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Actually you don't have to make these guys bring the cargo to the base. You can pass the level moving the crates with nothing but your construction. This is useful tip for level 12 from space pack.
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Construction Site level 11 completed with 8 parts, no powerups. Might still have room for improvement. Who can do better? ^^
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Trewolfie - it becomes more important later on.
It would be very useful to have joints highlight while positioning a span to let you know what will be in range of the end you're placing.
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Why do I have to make the guy start and stop? He goes and grabs the furniture and pushes it, this control is not only fiddly and irritating, but completely unnecessary.
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why I play every day but it doesn't save my achievements and I always have to start from level 1? even if I don't play other games in the meantime :(
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Yea controllong the movers is too choppy, with having to stop and adjust the screen. "Which way do you think i want you to move?"
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I hate how this game is more about micromanaging your workers than actually building a good bridge design, made obvious in the last level set. Not to mention it's so slow, when you have one last box and the thing breaks...
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I have enjoyed bridge building games, but this is not one of them. Quoth the author (regarding the first Cargo Bridge), "I know that physic is not perfect. It is my 1st game so please be understanding. In further game I will use other physic engine to solve those problems. Thanks…" Here we are, 3 years later, and Cargo Bridge 2 still has the same broken physics, and it still grows laggy if not refreshed. That connections still can't be adjusted is crazy. That components are now hidden behind a tiny plus symbol is absurd. It's 2012 and we get an interface LESS accessible on touch devices. Consumable powerups bought with nonrenewable coins only serve to make a bad game worse, and rewarding a set number of coins both for completion and for improved score is a perverse incentive to play as badly as possible. In the words of wbenfold, "Got an awesome, unbeatable score first time round on a level? Tough, no more coins for you." In the words of Newgrounds, "Blam this piece of crap!" 0/5.
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A tip in case u want gold coins: use all your money to build useless wood pieces connected to your bridge, then delete the connection. Redo the level, and each time, delete a piece: +2 gold coins. But this is not needed for the hard badge. I got 42 KISS with no powerups: Hills 1, 3, 6, 9, 12, 13, 14, 15, 16, 17, 19; Moon 1, 4 (lucky one), 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 18, 20; Construction 1, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20. Be creative. Some levels, like Moon 12 and 15, you dont even need the little guy.
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On many of the construction levels you can just put a small piece of wood on a crane and move the objects around. You can get well below the K.I.S.S on many levels because of this.
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I really wish that I could know the advantages of steel vs wood. To me steel should be stronger but heavier so not great when there isn't a floor but better when there is... however I've had more success with wood when I have a floor sometimes and steel when I'm building over air.
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it would be nice to have a grid of some kind to better estimate the length of the parts.
it gets frustrating if a connection is just a little bit to far away to be connected...
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Love this game, but the KISS challenges make me very uneasy. It bothers me greatly how unstable it is with the minimum parts.. or am I missing something, are you required to use powerups to complete the KISS challenges? It really bothers me that I can't make a stable bridge with the fewest number of parts. :[
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In the third zone, it seems like the levels are designed as though the hooks can only be moved vertically, but they can actually be moved in all directions. This makes a lot of those levels really easy - just use a hook with a hanging platform to ferry everybody around.
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Ok!, that's it, this, finally, seems stable; Clikc on play: "The bridge collapse under it's own weight". Back to the work table.
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lvl 15 in space pack tip u can get kiss award eas by building a ramp to roll balls to ship bit remember since u will need 2 peices to get across the gap to uild ramp remember to delete those to peices when uve actually built the ramp
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Really need to be able to adjust the pieces rather than delete and replace. If I have a stucture that is just a little to tall or short I do not want to replace the whole thing. On to the next game.
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biggumby said "1 Controlling the guy just isn't fun. There isn't a need for it". I don't agree. It's very helpful for getting the hard badge. You can slowly walk over a bridge or send worker one by one, while sometimes 2 or 3 worker were too much in the first sequel. The manual control comes in really handy. Thanks for that.
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Lol, some of the later levels can be solved with one piece. Why build a bridge when you can attach a single piece of board to the crane and use it as a wrecking ball to knock items into the truck.
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the powerup should work something like once u used it on that level, it will always be there even when u replay the lv
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Very fun game. I like it much more than the first, the powerups are a nice touch. Also, the sound when the haulers fall is fantastic.
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i dislike how this becomes more about timing when to start and stop your person, instead of it being about making interesting challenges, it's a clicking puzzle. i was hoping to have more challenge from the bridge building, and finding interesting work around, and less about having to time stuff right so that your person doesn't walk off the edge. still a good game though, just not what i expected/hoped for.
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I wish once you spent the bonus upgrade that you got it permanently for that level. It's annoying to spend an upgrade, leave, and not get it again the next time I try for the KISS award... :( Sad panda.
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some of the last levels are extremely easy by using a Crane and somewhat of an Cage which you possibly destroy later - while some levels in fact require just that i think for others its just a Loophole (requiring 2 connections for a level which gives a Kiss award for 10 etc.)
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Guys: The ability to stop walking helps a little over the first. For lamps and elephants, their tipping in the middle of a bridge can wreck what would probably work. When you first start getting onto the bridge, stop and let it fall, then start walking. When you see it begin to tip again BEFORE the halfway point, stop again. If you're halfway across or farther, however, let them keep going. It's usually a key for hitting the KISS awards.