I could fit 2 more manipulators on that one spot so they would continuously rotate instead of going back and forth.
b,6,9;m,6,12,0,3,clor;m,4,9,90,2,clor;m,6,6,90,1,odcu;m,7,6,90,2,crol;m,7,6,180,2,crol;
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hey! I've noticed on the save format, that the manipulators can be defaulted to rotation and length - and because I like my contraptions, I use the [save]-[fiddle-text]-[load] combo to change the defaults. I know the game has been out for a while, but is it possible to make some sort of UI for them? sincerely, a fan of the game
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@realedna: your simple desing is nice but broken - out of sync. I fixed it.
b,10,10;b,3,10;m,1,10,90,2,cdloruwwwwww;m,7,10,90,2,crwwr22rlorr;m,13,10,90,2,wwwcdroluwww;m,7,5,90,1,rruodwwrrc2w;
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Uuuuuuuuuuuuuuuuuggggh. I hate that can't stop playing this game. Pure unadulterated evil krispykrem! Ugh. Job well done, sir.
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i made a conveyor belt... doesn't win any levels, but kinda funny. m,1,9,90,3,cddouu;m,1,7,90,1,ouucdd;m,1,5,90,3,cddouu;m,1,3,90,1,ouucdd;m,1,1,90,3,cddouu;m,3,3,270,2,oldcur;m,3,4,270,3,cddouu;m,3,6,270,1,ouucdd;m,3,8,270,3,cddouu;m,3,10,270,1,ouucdd;m,3,12,270,3,cddouu;
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i got an overly complex solution to haematite. it involves multiple near collisions.
p,10,11;b,7,8;b,4,8;m,13,11,90,1,crolww;m,7,11,90,1,cluodr;m,10,8,180,1,olucrolwwcdr;m,7,6,90,1,cuodwwwwwwww;m,4,6,90,2,wwwwwwwwcdou;m,1,9,90,3,wwwwwcdlourw;m,10,9,180,1,wwcuuoddwwww;m,6,11,270,1,wwwwwcuodwww;m,6,5,270,1,2oullwwcdrr2;m,4,3,0,1,wcuuoddwwwww;
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THIS is what I think of when I imagine a great puzzle game. You are given components and a goal, but no clear way to solve it. So often level design shows only one choice that the maker thought up, but this can have so many solutions. And finding a way that works is satisfying.
Only complaint is the amount of trial and error, but that is inherit in games like this. Simply an amazing game.
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Great litharge
b,4,10;b,10,10;m,1,10,90,2,clorwwwwww;m,7,10,90,2,cdrruurord;m,10,13,0,2,wcdluorww;m,12,6,90,3,wwwjwwwwcdrolu;m,7,5,0,1,wwwwwwjwwwwculord;
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@TakashiKurorai I felt the same way. However, I have a solution to that problem: Click outside of the game (but still in the browser, and press 'Ctrl' + '+'. This will zoom in the entire browser. To undo, press 'Ctrl' + '-'. Hope that helps!
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Highly inefficient Aqua Fortis, getting the timing down was very aggravating: c,3,11;b,6,9;c,11,7;t,6,13;m,13,11,90,1,crolcrolwwwwwwwwww;m,9,11,0,1,wwclorcwwwlorwwwww;m,8,6,180,1,cruuu2odddlwww;m,11,9,180,1,ddwwcuuoddwcrluuod;m,6,11,180,2,wwcdlrlrroluwwwwww;m,1,11,90,1,clorwwwwwwwwwwwwww;m,2,9,0,3,wcdouw;m,4,6,90,2,wjwc2lor;
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this game is awesome and it can't get much better as a puzzle game i think you should make another game where you get money for transporting the atoms and making other atoms you have to buy the arms as well as the tablets but make sure you can sell them for the same amount you bought them overall i think you should make this sorta like reactor incremental
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Litharge: The Close Call
b,4,11;b,9,11;m,9,13,0,2,juclddoru;m,7,11,0,2,rdwwjculldlol;m,1,11,0,2,wwjdrcwluow;m,5,7,0,2,uwrjcrwrolwl;m,2,3,0,2,cuod;
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oil of vitriol extremely complicated
c,5,13;b,6,7;t,2,7;t,12,3;m,13,11,90,1,crrorr;m,3,13,180,1,crroll;m,11,9,180,1,orrcll;m,5,11,270,1,ollcrr;m,7,9,0,1,clworw;m,4,7,0,1,orcrrr;m,2,9,0,2,cdouww;m,9,7,180,1,crolww;m,11,5,270,1,olwcrw;m,11,1,90,1,cruold;m,4,1,0,2,ouwcd2;
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@minecraftgenuis: here is my oil of vitriol, its not compact but it is fast, finishes in about 45 cycles (compared to your 171)
c,5,9;b,9,11;t,7,9;m,5,13,180,3,crolwwww;m,3,9,0,3,ddcuuduo;m,7,11,270,1,rolwwwwc;m,9,7,90,3,wcllollw;m,10,13,270,2,doruwwcl;
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@minecraftgenuis:
