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my tanks aim is wildly off.....gives me the player somewhat of a disadvantage
game locked just when I was progressing from 12 ...mega fed up!!
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That feeling when you make a machine gun which has 10 energy per shot, and your energy regen is faster than the machine gun can fire.
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I had to drop a star on this game from 4 to 3 because I cannot make rhyme or reason out of the asdw controls. They are intuitive WHEN they work. But sometimes the key that was moving me in a direction just .... stops working mid movement.
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Some really cool ideas that are unfortunately all held together by crap for mortar. The ship handles as well as a trash can being rolled down a hill and the collision detection of the bullets is nothing short of laughable. I hope that in the sequels FAR more time was spent to just get the core components of a shooter right as that would go MILES for this game...
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Fun game, aforementioned bugs thankfully don't break the game, but when I save and come back later my weapons are rearranged and/or deleted. Still great game, 4/5 even with bugs!
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I was enjoying this game up until wave 39. When large kamikazes are hitting me for 50, and suddenly I'm swarmed by giant homing rocket ships that are nigh impossible to dodge en masse and hit for 400, I get pretty frustrated considering my resistance is upgraded further than anything and they swat me out of the sky in just a few seconds.
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So. I'm like halfway through the game and I haven't upgraded anything yet. Was waiting for the need to arise and welp. Haven't seen the need. Seems kind of disappointing to have a game about upgrades and customization but have the starting ship be so good at healing and strafing that basically all upgrades do is make you win faster.
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I would like to get another medium badge for "getting all sixteen in-game achievements", because that took me QUITE some time.
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Not to one up oddish, but you can maintain 1014 by staying near the exact center of the map using 240/10/9/240/0 guns in all 24 directions @ $82629165 a pop. THOSE should be the progression from your standard "kill everything in sight" 24 direction cannons that can be completed while finishing the main waves (240/10/9/0/0 @ $372065, quite a bargain for how useful they are). If you really want overkill perfect combo, you could make the nuclear option and make longer/shorter versions of the 240/10/9/240/0 and with maxed out energy and recharge your ROF will never hiccup, even with 48. Practical? No. Hilarious? Yes. Also, never build a 240/10/9/0/x. Seems practical until you realize all shots will home on the same target, which basically means with 24 you'd be firing mustaches that fly around you until something that's far enough away to not die instantly distracts them.
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$40k gun doesn't fire bullets, it is an aoe around the ship.
As an aside, a small area blaster is better than any of the guns pre-made... get about 100 area, 4/sec fire rate, and maximize damage. I settled on 50 energy per shot, as a range where you can easily run 3 guns... and things die fast! *Final damage was 220 without replaying a bunch.*
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For some reason, when I try to design more than one gun, the second one doesn't show up. I tried deleting my first gun, thinking that might be the problem, but it didn't fix it, meaning that I now can't add any more of my first gun to my ship. Bleh.
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I made a 6x multiplier and never made it past the "enter name" screen. The game must have started, but I never saw it.
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Beat level 40?!? I can't get past the Kamikaze onslaught of level 29!!!
Fun time waster, even if my survival is unlikely.
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I tired making a weapon, but now it won't let me start because it says I don't have one, even after selling the custom one and buying a regular one
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Very buggy in the gun management. When I remove guns they often get stuck in limbo - not active on the ship, but not refunded either. And the built-in $40k gun doesn't show its bullets in combat.
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@ oddish: That's exactly what I did. Tons of fun! Could even be done without crafting any custom weapons. I personally hit 1017 ;)
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I fear I have to give this game a 3/5. Too many bugs, I guess. My ship will stop moving at obscure times and the busy background throws off my perception, ensuring I don't realize I stopped moving until it's too late. And, for whatever reason, my guns won't always sell. Not game-wreckers, but discouraging to say the least. :/
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Problem I had was some guns would just stop working. I have 3 guns that show on menu screen but randomly one would disappear when I clicked start. Would still show on menu screen but wasn't able to be sold.
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Fun simple game. Needs some exended gameplay. After maxing everything and using freeplay to get 100's of millions, gets boring.
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How to make the ultimate starter gun: completely fill up homing and rate of fire, leave all other stats lowest. This will make a swarming type gun that is VERY EFFECTIVE and only costs $1000. If you amp up your recharge you can add multiple swarming guns. All you have to do is hold down the mouse button and dodge enemy fire and you're good to go for the first several levels. + if it helps.