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Lopdo, I read your response about moving reinforcements, but I think it's too little time for manual deployment, especially for huge maps. Perhaps if you increased the time to put them, it would allow more control of troops. Also there's been too much disconnection. Overall, this is a great game. These are the only weak spots IMO.
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I have a little problem, sometimes when I click on a sqare, the map moves away... and the times run fast...
How many turns spent trying to click the right place!
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a) Earlier the game 'froze' before disconnecting me when I was about to win (And added quite a few 'plays' to my records, which are now officially terrible beyond belief.
b) Game is now stuck on loading (No hexs fill at all)
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this is a fun game but all these disconnects are pissing me off. It always happens when I'm going to win. other than that it's the funnest RISK type game I've ever played
4/5
Hi there, could you describe what kind of disconnect are you getting? I wasn't able to reproduce it. Does it say something more specific? Is game somehow bugged before it disconnects you?
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itd be nice to have a solo play mode. just us and an AI. it might take extra coding and stuff like that. but id let us get some practice in
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It's like risk... but you can't move your reinforcements. I know there are options to choose manual placement... but really? And you only have a few sec. Trying to click in the right spots is tough later on i nbig maps. I understand moving the game along, but they can sit forever at the spot before placing armies so why make the actual process so short???
because if I make it longer, slow players would take forever to finish their turn. I had to choose shorter (but manageable) turn times in order to keep game moving
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I can't figure out precisely why I don't like this game. It's too risk-like but not risk-like *enough* in order to have the delicate balance of power that Risk had. I can't figure out what a general winning strategy would be, due to the fact that troop placement is random, and without enough troops on the border you can't attack OR defend, meaning you lose faster. But with manual troop placement, it's trivial to stack up exactly as much as you need in just the right place early on, easily resulting in a player that is unassailable.
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I love how on the list of games there is this game , a RISK! like game, and just three games down is a game spotlight for RISK! on pogo
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He should add a feature to add friends on this game. I have some really good people, rather holding alliances or just plain funny.
We have big monitors, but not everyone does. And Kong limits size of flash so I couldn't make game bigger if I wanted. I am working on new smaller UI which help a bit, but that is all I can do
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it would be nice if we could move renforcements. It is infuriating to have three eights in the corner and not be able do anything with them.
I don't plan to add moving reinforcemenets right now. There is manual distribution mode you can try, it is much better if you want more control over your units :)
reinforcement movement will come in one of later updates
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I am working hard on resolving problems you are having, so please stay with me for a while :) Also if you don't like how your units are distributed, try "manual" or "borders" distribution modes