It's compact, but, well, not very fast. If you divide work more evenly between manipulators you can have the same simplicity yet half the time needed to assembly every molecule. Enjoy (it's mostly your design, with one manipulator completely reprogrammed and slight changes elsewhere):
c,11,13;b,6,13;t,9,9;m,9,13,0,3,cddllorruucrrdoull;m,7,9,90,3,cddludl22uuorrwwww;
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c,11,13;b,6,13;t,9,11;m,9,13,0,3,cddludlorruuclldou;m,7,9,90,3,wwlwwl22owwrwwrwwc;
oil of vitriol most compact design possible
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VI
t,13,9;c,11,11;t,11,7;b,8,9;m,5,13,180,3,cddroluuww;m,11,9,90,1,wwjcrolclllol;m,11,13,0,1,clorw;m,5,9,90,1,wwwjcluww11ord;m,8,6,90,2,jcr22rorrww;
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for VIII can see that in the example here
t,13,9;c,11,11;t,11,7;c,3,11;t,1,9;t,3,7;b,5,9;b,8,9;m,3,9,90,3,cddrrruuor;m,6,13,180,2,wwcruoldww;m,11,9,90,3,cddllloluu;m,7,6,90,2,crroll;
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extrend/retract is the Arrows that Points up and down you can do that befor you start the program whit shift and turn the claw whit ctrl
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greate one for VII
p,9,10;b,3,10;b,6,8;m,9,13,180,1,cruodl;m,10,13,0,2,clowwr;m,7,10,0,1,wwjcrruolldclor;m,4,8,90,1,c1ll1orrwwww;m,1,10,90,2,wjcdloruwwwwww;m,8,6,180,2,cr2olwwwwwww;
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Great game! 5/5 instantly. Check on SpaceChem (not a flash game, that one). Main difference is that: here we have rotating manipulators, in SpaceChem we have moving manipulators. If you love that one, you will love the other.
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game good. instruction terrible
and how on earth do you get 11 cyles for the 1st level. you can only pick things up every second cycle, so the earliest you get the 5th is on 9th cycle, the 11th cycle is drop, that means you need something to move it all the way over in 1 cycle!
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A very amazing game, I always loved the study of Alchemy and this helps quite abit with programming aswell, and I always have loved Automating stuff. I give this game 5 stars, awesome job!
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In reply to Lancer873, while the soundtrack is good, in my opinion it doesn't fit this game very well, and only really fits fast-paced cinematics, and I don't think that they wrote the soundtrack themselves. That said, it is a brilliant game.
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oopp2750 hah, I did the same with focusing crystal in the Magnum Opus
b,1,12; b,12,12; b,6,8; b,7,6; t,12,3; b,10,10; t,12,1; m,9,12,0,3,odcu; m,10,12,0,1,orcl; m,12,14,180,1,crol; m,13,10,90,1,wwwwc2ow; m,14,9,90,2,crol; m,11,7,90,1,owc2; m,3,7,0,2,c2ow; m,4,7,0,1,orcl; m,5,12,180,3,odcu; m,1,9,90,2,clorc2ow; m,10,7,180,1,lcro; m,4,12,90,1,crol; m,2,14,270,1,orcl; m,7,10,0,2,orcl; m,7,11,90,2,dowwwwuc; m,12,7,180,3,rolc; m,12,5,270,2,wc1rloww; m,10,2,270,1,uorddclu; m,10,3,180,2,rclo; m,5,5,270,1,uodc;
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made Haematite in a really weird way that uses a bug, wasn't intentional but it worked anyway :P
p,10,10;b,7,7;b,2,7;m,7,10,90,2,wwwwclor;m,11,13,270,2,ordculww;m,13,10,90,2,cdroluww;m,10,13,180,2,crolwwww;m,3,13,180,1,cllorrww;m,5,11,90,1,crolwwww;m,10,7,180,2,jolcrwwww;m,8,10,0,1,cluordww;m,5,7,180,1,wwwwwwjordrclul;m,3,9,90,1,cllorrww;m,1,5,90,1,wwjcrrollww;m,3,3,180,2,wwwjcrr11oll;
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I Know that this will never work but it kinda looks cool
c,3,11;t,1,9;t,3,7;b,7,11;b,7,7;m,3,13,180,1,crol;m,1,11,0,1,wjclorwwww;m,1,7,90,1,clor;m,3,9,90,1,wjwwwwclor;m,7,9,180,1,clor;m,10,13,0,2,clor;m,10,8,90,1,wjcuodwwww;m,5,7,180,1,wjcrrorrww;m,10,7,90,2,wjwwwwcrol;m,12,11,180,1,cuuoddww;m,11,7,180,3,cdou;m,11,11,180,3,wjwcrolwww;m,11,5,90,1,clor;m,10,5,0,2,wjcdou;m,9,5,0,2,cdou;m,8,5,0,2,wjcdou;m,7,5,0,2,cdou;m,12,7,180,3,wjwwwwcrol;m,10,2,0,1,clor;m,13,0,180,2,wjclor;m,13,6,270,2,clor;m,8,9,270,2,;m,11,9,270,2,;m,6,5,0,2,wjcdou;
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Very effective Gold production.
p,10,11;m,11,13,0,1,clor;m,13,11,90,1,wjcrol;m,7,5,90,2,crrorr;m,10,13,180,2,cdroluwwww;m,7,11,0,2,wwwjwwwwwwclor;