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Great game! its just that I think you shouldnt have to switch weapons but instead theres a hotkey for each weapon, example: leftclick=weapon1, middleclick=weapon2, rightclick=weapon3. Also I think there should be an automatic pause when you click outside the screen(if there is already, im sorry). OH AAAAAANNNND...there should be a fuse box or somthing, that fuses weapons together so if you fuse shot and bfg(Big friendly giant?) it wouldnt shorten or lengthen the cooldown but just have them shoot together.
Sometimes in some levels you can just rapidly scroll the mouse wheel hold the shoot button in the middle of the screen and fly around the edges of the map you can win without being damaged!
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Murphy's Law: Your ship is guaranteed to survive until approximately one second before the level ends, at which point it will explode dramatically.
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It was a 5/5 game until level 58. If you're using plasma missile, 4 homing missile, and lightning gun (changing ineffective guns for certain levels), you will breeze through the game. When you reach level 58, the difficulty curve brickwalls. Most tries on any level from level 1-57: 5. Tries on level 58: 27 and counting. I have every gun but the 500,000 one, and something tells me the 500,000 one wouldn't make much difference. At any rate, I've had the most success on level 58 with the slow time, lightning, and shortshield. Use that combo and you might have the feigntest of chances to beat that level.
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scared at first because wtf_ bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbooooooooooooooooooooooooooooooooooooooooommmmmmmmmmmmmmmmmmmmmmmm hahahahahaahaha
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Tip for badges: Use 4 Homing, Energy Homers and Lightning to go all the way to the boss level. Mainly use 4 Homing and Energy Homer to kill the enemies and in emergency, like enemies surrounding you, use the Lightning. For the last level, go inside the boss, use Lightning then use Duck Death and finish off with Energy Homer. Anyways, level 58 was the only level that pisses me off :)
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LongAnimals and robotJAM have partnered up to make some of the finest games I've played on Kongregate! But... this isn't one of them. :(
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No magnet on a collection game is inexcusable. Can't replay levels, but for some reason each one has stats, "Fastest Time" "Best Score" "Most Cash", as if you are supposed to somehow be able to increase them.
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I have an idear for weapon Called Magnet Magic Gun Cost 15000000 abylitty gets all money from floor shots 1 good idear?
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For level 36, use big laser, laser lock, and most important.: Lighting. Wait for the boss to stop. and then go into him and use lighting, big laser and laser lock, he die in 5 seconds.
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it seems many just dont understand the point of the game. the difficulty comes from being forced to pick up the money. staying alive in levels is easy. being greedy and picking up as much money as possible is difficult. especially as you dont want to kill too many enemies at once because the money will just vanish. thats where the fun and the challenge is: be greedy and dont get killed meanwhile :-)
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So.. no magnet, which is always needed in shooters like this, no upgrades for the ship or the weapons, the weapons get depleted twice as fast as the reload, you cant do previous missions for money, you dont get the money you picked up if you die, and the most annoying... you can lose after you win. Worst shooter ive ever played. 1/5 but wish i could rate lower >.<
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Well..I'm on level 58, got all weapons except two and can't buy the time stop I thought I'm never gonna use (the game wasn't hard till this moment). That's just bad.
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great game, just needs two of three things: a more powerful coin magnet, the possibility to redo earlier levels, or keep a percentage of coin from failed level.
Without a way to farm coin you have no way to experiment with different weapons or deal with not getting all the coins from a level when you finish it.
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As I was playing the game, I thought to myself, "Wow, it's gonna be easy getting the hard badge. All these levels are easy. I wonder why it's considered hard..." then I stumbled upon the level 58. It'd be great if the quota was maybe 200, not 250. I've been stuck on this level for days. I always get 213 or 194 or anything inbetween.
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Why would a spaceship have 3 weapon slots, but only fire one at a time? This only makes sense for human characters in games.