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Looking at the all time high scores I see that the two best scores ever on level 1 are 11 cycles. How is that possible? The best I can figure is 13 cycles, and then I grab every water unit as they appear.
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Oh God, I feel so stupid. I was stuck on level two forever! But then I realized you can use more than one manipulator. :D
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Very complicated solution to lvl 1 Aqua Vitae:
c,3,12;d,10,8;c,11,12;d,3,7;m,9,12,180,1,cllorrwwwwwwwwwwww;m,11,10,90,1,wwwcllorrwwwwwwwww;m,7,8,90,3,wwcdloruwwwwwwwwww;m,3,10,90,1,wwwwwwwcrruodllwww;m,1,7,0,1,wwwwwwwwwwwcuodwww;m,5,12,0,1,wwwwcrrollwwwwwwww;m,7,14,270,1,wwwwwwcuodwwwwwwww;m,7,7,90,3,wwwwwwwwwwwwcrolww;m,10,4,90,3,wwwwwwcrolwwwwwwww;m,11,4,90,3,wwwwwwwwcrolwwwwww;m,4,3,90,3,wwwwwwwwwwwwwwclor;m,3,3,0,3,orwwwwwwwwwwwwwwcl;
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This game (and its successor) are my favorite games on Kongregate. I'm annoyed that it's three years old now and still no badges... You guys have no taste. This game is brilliant, but it takes an intelligent mind to figure out how it works, so I guess I can see why some haven't given it badges yet. ;)
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I don't get how people are getting 11 cycles on the first one. To do this you'd have to get an aqua in place in three cycles... I just don't see how this is possible.
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I have discovered a truly marvellous solution to make the last compound, which this comment section is too small to contain.
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Here are my solutions for all 14 first levels... Could do better on some, especially those marked with a star (*) ^_^
1) Aqua Vitae (15c): m,3,12,270,3,orcl;m,3,4,0,3,orcl;m,11,4,90,3,crol;m,7,8,90,3,clor;
2) Sal Ammoniac (25c) : b,6,10;b,7,8;m,4,8,90,3,clorwwww;m,4,10,0,1,odrcluww;m,7,6,270,1,orrwwcll;m,6,6,90,3,crwrorrw;m,10,8,90,3,cdroulww;m,10,10,180,2,oddlcuur;
3) Sinnabar (23c) : b,6,11;t,2,7;b,6,9;t,10,7;m,6,7,90,3,crolww;m,6,13,180,1,wwcrol;m,10,11,180,1,oldcru;m,10,9,90,3,crolww;m,4,9,90,3,cdloru;m,7,6,90,2,clorww;m,10,4,90,2,crolww;m,2,3,90,3,wwclor;
4) Litharge (40c) : b,4,9;b,10,11;m,11,13,0,1,clorww;m,10,13,180,2,cdroluwwwwww;m,8,7,180,1,cuuodd;m,6,6,90,2,crrorrwwwwww;m,7,9,90,3,uucddr11olww;m,1,9,90,3,cdlour;m,6,11,270,3,rwwwc11wwwlo;m,7,6,180,2,wwwwcrolwwww;
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Still one of my favorite games. It's amazing that I can come back 7-8 years after it was published and still marvel at the awesomeness of the gameplay. I really wish you guys would've considered making another sequel to it instead of trying those other 3D games at zachtronics. Especially if you'd made a mobile game like this, I'd play the hell out of that.
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Hi, can anyone please tell me why they wont accept my atoms in the brimstone level?
