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why are we punished for purchasing units? They not only detract from the same resource used to upgrade yourself (gold), but they lower your population, reducing the xp bonus. If they were uber-powerful things that actually helped, ok, I see the point. But they're sad little weak things that you're FAR more likely to shoot in the back than actually DO anything. And I do realize that saying something negative about a game, no matter how well thought-out or true, will be mega-negative voted. Just thought I'd vent.
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For those curious about how to play Bowmaster Prelude post-Flash with the SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0000/0128/live/bm_prelude.swf?kongregate_game_version=1264366631 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here. Note that the game's default (and only) size is quite large for a Flash game and, as a result, may be too big for smaller monitors as it is not possible to adjust the size of the game.
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you can use the flak bomb arrow to your advantage when enemy troops hide behind there castle the flak bomb goes straight through it and if you press spacebar right in front of all the enemies they take damage
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So let me get this straight, If I miss the enemy and hit my own units, it does damage to them, but if the enemy misses me and hits his own units, it does no damage to them?
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Why do I lose if my castle is destroyed if the enemy doesn't? What is the point of their castle? What are these little ant guys defending? Am I the protagonist in this game??
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You win when you capture the flag, just an fyi. So focus on knights, they're quickest. If you're lucky, you win before any tough waves appear. Makes those 30 levels go by slightly faster.
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i play this on the easy difficulty, i die from a lack of gold. it costs 10 gold to train 1 unit. DON'T MAKE THE DIFFICULTY EASY! you only get 1/2 a gold coin per hit. that sucks.
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Why doesn't the enemy kill his own troops? I smell bias here ; )
Idea for an easy mode, where you couldn't kill your own troops ?
+1 if you agree!
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Heres hao to get ALL badges ezy.
1.In da first level press [Shift] + [~] make sure u press together and you'll get HEAPS of gold.
2.buy EVERYTHING in upgrades.
3. press [A] or [D] (depending on where ur castle is) to get out of it.
4.Use the arrow that goes thru da monster human things and make sure u go right next to a bunch of monster things (5 would do probably =P) and u hav gotten the shot through da heart badge!
5. Use all of ur weps knights etc. to get past lvl 30 and finish the game. Credits go to Zelava for makin dis guide xD
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I went through the 30 stages and didn't receive the hard badge, but the other 2 badges work. For the time being, wait until it's fixed so you don't waste an hour or two like I did = (
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Level ends when youve killed all the enemies or taken the flag. I never had that prbolem on 13 and I think I killed all the enemies. Also I hate how all my soldiers follow the flag carrier and leave the archers and priests on the front lines.
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Heres a tip for getting alot of money early on, kill everyhing except the enemy priest (the lil red one) on any difficulty, then turn the difficulty to insane to get 16 gold per hit on the castle destroy castle with regular arrow to gain lots of money and exp for that arrow... hope this helps + for other people
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If the game’s zoom is too high and you can’t resize it, try right-clicking on the game viewer and clicking “Enter fullscreen.” That should make the full game window fit on your screen.
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sucks at the beginning. i bought helping archers at the beginning and now i notice that they can't pick up flags. Its gonna take a while to kill the other castle...
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the green circle around the arrow should turn yellow when it's recharging so that I don't keep on wasting every other shot
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Just a couple of ideas: There should so be a poison arrow. It would be great, and a manual unit movement option would be very helpful. Then I could get my archers out of my way without sniping them! Oh yeah, you should also give money for killing your own units, (Hey! Let's steal lunch money from the archers!) and give the archers more range. They never hit anything! By the way, great game.
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whoever does not earn hard badge after completing game, reload the page and start a new game, it will immediately award you the badge.
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i love how you can go into the enemies' castle come out and the archers that shoot from behind it hurt the castle and aid your attack
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if there is a person out there who has beaten this game on insane without using the auto aim controls i congratulate you for being the master of trajectory among the human race
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A game with creative elements, such as the specific arrows, like thunder clouds, (I would never have thought of that) but also a game with downsides, such as friendly fire bugs, useless enemy castles, flying enemies whose bodies won't disappear when shot down and my main complaint is the population cap. Raise it or drop it!
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To kill the huge guy on level 10, wait for him to use his attack, when he takes off his helmet, use a strong arrow to attack his head.
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those complaining it was too easy, you can change difficulty, so shutup. If you beat the game on insane and with drag anywhere, THEN you can say its too easy.
also, you get the 600 dmg badge, easily one the way to the complete game. You can get it with basic or bomb. Remember you need to level it.
But i do agree that it gets boring.
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To get the medium badge at level 5 the big hill.Wait for the idiots to march up until you have a shooting point where you can penetrate the idiots with a penetration arrow.
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Shoot in the bad man head = crit
Shoot in the bad horse head = no crit ?
dude wtf the bad man are on the bad horse , the horse should have crit
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@deathscythe68: there ARE hotkeys. Number keys for the skill slots, and the mousewheel for switching the skill bars. What else would you want?