c,1,11;t,3,9;t,1,7;b,5,7;t,11,9;c,13,11;b,11,2;t,9,7;m,1,13,0,1,clor;m,3,11,270,1,olcr;m,1,9,0,1,clor;m,3,7,270,1,olcr;m,9,14,270,3,odcu;m,9,12,270,1,cuod;m,5,9,0,2,oucd;m,6,9,0,1,clor;m,9,13,0,1,clor;m,5,5,180,1,clor;m,6,5,0,1,orcl;m,11,5,180,2,crol;m,13,13,270,1,olcr;m,11,11,0,1,clor;m,11,7,180,1,olcr;m,12,7,180,2,crol;m,12,6,270,2,odcu;m,11,4,270,2,odcu;m,14,1,180,2,cuod;m,10,4,270,3,odcu;m,12,0,90,2,cdou;m,13,0,180,2,cuod;m,11,0,180,2,owc2;m,4,0,0,3,cdou;m,3,0,0,3,owc2;m,2,0,0,3,cdou;m,4,4,270,2,oucd;m,2,1,0,1,cuod;m,7,5,270,2,oucd;m,3,2,0,2,cuod;
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Highly inefficient Aqua Fortis, getting the timing down was very aggravating: c,3,11;b,6,9;c,11,7;t,6,13;m,13,11,90,1,crolcrolwwwwwwwwww;m,9,11,0,1,wwclorcwwwlorwwwww;m,8,6,180,1,cruuu2odddlwww;m,11,9,180,1,ddwwcuuoddwcrluuod;m,6,11,180,2,wwcdlrlrroluwwwwww;m,1,11,90,1,clorwwwwwwwwwwwwww;m,2,9,0,3,wcdouw;m,4,6,90,2,wjwc2lor;
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VI
t,13,9;c,11,11;t,11,7;b,8,9;m,5,13,180,3,cddroluuww;m,11,9,90,1,wwjcrolclllol;m,11,13,0,1,clorw;m,5,9,90,1,wwwjcluww11ord;m,8,6,90,2,jcr22rorrww;
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Great game! 5/5 instantly. Check on SpaceChem (not a flash game, that one). Main difference is that: here we have rotating manipulators, in SpaceChem we have moving manipulators. If you love that one, you will love the other.
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Aqua Regia:
b,8,13;b,5,13;b,8,9;c,2,9;t,6,6;t,11,7;c,11,9;m,8,11,90,1,crrorrww;m,3,13,180,1,cllollcullodllww;m,11,13,0,1,crrorrcurrodrrww;m,6,9,90,3,crrdrour;m,9,7,90,1,clor;m,11,3,90,3,crol;
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for VIII can see that in the example here
t,13,9;c,11,11;t,11,7;c,3,11;t,1,9;t,3,7;b,5,9;b,8,9;m,3,9,90,3,cddrrruuor;m,6,13,180,2,wwcruoldww;m,11,9,90,3,cddllloluu;m,7,6,90,2,crroll;
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extrend/retract is the Arrows that Points up and down you can do that befor you start the program whit shift and turn the claw whit ctrl
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greate one for VII
p,9,10;b,3,10;b,6,8;m,9,13,180,1,cruodl;m,10,13,0,2,clowwr;m,7,10,0,1,wwjcrruolldclor;m,4,8,90,1,c1ll1orrwwww;m,1,10,90,2,wjcdloruwwwwww;m,8,6,180,2,cr2olwwwwwww;
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you heve to play the extension of this game, if your brains are cracking nuts on this game, theydefinitely do on the extension
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Black Powder:
c,3,11;t,1,9;t,3,7;b,9,9;m,9,13,180,1,jcruuoddl;m,12,4,90,1,cllorrwwwwwwwwww;m,10,2,0,1,wwwwclluodrrwwww;m,13,9,90,3,wjcdrww1www1ww1olu;m,10,6,0,1,rucldowwwwwwwwww;m,7,9,180,1,wwwjwwcrroll;m,3,9,90,1,wjcrrrorww;m,1,11,90,1,clorwwww;
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Awesome music, 5/5 for being a math game.
And yeah, your programing should be at integer ratios I.E. 1:X on every single manipulator when compared to any other so stuff doesn't jam, the placement of stop cycles plays a key role as well, being at the begging as opposed to the end can determine the difference between finishing and jamming.
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What do ye think?
c,11,11;c,5,11;b,1,9;b,5,7;t,9,9;m,1,11,90,1,cluuoddrcrrollwwww;m,2,11,0,2,wwwwcldoruwwwwwwww;m,2,7,90,1,wwwwwwwwwwwcl2uodr;m,11,9,90,1,wwcrolwwwwwwwwwwww;m,13,11,90,1,crolwwwwwwwwwwwwww;m,6,5,270,1,w11uowwdrwrwwwwcrr;m,9,7,90,1,wwwwcrlowcruolwdww;
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Just found this, played first level, 5/5 and favorited. Please add badges, make sequel, etc. I will now spend three weeks slowly chugging through these puzzles.
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I made an infinite iron maker in level 7.
Code:p,10,10;b,7,7;m,13,10,90,2,cdrolu;m,10,13,180,2,wcrolw;m,7,10,270,1,uorcdl;m,10,7,180,1,ucdo;
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BUG
I think I've found a bug on Vertigris.
The following solution looks like it *should* work.
p,10,11;c,5,13;b,4,9;b,7,7;b,12,7;m,1,11,90,1,clor;m,5,11,270,1,rrwwcllo;m,3,13,270,1,wwcrolww;m,3,7,90,2,douuwwcd;m,7,11,0,2,drwwcluo;m,10,13,180,2,cdroluww;m,13,11,180,1,lcrolcro;m,1,9,0,1,wcuodwww;m,10,9,90,1,rolclorc;m,12,5,270,3,orrwwcll;m,10,1,0,1,cuodwwww;m,13,4,270,2,wwcrroll;m,8,11,270,1,wcuuwodd;m,7,9,180,1,wwwcrolw;m,10,7,90,1,lorrucdl;m,12,4,90,2,wcru2odl;m,4,4,270,2,owwrwcl1;m,2,1,0,1,cuuoddww;
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Wow I can't believe I first played this game 4 years ago and got a top comment.. Obviously this is still one of my favorite games ever on Kong since I remember and revisit it 4 years after playing.
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I'm feelin proud of my Aqua fortis.
c,11,13;t,9,11;t,9,9;c,1,11;b,3,9;m,3,2,0,2,c11o;m,4,13,0,2,ljlcruodwwwwwww;m,1,9,0,2,wwrjucddloucdoruw;m,6,9,0,2,wwwjwwwwwcdllorru;m,4,6,0,2,wwwjrcrruodrwwww;m,9,13,0,2,ujcddluuorwwwww;
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Fun IV Lithrage solution. Lots of components. All with purpose, but lacking reason.
b,4,11;b,8,8;m,0,11,0,3,odcu;m,13,9,90,3,wwwjwwwwcdou;m,5,9,90,1,clor;m,13,8,180,3,olcr;m,7,6,90,2,owc1;m,7,5,90,3,cdou;m,1,11,90,1,wwwwclor;m,7,11,90,1,wwwwcrol;m,11,8,180,2,ouwwwwcd;m,8,5,90,2,crrorrww;
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Though I know it's only wishful thinking I would absolutely love if we got another edition in this series that was simply an engine for making custom levels. Allow for the adjustment of the target circle and what sources we're given to start. I think it'd be interesting to see how simply rearranging the ordering of sources in these levels would force changes in their solutions
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made Haematite in a really weird way that uses a bug, wasn't intentional but it worked anyway :P
p,10,10;b,7,7;b,2,7;m,7,10,90,2,wwwwclor;m,11,13,270,2,ordculww;m,13,10,90,2,cdroluww;m,10,13,180,2,crolwwww;m,3,13,180,1,cllorrww;m,5,11,90,1,crolwwww;m,10,7,180,2,jolcrwwww;m,8,10,0,1,cluordww;m,5,7,180,1,wwwwwwjordrclul;m,3,9,90,1,cllorrww;m,1,5,90,1,wwjcrrollww;m,3,3,180,2,wwwjcrr11oll;
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VII. Haematite: (70 symbols, 71 cycles) b,5,6;p,9,10;b,8,6;m,1,9,90,3,crrdoullwwww;m,3,6,0,1,wwllcrrowwww;m,2,4,0,2,cuod;m,6,8,270,3,wddcuuowwwww;m,13,10,90,2,crolww;m,7,10,90,2,cdloru;m,9,8,270,1,orrcll;m,11,6,180,1,cuuoddwcuodw;
Feel free to correct